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PostPosted: Mon Aug 30, 2010 9:20 pm 
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Well, with Retcon coming up and all, I've been wondering which skill I should take with me for my first Retcon. I'm an elemental, so for the sake of having an actual question: Which Elemental skill should I perm?

But this thread can also double as a thread where others can ask similar questions so we don't get spammed up with a bunch of different threads.


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PostPosted: Tue Aug 31, 2010 6:34 am 
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I'm an elemental. My first perm'd skill will be Proper Grounding.

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PostPosted: Tue Aug 31, 2010 9:11 am 
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Perming an elemental skill? Fire Within is probably the best choice to start with... it means one won't have to level to 14 during a run in order to eventually perm it.

Gadget skills... first aid is the blatant choice (it's the best HP return for the cost of the skill until you have several hundred HP and then Lifeblood wins... but Lifeblood is pointless or retcon use. Post retcon, sure.)

Psion: Aura:Keen Observation.

Nat: Echolocation. (Actually, if I were to perm a nat skill that one of my alts has currently, it'd almost definitely be mall of the cave bear. Nat is NOT a class I'd wanna spend a lot of retcon runs on, or spend too much time leveling up as.)


Last edited by Doc Igor on Tue Aug 31, 2010 10:40 am, edited 1 time in total.

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PostPosted: Tue Aug 31, 2010 9:17 am 
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my first skills permed for each class (note: i may do multiple of 1 class before 1 of another)

Elemental: Fire Within
Naturalist: Starfish Regeneration
Gadgeteer: Martial Arts or First Aid, not sure
Psion: Meditation or possibly Knit Bone, not sure

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PostPosted: Wed Sep 01, 2010 3:04 am 
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Another question: Which class should I retcon as first?

I have a list of skills I'm currently interested in perming.

The Fire Within or Proper Hydration (I still can't decide at the moment) will be the first thing permed as I'm already an Elementalist.

Elementalist:
The Fire Within
Proper Hydration
Proper Grounding
Stone Armor

Naturalist:
Echolocation
Starfish Regeneration
Snout of the Swine

Gadgeteer:
First Aid
Metal Detector
Improved Tinkering

Psion:
Aura: Keen Observation
Premonition
Aura: Mystery
Meditation
Aura: Vigor
Biofeedback

Out of all of these, which would be considered the most optimal for future Retcons? I'm thinking First Aid, as it seems pretty darn useful no matter what you're doing (other than endgame).


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PostPosted: Wed Sep 01, 2010 3:14 am 
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For me...


Elementalist: Hydration(can always use some PP regeneration)
Gadgeteer: Sniper or Battle Armor(passives are awesome)
Naturalist: Starfish Regeneration(should be obvious - at low level it should save a lot of healing)
Psion: Meditation(+bedtime each day? yes please!)

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PostPosted: Wed Sep 01, 2010 5:52 am 
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Edivad wrote:
Gadgeteer: Sniper or Battle Armor(passives are awesome)
Indeed they are. Upgrade Weapons is no slouch either.

Quote:
Psion: Meditation(+bedtime each day? yes please!)
Meditation is actually quite low on my list.

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PostPosted: Wed Sep 01, 2010 6:09 pm 
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Edivad wrote:
Psion: Meditation(+bedtime each day? yes please!)


Marginally useful. If you have many IOUs/preprepared skill points and no item restrictions on a run, sure it's useful... to a point. It only gives a half hour, though, and no time on the first day... and a really good speed run won't require the extra hour. (Assuming you can make a three-day run.)

(note: a good 2nd perm is firestorm, with memory of the elephant next. low-level insta-kills are a GOOD thing... risking fumbles/misses - and hence defeat - is a BAD thing, m'kay?)


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PostPosted: Wed Sep 01, 2010 11:59 pm 
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Thinking about it, you have a point on Meditation. Without skill points in it, it's only 10 minutes which isn't much....
I'd probably take Knit Bone or even Vim as a Psion instead.

