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PostPosted: Fri Nov 09, 2007 7:30 am 
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Not to mention the "view" button doesn't do anything but put you at the top of the page.

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PostPosted: Mon Nov 12, 2007 9:19 am 
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Right now, the one thing which would be minimally impacting and yet helpful would be a "Rest" link on the top pane.

And the new servers are great. The lagtime is gone.


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PostPosted: Tue Nov 13, 2007 11:58 am 
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My Wishlist:

Multi-sends : When you try to mail someone the components of a positronic PC, prepare for pain.

Multi-auctions: Try selling 15 pronged javelins. Or more than 5 of anything. Creating one auction over and over is very frustrating.

Multi-deletes: Try deleting the inbound of two people sending you the parts for positronic computers. My fingers hurt :(

Is that do-able? :x

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PostPosted: Wed Nov 14, 2007 2:01 am 
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First Aid be given a slight boost in HP recovered scaling with level through round(ln(level)) + the original amount as it is. Extremely minor. I just think it's a cool feature.

Oh and for gadgeteers maybe...change the journal to a PDA or a cell phone? :P

Blackjack would be a fun casino game to have, albeit it sounds pretty hellish to code to me, if you want your dealer to be good.


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PostPosted: Wed Nov 14, 2007 2:11 am 
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MagiNinjA wrote:
Blackjack would be a fun casino game to have, albeit it sounds pretty hellish to code to me, if you want your dealer to be good.
Dealer hits below 17. Count Aces as one. That should do you. I mean, it's how blackjack dealers work in real casinos.

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PostPosted: Wed Nov 14, 2007 6:59 am 
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Inventory categories would be nice.

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PostPosted: Wed Nov 14, 2007 8:20 pm 
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Quite probably already suggested, but--

The ability to see what auction's we're currently running.

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PostPosted: Thu Nov 15, 2007 12:55 am 
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You can see that by looking at individual items. It's not perfect, but it's a start.


Edit: The ability to cast skills and buffs more than just 99 at a time >_>

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PostPosted: Thu Nov 15, 2007 10:35 am 
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For gadgeteers non combat skills. When you use one, say Upgrade Weapon, once you choose a specific upgrade you can only recast that particular upgrade unless you let it run out first. When you go to recast it though you have to re select the type of 1 out of 1 choices. It would be nice since you can't choose another option to have it skip that screen and just recast the same buff.

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 Post subject:
PostPosted: Thu Nov 15, 2007 1:26 pm 
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I second the request for a "Show me my auctions" link in the AH.

And for organizational purposes, how about a locker or closet in the hideout?


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 Post subject:
PostPosted: Thu Nov 15, 2007 3:18 pm 
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Socket wrote:
I second the request for a "Show me my auctions" link in the AH.

And for organizational purposes, how about a locker or closet in the hideout?

Thirded the first part and like the idea of a locker/closet, indeed.


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 Post subject:
PostPosted: Thu Nov 15, 2007 3:19 pm 
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Two more.

When viewing auctions by category, could they please be sorted alphabetically?

Pretty please?

And in addition to a "show my auctions" button, how about a "show my outstanding bids" button?


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 Post subject:
PostPosted: Thu Nov 15, 2007 3:33 pm 
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Not sure if it has been mentioned, and I read somewhere there isn't a lot of space in the top section, can we get a forum link in-game?

I'm sure I can't see one, or maybe I need to get new glass.


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 Post subject:
PostPosted: Thu Nov 15, 2007 3:36 pm 
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There is a forum link. It's in the footer. Pops up in a new window and everything, so it doesn't mess with the game.


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 Post subject:
PostPosted: Thu Nov 15, 2007 3:38 pm 
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gah, I knew I needed new glasses and NOW the link stands out like dog nuts. I go now >.<


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PostPosted: Thu Nov 15, 2007 4:41 pm 
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The links are missing the /~twilight sub folder in game.


