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PostPosted: Wed Oct 28, 2009 5:51 pm 
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Figured I'd post a few teasers, just so people know what's in store for the next month.

It's gonna start off with a huge Halloween/Anniversary bash, of course. Some of the same old fun stuff, plus some new stuff, because there's always new stuff.

Then I've got things lined up so there's at least some addition for each of the first 10 days. Some small, some pretty big. I'll be focusing a lot on flavor this year, as opposed to a new quest, say. (New quest only if I'm lucky at the end of the month.) A couple of the early items ought to add a lot to the variety in the game, though.

We'll definitely have a few more criminology items, ought to have a few more leaderboards, new badges, new recipes, probably an upgrade for the pre-vandalism radio which isn't so compelling at the moment. If I can pull it off I'd like to include a hints system, not only for the benefit of newbies, but also to make good on the contest I held ages ago and then never wrapped up properly.

Might even throw a contest in there, if I can think of a good one, and think I can wrap it up in December.


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PostPosted: Wed Oct 28, 2009 5:55 pm 
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You forgot something:

"...new hints to the new badges..."

;) :mrgreen: ;)

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PostPosted: Thu Oct 29, 2009 12:49 am 
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Looking forward to it all


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PostPosted: Thu Oct 29, 2009 12:56 am 
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Last year was great, this year sounds better! Looking forward to it Ryme.

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PostPosted: Thu Oct 29, 2009 1:06 am 
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BWAHAHAHAHA! :twisted:

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PostPosted: Thu Oct 29, 2009 3:43 am 
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Somewhere behind Cristiona's maniacal laugh, I hear the slight purr of a "Weeeeeeee!"
:mrgreen:

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PostPosted: Thu Oct 29, 2009 11:53 am 
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Location: RP Channel... we have cake!!
I see behind that maniac laugh only a maniac laugh.... maybe she had something to do with this year's 30 days?

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PostPosted: Thu Oct 29, 2009 4:10 pm 
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Cristiona wrote:
BWAHAHAHAHA! :twisted:

:twisted: :twisted: 8) :twisted: :twisted:

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PostPosted: Fri Oct 30, 2009 5:56 am 
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Dunno what to tell you, except I'm freezing my ass off and wanted to share the fun with the rest of you.


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PostPosted: Fri Oct 30, 2009 8:13 am 
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Ryme wrote:
Dunno what to tell you, except I'm freezing my ass off and wanted to share the fun with the rest of you.

**hands Ryme an automatic cocoa dispenser he whipped up for just such an ocation**
Thanks!
:D 8) :D

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PostPosted: Fri Oct 30, 2009 3:58 pm 
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Location: RP Channel... we have cake!!
Ryme wrote:
Dunno what to tell you, except I'm freezing my ass off and wanted to share the fun with the rest of you.


Thanks for the snow man.. I was getting tired of the rain in here.. but today is sunny and warm.. kind of weird playing with snow in my PC while there's a shiny sun out there

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PostPosted: Sat Oct 31, 2009 9:18 am 
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It was the first day of rain here. A bit early for us, but we're mostly happy whenever we get it.


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PostPosted: Sat Oct 31, 2009 9:50 pm 
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Looking forward to it, mucho gracias senor Rhyme! Twilight heroes is one of my favorite games. :)


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PostPosted: Sun Nov 01, 2009 3:23 pm 
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Location: RP Channel... we have cake!!
darkzumi wrote:
Looking forward to it, mucho gracias senor Rhyme! Twilight heroes is one of my favorite games. :)


it is "MUCHAS" gracias

by the way... nice anniversary present!!

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PostPosted: Sun Nov 08, 2009 2:30 pm 
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Just wanted to note that after some discussion one of yesterday's recipes, which was originally a one-time use that was consumed, has been adjusted to be able to be used multiple times. Anyone who already used theirs will be able to get another copy of the recipe the same way they got the first copy.


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PostPosted: Sun Nov 08, 2009 10:11 pm 
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Regarding today's update (the choice one), this is a note to the wiki crowd, who may make a ton of extra work for themselves if they're not careful.

I call this update "wandering villains". That "wandering" word is important (in part), so you may want to observe a bit before assuming the general means by which foes and zones are related. Dunno if this is useful advice or not, but I'm hoping it saves a bunch of editing and re-editing.


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PostPosted: Mon Nov 09, 2009 1:19 am 
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Ryme wrote:
Just wanted to note that after some discussion one of yesterday's recipes, which was originally a one-time use that was consumed, has been adjusted to be able to be used multiple times. Anyone who already used theirs will be able to get another copy of the recipe the same way they got the first copy.

