Getting started on the topic of retcon again. Just a rough sketch of what "roll your own" retcon might look like. None of this guaranteed, just talking out loud, with some numbers attached.
Points matrix for different options:
----------------
Basic options wrote:
[] Complete a run through the level 11 quest: 5 points
Items options -- (like pulls in KoL) wrote:
[] No pulls: +5
[] Some pulls: +2
[] Max pulls: 0
[] "Give me a break" after X hours of in-game time or point X (basically ronin): -2 points
[] All items available to you immediately: -4 points
** The terms "some" and "max" are vague. They might be fixed numbers, like 5, 10, or 20/day. They might be X/quest finished. They might be something else.
Skills options wrote:
The default plan is with each run through you are allowed to keep one skill that you'll start the next run with.
[] No skills remembered from past runs: +5
[] Skills remembered, but can only assign skill points to your own class skills: +2
[] All skills remembered and open to points: +0
Consumption options wrote:
[] Can use both caffeine and sugar: +0
[] Decaf (no caffeine): +3
[] Diet (no sugar): +2
[] Naturally hyper: No caffeine AND no sugar, but + 1 hour/day: +3 (maybe?)
[] Oxygenarian (abstainer): No caffeine AND no sugar +5
Sidekick options wrote:
Not sure this one is workable. I'd like to make it so that a sidekick actually becomes necessary for some of the later quests. Still, the intention is this: with your first run, you earn the sidekick at level 9. With all future runs, you have the sidekick from the beginning. That leaves possibly one option:
[] Sidekick with you form the beginning: +0
[] Sidekick is gone until you re-earn one at level 9: +2
Relative comparison of different types of runs and the point values wrote:
I'm comparing these to KoL because they're the one I know best, and I think most TH players are familiar with it. Sorry for those of you who aren't, I'll try to make it sensible enough for you, too.
Kol's casual: 1 point
(This is full access to all items immediately, full access to all previously earned skills, no restrictions on consumption or sidekicks.)
KoL's softcore: 3 points
(Basically, a casual run, except you don't initially have access to your items. You can "pull" a certain number per day, and after a "ronin" period has passed (a certain number of turns or amount of time) you get full access to all of your items.)
Softtcore without ronin: 5 points
(Items are limited by pulls, but there's no "give me a break" option. Full access to skills and sidekicks, and no dietary restrictions.)
Subronin softcore-diet (SCT equivalent): 7 points
Subronin softcore-decaf (SCB equivalent): 8 points
Subronin softcore-oxy (SCO equivalent): 10 points
Skillcore (KoL hardcore: skills kept, but no items): 10 points
(For the moment I'm assuming TH will not have two levels of skill perming, just one, so this is roughly parallel.)
Skillcore-diet (HCT equivalent): 12 points
Skillcore-decaf (HCB equivalent): 13 points
Skillcore-oxy (HCO equivalent): 15 points
Pullcore (pulls, but no skills): 10 points
(KoL has no comparison here. You could pull items, but you're going without any past knowledge of skills.)
Pullcore-diet (HCT equivalent): 12 points
Pullcore-decaf (HCB equivalent): 13 points
Pullcore-oxy (HCO equivalent): 15 points
Bad moon: 17
(Almost everything is thrown at you: you get no items, you remember no skills, and you have to earn a sidekick all over again. No dietary restrictions, though. (And of course KoL's bad moon comes with a lot of other flavor that isn't necessarily implied here.))
Highest possible rating (Bad moon oxy): 22
(This is bad moon with dietary restrictions, too. The most restrictive possible run.