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 Post subject:
PostPosted: Thu Nov 15, 2007 4:46 pm 
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Now that the DNS stuff is sorted out, nothing should be pointing to the /~twilight/ folder any longer. (It's a valid way to get there, but it's not the preferred one.) So that shouldn't be an issue at all, unless something is still pointing to the IP address, which should then be fixed.


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 Post subject:
PostPosted: Fri Nov 16, 2007 12:12 am 
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A password recovery system. My poor multi.

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PostPosted: Fri Nov 16, 2007 12:41 pm 
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Ryme wrote:
Here's the things that are very high on my list of priorities:
* level 5 quest
* level 8 quest
* level 10 quest
* improving chat, with multiple channels and some basic commands
* a non-auction trade system
* filling in the missing/unimplemented character skills

Heh.. Just started reading the forum.

This is the first post in the thread, from April. Pretty sure those are all still pending :)

Personally I'd request a level 13+ quest (or even just a few zones), simply because it only takes maybe 10 days of play to get to a point where you're just playing the VR games for lack of anything else to do.


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PostPosted: Fri Nov 16, 2007 12:58 pm 
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Shao wrote:
Personally I'd request a level 13+ quest (or even just a few zones), simply because it only takes maybe 10 days of play to get to a point where you're just playing the VR games for lack of anything else to do.


Granted. Kinda. There's a scaling zone which opens up around level 11, and it includes with it a sort of quest, the only reward, though, is to unlock the ability to level past 25. So if you don't find that exciting, you might want more.

The good news is, after chat and the level 5 quest, my next goal is some more open-ended content which will scale and be useful at both lower (maybe 8 and up?) and higher levels.

Assuming I can get through a day where something major doesn't break. :shock:


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PostPosted: Fri Nov 16, 2007 4:11 pm 
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Good luck with that...

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 Post subject: Some ideas i had
PostPosted: Fri Nov 16, 2007 4:14 pm 
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Tell me what you all think.

my first idea is a way to make lvling up seam less expensive. separate the lvl up and the skill making the cost of lvling up 2/3 of the full price and the cost of the skill 1/3 of the full price.
in theory if the cost of lvling up to lvl x is 1000 chips it would translate to 650 chips for the lvl and 350 for the skill,(rounding to 50's or 100's is easier than exact thirds.)
after upgrading to lvl x the lvl x skill would become available for purchase.
if you didn't purchase a skill or skills they would still be in a list at the guild for they're original prices.

a great way to introduce random quests into the game. have a software that can monitor police bans or alarm systems around town. you would get a notice that an alarm has been set off at a location, if you show up there as your next turn you would start some kind of random quest that would yield a little more chips/items than a regular enemy. as a plus after answering so many alarm calls you might get a badge.
(ya i know its a b@tm@n ripoff but it makes sense) "manBat security software"

here is another idea to improve game play, create a "go to bed & work early" button that forfeits what turns you have left. there would be an upside to this button, it would improve your work performance. after you have so much improved job performance you could get a permanent upgrade (like the exp system), such as a raise (your given x amount of chips per a day), & or get to leave work at an earlier time. you can only get so many of each i would say a cap of a full hour or 2 hours and 50 to 2000 chips a day (depending on your lvl and the lvl of performance.) but its up to Ryme.

i would like to see an improvement to the gadgeteers class. allowing gadgeteers to see what items have the possibility of being combined. all items in someones inventory that are combinable would be highlighted and it would be up to the player to try to figure out what combines. (it works for the class and could be a skill for one of the ones that are missing.)

and one last thing. i would love to see a server rollover countdown clock (on the main page) so people in different time zones don't have to continually figure it all out and it would help out the new players, not to mention cut down on all the questions about rollover.

i'm looking forward to hearing what people think.


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 Post subject: Re: Some ideas i had
PostPosted: Fri Nov 16, 2007 6:35 pm 
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Reaper, i guess the leveling system should be left as it is because its unique. Lowering it would cause levling to be much more easier. At a first point levling can be hard but at later levels you will expereince getting 10k chips before you get to half XP to reach the level.

