Creative player ideas for in-game items, zones, etc.

Talk about the game. What game? The game with the power? What power? The power of ... aw, skip it.

Moderator: Moderators

User avatar
Cristiona
Posts: 5116
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Post by Cristiona »

Probably Shock Grenade too, then.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
User avatar
MagiNinjA
Posts: 1466
Joined: Thu Sep 06, 2007 10:56 pm
Location: Berkeley when at school, San Diego when at home
Contact:

Post by MagiNinjA »

Awesome ideas shok.

Perhaps other classes like Naturalists could create "animals in a bottle" or like one of those pill things that expand into huge ass sponge animals when you stick them in water for a while. Or maybe an Elementalist can make "fire in a bottle". Essentially an elemental grenade. :P The psion. Hm. Shiny aura in a can! >.>

As for guild support...what's your stand on that, Ryme?
User avatar
TheK3vin
Posts: 517
Joined: Fri Nov 02, 2007 7:54 pm
Location: Where I could swear I left the universe last...
Contact:

Post by TheK3vin »

One thing that needs to be considered before jumping to any conclusions about how cool it would be for a gadgeteer to make items he could sell is the money making potential of each class. For instance, right now I believe Psions are the worse, as they have one buff and no other class-specific ways to make money. Not to mention the fact that Wind Warrior isn't exactly a neccesary spell for anyone. Those are great ideas content-wise, but balance-wise it might be a good idea to work on the Psion first.

This could just be me being selfish though :)
User avatar
TheK3vin
Posts: 517
Joined: Fri Nov 02, 2007 7:54 pm
Location: Where I could swear I left the universe last...
Contact:

Post by TheK3vin »

Something like the basement for high-levels would be nice.

I know that sounds vague but I'm tired and sick and can't think of anything creative right now...
User avatar
TheK3vin
Posts: 517
Joined: Fri Nov 02, 2007 7:54 pm
Location: Where I could swear I left the universe last...
Contact:

Post by TheK3vin »

Keep in mind the less specific you are with your ideas, the more likely it is to have them implemented. But a good idea, nontheless (that's a word, right?).
User avatar
MagiNinjA
Posts: 1466
Joined: Thu Sep 06, 2007 10:56 pm
Location: Berkeley when at school, San Diego when at home
Contact:

Post by MagiNinjA »

TheK3vin wrote:Something like the basement for high-levels would be nice.

I know that sounds vague but I'm tired and sick and can't think of anything creative right now...
The very last level you can access? Yeah, that scales.
User avatar
TheK3vin
Posts: 517
Joined: Fri Nov 02, 2007 7:54 pm
Location: Where I could swear I left the universe last...
Contact:

Post by TheK3vin »

I know that, MN* (why do I keep saying MJ?), but I'm saying something that could perhaps have leaderboards, something that you progress in. For instance, if the monsters in The Fiendish Pit got harder as you killed more, and it recorded how many you killed. Something to show off and compete with.

Though it'd obviously be much more in-depth and complicated than that.
Last edited by TheK3vin on Fri Nov 16, 2007 3:59 pm, edited 1 time in total.
User avatar
TheK3vin
Posts: 517
Joined: Fri Nov 02, 2007 7:54 pm
Location: Where I could swear I left the universe last...
Contact:

Post by TheK3vin »

Well, here's what Jick said once a while back. He likes it when people just say "Hey it'd be funny if ____." This is because if you go into great detail about every drop for every monster in a zone you made up, odds are it won't work with the rest of the game or won't be balanced or whatever. If you provide a specific idea, lets use something already implemented for instance and say "What if there were a zone where everything scales and there were random names for the monsters?" That's different than writing 5 paragraphs about what each one would drop, exactly how much exp. they would give you, and why what items they gave you did what. I'm not saying you should say "Hey there should be some zone with ice cream." I'm saying that you may be wasting your time by writing for half an hour about something you want to see in the game, because odds are if Ryme even reads the whole thing, he may not like the idea or only like a few things in it. The idea has to come first. Specifics can be developed by either the player or Ryme as the idea comes to fruition.

Oh and by the way, which assassins are you talking about? Guild Wars perhap? Or is that just a random example?
User avatar
TheK3vin
Posts: 517
Joined: Fri Nov 02, 2007 7:54 pm
Location: Where I could swear I left the universe last...
Contact:

Post by TheK3vin »

Odds are TH will never go out of beta. Ever.


No, seriously.
User avatar
Cristiona
Posts: 5116
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Post by Cristiona »

Zelandoni wrote:True. KoL's still beta.
No, it's not.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
User avatar
Cristiona
Posts: 5116
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Post by Cristiona »

That's old. I believe Jick said it left open beta when ascension rolled.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
User avatar
MagiNinjA
Posts: 1466
Joined: Thu Sep 06, 2007 10:56 pm
Location: Berkeley when at school, San Diego when at home
Contact:

Post by MagiNinjA »

Indeed, I recall Jick and possibly Skully saying that KoL was out of beta. All the documentation pages are without a doubt outdated, for the most part.
User avatar
Cristiona
Posts: 5116
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Post by Cristiona »

Part of being a superhero is being socially conscious. You realise that your job is important to the local and national economy. Therefore, both your job and your activities are important the the well-being of the city. And superheroes always pay their taxes, which is why you don't make your living beating up security guards in the casino.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
User avatar
Cristiona
Posts: 5116
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Post by Cristiona »

How about removing the autosell value for the Abaddon Charm? I'm always afraid I'll accidentally sell it for a measly 100 chips.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
User avatar
Olaf
Posts: 827
Joined: Wed Sep 26, 2007 8:29 pm
Location: The Wild West
Contact:

Re: New Gadgeteer Skill: Supervehicular Engineering

Post by Olaf »

Socket wrote:Benefit: Double the bonuses granted by that vehicle. Upgraded vehicles cannot be auctioned/mailed/traded.
Let's do that with the magic truck vehicle. Then you can get +60 seconds to each turn instead of that measly +30. :/
<==
Well, I've got a hat!
Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot] and 16 guests