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PostPosted: Thu Sep 02, 2010 10:07 am 
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vim is a wasted perm. auras only work on psions, and its a level 1 skill...

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PostPosted: Thu Sep 02, 2010 10:25 am 
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You misunderstand Auras....they can only be self cast. They'll work on any class, you just have to cast them on yourself rather than having someone else cast them on you like a buff. The extra to-hit and dodge come in quite handy when you're in low levels all the time.


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PostPosted: Mon Sep 27, 2010 1:00 pm 
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Might as well bump this, considering we DID get retcon 8)

I was looking again at what to perm, and noticed that Gadgeteers have some sweet passives from the higher levels..Battle Armor and Sniper, mainly.
Maxxed out, Battle Armor gives +30 + 11*level defense, which would help immensely at lower levels. :wink:

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PostPosted: Mon Sep 27, 2010 3:24 pm 
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Edivad wrote:
Might as well bump this, considering we DID get retcon 8)

I was looking again at what to perm, and noticed that Gadgeteers have some sweet passives from the higher levels..Battle Armor and Sniper, mainly.
Maxxed out, Battle Armor gives +30 + 11*level defense, which would help immensely at lower levels. :wink:


Gadgeteer also has First Aid, which iirc is the best healing skill at low levels. Might be wrong but it seems that Gadgeteer and Psion have the most retcon-friendly skills.


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PostPosted: Mon Sep 27, 2010 7:52 pm 
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Don't underestimate Basic Martial Arts, it's like a passive version of Vim. Also, once you have six points in it, Upgrade Weapons gives you one of the best skills in the game.

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PostPosted: Mon Sep 27, 2010 11:46 pm 
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If you use melee attacks. And Upgrade Weapons is also nice in that it can be used in conjunction with Vim and Basic Martial Arts to ensure you'll be able to hit stuff consistently. But the no fumbles thing is pretty sweet. Always nice to have options.

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PostPosted: Tue Sep 28, 2010 2:42 am 
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I /was/ wanting to perm meditation as my first skill, but since the first run didn't count, I changed class to elemental. I'm going with lifeblood for the epicly low hp cost.


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PostPosted: Tue Sep 28, 2010 3:32 am 
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Not quite half way through my Psion run, but I'm pretty sure I'll be keeping Vim. Other contenders include Vigor, Mind Jab, Premonition, and Mental Magnetism. Of course, MM is more a fine-tuning skill than something that'll help with survival, which is my prime concern for early skills.

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PostPosted: Tue Sep 28, 2010 6:56 am 
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Im going natty first run, because I dont see myself perming many natty skills at first, and I want to get starfish regeneration and their quadrant, then I will proceed with several gadgeteer and psion runs (all maso of course).

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PostPosted: Tue Sep 28, 2010 7:56 am 
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From using certain Iotm's, I personally wont need starfish regen or proper hydration. As an Elemental, im using alot of Ice Bolts, which can do some nice damage. But you learn it so quickly, it's only going to be useful for me in Gadget or Natty runs. Im holding out for the Fire within.

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PostPosted: Sun Oct 17, 2010 2:01 am 
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As we now have two new skills...bump! :D

I think the Elemental +Foe toughness skill could be very useful for levelling up faster in run IF you have enough permed skills/equipment to handle it(and PP to cast the skill which is somewhat expensive from what I understand).
So possibly worth perming if you want to do speed runs but only after having a solid set of combat skills/equipment.

Not so sure on the Psion skill - +turn length is a bit ugly, but it might be worth it to handle FT, sometimes(maybe?).

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PostPosted: Sun Oct 17, 2010 2:59 am 
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Edivad wrote:
I think the Elemental +Foe toughness skill could be very useful for levelling up faster in run IF you have enough permed skills/equipment to handle it(and PP to cast the skill which is somewhat expensive from what I understand).
So possibly worth perming if you want to do speed runs but only after having a solid set of combat skills/equipment.


Yeah, i'll be getting it for sure, but that's because using alot of Iotm = PP.

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