As for the gadgeteer class being able to see what items can be combined, would be a disadvantage. Unless you can make other things to balance the other classes. All classes must be always be balanced, if not the game is not fun. Also think that Gadgeteers alredy have the abilty to make Positronic Computers.

As for the rollover clock, its a great idea but i guess it could cause some lag.


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 Post subject: Re: Re: Some ideas i had
PostPosted: Fri Nov 16, 2007 9:11 pm 
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Braiton,

there are going to be other skills added to other classes (we are still in beta), and the skill isn't as good as most others but it would fit well with the theme of the gadgeteer class.

about the splitting lvling up and skills. the cost would be same ether way, them being separated might help those who find it hard to get cash at the moment.

ok about the countdown clock on the main page i knew someone would say that and what i meant by "the main page" is the login page http://twilightheroes.com and i doubt it would cause much lag there.

i hope that helps explains things better.


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PostPosted: Tue Nov 20, 2007 7:08 pm 
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in the abilty to see what items can be combined for Gadgeeters i meant that that ability should be realeased with other equal abilitys for the other classes to make sure not to cause an unbalance.Imagine 95% of TH being Gadgeeteers.

I still stick with my idea for leveling: LEAVE IT AS IT IS. Changing it would cause new players to level to level 5-6 in 1 day maybe. Also think of the players that were alredy here and Veterans. They all spent their hard work earning chips and XP for a long time to find the leveling system is much easier And all the days they spent since the game was created were wasted. That would lead to many Protests and i assure you we dont want that.

And sorry for the clock, i didnt read the parenthesis :oops: Its a great idea


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 Post subject:
PostPosted: Wed Nov 21, 2007 2:08 am 
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Braiton wrote:
I still stick with my idea for leveling: LEAVE IT AS IT IS. Changing it would cause new players to level to level 5-6 in 1 day maybe.
5 is easily doable on day 1. I did 6 with my gold star. Day 1 77HoHEH is within reach, too. I think this is a good thing.


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PostPosted: Wed Nov 21, 2007 2:09 am 
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What i say next may contain ~Spoilers~ you have been warned.

Ok i'm going to drop the lvling idea for now.

This is a clarification of the skill i mentioned before. The skill would not tell you that item (A) can be combined with item (B). But it would tell you that item (Z) can't be combined with any other items, narrowing down the list of possibilities.

Onto the explanation of why this idea is so fitting of the gadgeteer class.
From what I can tell some people are making gadgeteers so they can make positronic computers, then they change classes. Now if you look at the skills for all the classes, (for the time being) gadgeteers have the least # of skills of all the classes (G have 11, E have 12, N have 13+ a lvl 0 skill, and P have 14) and also the highest gadgeteer skill (shock grenade lvl 13) barely does double digit damage. other classes have decent damage combat skills or highly effective buffs, but gadgeteers not so much. i recommend you check the wiki to see how major the skill difference is.
(yea i'm a gadgeteer and i have to admit that improved tinkering rocks!)

ok i feel my skill idea should be changed, A lot. here is the improved version of the skill.
"Advanced Assembly" for gadgeteers, it allows gadgeteers to assemble items that others can't. there would be a new section (like buying a welding torch creates) that contain items that can't be combined on the normal "assemble things" list. it should be a lvl 15 or higher skill and possibly allow for a permanent special effect to be added with the cost of a large amount of pp (from the gadgeteer who is creating the item). this skill would embody what it means to be a Gadgeteer.

i look foreword to some interesting responses.
(hopefully one from Ryme as well lol).


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 Post subject:
PostPosted: Wed Nov 21, 2007 8:59 am 
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mad hamish wrote:
Braiton wrote:
I still stick with my idea for leveling: LEAVE IT AS IT IS. Changing it would cause new players to level to level 5-6 in 1 day maybe.
5 is easily doable on day 1. I did 6 with my gold star. Day 1 77HoHEH is within reach, too. I think this is a good thing.
I think I got to level 4 or 5 on my first time playing... seemed a bit unreal to me.