Is the adventure still one-time?


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PostPosted: Mon Nov 09, 2009 3:26 am 
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My guess is that the flag was reset for everyone, so that some people could potentially have 2.

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PostPosted: Mon Nov 09, 2009 7:03 am 
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Flag reset. It's still one-time, except for about 100 people, who can get it a second time.


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PostPosted: Mon Nov 09, 2009 7:21 pm 
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Heh. This is a little embarrassing, but I just remembered all those wandering villains were supposed to have unique drops. I've gone ahead and slipped in placeholders, but all the details will have to get filled in later. Better to have a teaser than not get anything, right?

Either that or this is a crafty plan to drag out one big update over the course of many days so that it looks like lots of smaller updates. But would I do that?

Anyway, when you're done you'll be able to count 'em: 50 new unique foes with 50 unique item drops.


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PostPosted: Mon Nov 09, 2009 11:50 pm 
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Ryme wrote:
Heh. This is a little embarrassing, but I just remembered all those wandering villains were supposed to have unique drops. I've gone ahead and slipped in placeholders, but all the details will have to get filled in later. Better to have a teaser than not get anything, right?

Either that or this is a crafty plan to drag out one big update over the course of many days so that it looks like lots of smaller updates. But would I do that?

Anyway, when you're done you'll be able to count 'em: 50 new unique foes with 50 unique item drops.


What happens if you choose not to get them? Is that a one-time final choice to never see any of them?

Also, a suggestion: if it is such an important choice, maybe mention it in the journal/Other Notes?


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PostPosted: Tue Nov 10, 2009 7:03 am 
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You're both being too paranoid. The choice is an "unlock/don't unlock" for the content, because it may get in the way of some people's playstyle. Everything else is a permanent addition to the game and is obtainable with time and effort.

I'm really not the kind of guy to make someone choose and then tell them what they missed out on.


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PostPosted: Tue Nov 10, 2009 8:40 am 
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So what you are saying is that I could always choose to open this later?

As a side note, although I opened this on two different accounts, I didn't see any of the villains yet. Either they are quite rare, or much more likely, I haven't figured out how they spawn yet. I just adventure as usual, hoping they will pop up.


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PostPosted: Tue Nov 10, 2009 6:40 pm 
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Insert the world's biggest facepalm here.

Fixed.

Grumble, grumble, stupid "if $rank == admin" error protection ....


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PostPosted: Tue Nov 10, 2009 7:39 pm 
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When the reporter said she'd have it online in a few minutes I was doing my darnedest NOT to imply anything of the sort.


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PostPosted: Thu Nov 12, 2009 7:27 am 
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Not really sure if that's a bug or not. At this point, if other people are getting them, about the only thing that might be off is if it didn't record your choice properly.


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PostPosted: Thu Nov 12, 2009 9:29 am 
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I noticed that it took quite a bit of time to find a villain, but I don't know if that's a bug. I had from about 8 PM to 7 AM to find a villain at the cube after doing the choice, and I think my 3rd to last turn was a wandering villain. The encounter rate might be a bit low. Or it might've just been RNG screwage.


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PostPosted: Thu Nov 12, 2009 9:28 pm 
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A couple of people in chat were starting to think that if you are hunting for IOUs then wandering villains wont show up, on an alt I didnt equip any of the IOU items and I got some villains and on my main after getting some IOUs my first adventure without one of the 3 items was a villain...

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PostPosted: Thu Nov 12, 2009 9:52 pm 
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I don't think there's a reason for IOUs to interfere with villains, but I'll look into that.

Getting 6 in one night seems extreme, unless it's a Frayday or you had a lot of turns banked.


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PostPosted: Thu Nov 12, 2009 9:58 pm 
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Spent 3 hours with cereal port scanner, no villains. 1 hour without, got a villain.

Not the best evidence, but... yeah. Molly didn't get a single villain over about 5 hours using a black box.

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PostPosted: Thu Nov 12, 2009 10:08 pm 
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I stand corrected, based on some other notes along those lines, and also finding a flaw in the code's logic. Should be fixed.


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PostPosted: Thu Nov 12, 2009 10:44 pm 
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Ryme wrote:
I stand corrected, based on some other notes along those lines, and also finding a flaw in the code's logic. Should be fixed.
Smoothest. Rollout. Ever. :P

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