Satan wrote:
DEPTHS OF SPACE. Even if you don't fall, you have to have some kind of shielded in air sphere from the clock in order to breath. No air in space, remember? By that principle, the air sphere would work under water. Since the shield apparently generates and contains the air, it's exerting a force on the air, which exerts a force on you, holding you at that spot and I'd assume it allows you to move as you like with your will, since you can do that in space where there are no external forces. Thus, you can both fight in the skies and underwater.
Eh, you're making it up as the way YOU think it works and calling it the only logical answer. There are hundreds of other things that might be going on there, with science or magic beyond your imagining. This same clock takes you to a place called "The Furthest Reaches of Insanity" ... I think that implies that normal logic about science is kind of out the window.
Honestly, I'm not arguing this because of balance. As was mentioned, there's no real strategic advantage or disadvantage applied by making anyone switch to another vehicle. (Well, flying is tough, and requires some work to get, but by level 30 it's probably a given that you haveit .) I think I'm just arguing with people because I don't buy their application of "logic" and because a number of the initial complaints about it were pretty snarky. Is that petty of me? Maybe. But it's over a very small point and just a couple of clicks to switch, so it's hardly breaking the game for anyone.