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PostPosted: Wed Nov 21, 2007 10:23 am 
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We still don't know what the required level for ascension will be.

And hey, superheroes should be learning quick. But I'm not gonna bother in that debate.


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PostPosted: Wed Nov 21, 2007 11:57 am 
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I guess im the only one that got to up to level 3 when i started playing. Oh dear...well then my point is, imagine newcomers leveling to lvl 7-9 in 1 day. = BAD :cry:


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PostPosted: Wed Nov 21, 2007 5:02 pm 
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Okay. Although this isn't the same, people in KoL are doing that post NS13. I don't see why it's so "bad" necessarily.


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 Post subject:
PostPosted: Wed Nov 21, 2007 8:50 pm 
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A minor feature request:

Could we maybe have some way of distinguishing between auctions that have actually had bids placed, as opposed to ones where the current high bid is actually the starting bid?


.:Seconded --Neo:.


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PostPosted: Wed Nov 21, 2007 11:29 pm 
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Could you change item descriptions a bit? Instead of saying on the item that you can wear 2 or more, change it for all the other items to say that you can ONLY have one of that? People will get the wrong idea.


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 Post subject:
PostPosted: Thu Nov 22, 2007 10:11 am 
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MagiNinjA wrote:
Could you change item descriptions a bit? Instead of saying on the item that you can wear 2 or more, change it for all the other items to say that you can ONLY have one of that? People will get the wrong idea.


I dunno. I'd rather have lengthy explanations on the exceptions rather than on the norm. Other than two items--the stars--there's no other accessory in the game which can be worn two at a time, and it's likely to stay that way. For the most part that makes the most narrative sense, too. How do you wear two sets of kneepads? How does a second belt help more than the first one? Is your breath really twice as fresh with two breath sprays? I don't think so.


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 Post subject:
PostPosted: Thu Nov 22, 2007 10:55 am 
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My idea is to increase the effectiveness of positronic computers so I can sell them easier.

What? It's selfish? :P Okay, how about so the general public can glean more use out of them? After all, you need to be twice the level in order to survive the robot hive compared to the lost city. And also, they take much longer to make and only gadgeteers have the skill, and also, the drops are slightly more rare and you can't buy any of the parts from shops.


Last edited by frost_maze on Thu Nov 22, 2007 2:55 pm, edited 1 time in total.

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 Post subject:
PostPosted: Thu Nov 22, 2007 11:06 am 
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I would really like to be able to use skills from the main interface. It is a pain to have to go into the skill menu to heal every time I get hit.


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PostPosted: Thu Nov 22, 2007 1:40 pm 
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Hazard wrote:
I would really like to be able to use skills from the main interface. It is a pain to have to go into the skill menu to heal every time I get hit.


Maybe make something like KoL where you have the option to put a skill quickbar on top.


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PostPosted: Thu Nov 22, 2007 8:50 pm 
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Thats what I was thinking. I mean, I dont want this game to be too kolish, but stealing their skill menu idea couldn't hurt. That addition to KoL was probably my favorite trivial update. Something like that would be extremely convenient.


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 Post subject:
PostPosted: Fri Nov 23, 2007 4:42 pm 
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Ryme, how far up the priority list is fixing up chat? It seems to be quite easily clogged now. And it's angering portions of the player base, as well as disrupting chat flow.

An elegant solution would just be to implement alerts whenever you receive a message. Meaning you don't have to code PMs, or channels, or whatnots and get on with the more important stuff, while thinning down the congestion on chat.

And those irritating hearts are getting in the way of diamonds' trades... :P

Oh, and please don't just simply include this in a complete chat overhaul. Just a little trivial thing will do. It just makes life easier. And while you're at it, could you possibly make the chat box longer?

Thank you. :)


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PostPosted: Fri Nov 23, 2007 7:14 pm 
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The chat pane should also be a little wider and have smaller text, like KoL (not because it's like KoL, but because it's easier and better.

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