Doc Igor wrote:
Ok, muh... I can look into that, but...
you're gonna need to send me source from the frames where the events you're talking about occur. I'll talk to Ryme about making some slight alterations to the source to make capturing the data with the script easier, but I haven't got a clue what changes to ask for atm on this one. (And I am NOT wasting stars on this month's IotM. So someone else will have to provide the data.)
Actually, it was just an example. There are many things for which we don't have an occurrence rate, or have just a wild guess. There is usually nothing special about the text, in this case, one of the end messages is:
Code:
<P>Cut-Me-Own-Throat Dibbler builds up a mighty charge of chi by rubbing his hands together quickly and capping it off with a loud clap. Cut-Me-Own-Throat Dibbler places a hand on your shoulder, and passes the energy to you. You gain <strong>21 PP.</strong>
and one of the mid messages is
Code:
Cut-Me-Own-Throat Dibbler speaks to your opponent like a servant, calling the foe "boy" and commanding them to commit ritual suicide to atone for losing face. Your opponent tries to ignore the commands, but you can see them becoming visibly demoralized.
(that's the source, as you can see there is nothing there but the text).
Maybe the best approach would be text matching. Provide some way to supply list of strings that are counted per round, per encounter, or per combat. For example I'd put:
1. encounter: "builds up a mighty charge of chi"
2. round: "speaks to your opponent like a servant"
And I'd get after 100 turns something like
1. 40 out of 100 encounters
2. 30 out of 300 rounds