Leaderboard brackets wrote:
With this style of play, leaderboards would have to be put into brackets. I think 4 is the most we can handle and not get too complicated. They might look something like this:
Tier 1: 15-22 points (Skillcore-oxy, Pullcore-oxy, bad moon, bad moon pathed)
Tier 2: 10-14 points (Softcore-oxy, hardcore, pullcore, pathed hardcore/pullcore)
Tier 3: 5-9 points (softcore, softcore pathed)
Tier 4: 1-4 points (basically, either using ronin or casual)
I'm open to some finagling of points and leaderboards, but I think with a bracket system we have to realize it's inevitable that there will be ways to game the brackets to have an optimal path to the leaderboards. For instance, casual will always be faster than softcore with ronin, and that's just going to be tough for anyone who wants to have a competitive ronin run. More contentiously, it's likely that pullcore and skillcore will not be equivalently difficult, and we may be faced with a situation where the pullcore players always beat out the skillcore players, or vice versa. It is also likely that changes to the game will shift this balance from time to time--adding a set of new skills pushes skillcore into the forefront over pullcore, for instance.
Because of this, these leaderboard brackets are my greatest concern about a roll-your-own style of play. I expect there to be near-constant criticism (both rational calculations and irrational griping) of some imbalance in this system, with renewed criticisms any time the balance shifts in a way players perceive as unfair.
I think some of this can be addressed by having a records-keeping system that goes deeper than the leaderboards do, like KoLDB.com provides massively more details than KoL does. If you want to see who the fastest "skillcore diet with the sidekick restriction and less than 10 permed skills" run is, you can do that. It just won't necessarily be a viable choice for a leaderboard.
Bonus points wrote:
Outside of the retcon scale, there may be ways to achieve bonus points, to be cashed in for prizes. These points would NOT contribute to the difficulty rating of the run -- neither for leaderboard purposes nor for unlocking some of the prizes. They simply get added to your personal tally (along with the difficulty points from the run) that you can cash in for prizes. Some sources of bonus points:
+1 - Finishing in < X hours of in-game time?
+1 - Achieving a leaderboard spot? (possibly this or the above, but not both?)
+1 - Finishing level 12 quest, when it exists
+1 - Finishing level 13 quest, when it exists
+1 - Finishing level 14 quest, when it exists
+1 - Finishing level 15 quest, when it exists
+2 - Finishing builder quest
+3 - Finishing space robots
+1 - TBA mystery achievement?
+1 - TBA mystery achievement?
+1 - TBA mystery achievement?
Highest possible points with bonuses: 32-36-ish
Prizes wrote:
All these points can be redeemed in some kind of store. The store doesn't have much to start. To prevent too much need to hoard these points for competitive runs, there may be some cap on points/day or total points that can be redeemed while you're still working on a run.
Also, prizes only become available to you as you unlock them by trying different things:
- A no sugar run unlocks purchaseable caffeine
- A no caffeine run unlocks purchaseable sugar
- A run worth 10 points (Tier 2) or more (without bonuses) unlocks a class-specific item (good). (So 4 runs for all 4 items).
- A run worth 15 points (Tier 1) or more (without bonuses) unlocks a class-specific item (better). (Again, 4 runs for 4 items).
- possibly additional separate flavors of items for pullcore and skillcore, or additional flavored items that fit those
- possibly a (best) item set?
- Possibly a few other collectibles? One-time items (like you can buy a badge after doing X, but after you've got it you don't need to buy it again? Or special items that become available after a certain # of completed runs?)
Costs for the prizes
---------
Cash in points for chips: 1 point for X chips (500? 1000?) (maybe not restricted by a maximum the way the other stuff will be)
Item (good): 5 points
Item (better): 10 points
Caffeine: 2 points (softcore diet run earns 3 for the next run; pullcore and skillcore diet also earn you 3 assuming you purchase the "good" class-specific item)
Sugar: 2 points (softcore decaf run earns 4 for the next run; pullcore and skillcore diet also earn you 4 assuming you purchase the "good" class-specific item)
Maybes:
1-point resting upgrade?
1-point pack of PP restoratives (open pack for many consumable items)
1-point pack of HP restoratives
expensive avatar item (or a few -- one for each tier, at varying prices?)