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 Post subject: Re: Minor bugs
PostPosted: Sat Mar 21, 2009 11:36 am 
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Absolutely a bug.


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 Post subject: Re: Minor bugs
PostPosted: Sat Mar 21, 2009 4:16 pm 
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Was the entire behavior of taking the last foes resistance/weakness a bug, or just the fact that it would reset on logout?


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 Post subject: Re: Minor bugs
PostPosted: Sat Mar 21, 2009 4:43 pm 
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The former, of course. It would take some weird logic to justify something picking up the resistance of a foe you fought at some other point.


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 Post subject: Re: Minor bugs
PostPosted: Sat Mar 21, 2009 8:23 pm 
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Location: the Conservatory with the lead pipe
They may be scaling weird too. While using a Gigaguy Cannon:

Pit monster: You hit 5 times for 197 +5 damage. (~39/hit)
Castle Hunderwhatever: You hit 9 times for 386 +5 damage. (~42/hit)
Cannonball Tavern: You hit 9 times for 2799 +5 damage. (311/hit)
Moria: You hit 6 times for 1047 +2 damage. (~174/hit)

I mean, sure, it makes Moria a cakewalk, but it seems a little... off.

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 Post subject: Re: Minor bugs
PostPosted: Sat Mar 21, 2009 10:53 pm 
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The mine creatures have a cap, while the pit doesn't. The cap is probably lower than Castle H's levels.


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 Post subject: Re: Minor bugs
PostPosted: Sat Mar 21, 2009 11:17 pm 
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Location: the Conservatory with the lead pipe
Ahhh. Explains a lot. Cool.

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 Post subject: Re: Minor bugs
PostPosted: Sun Mar 22, 2009 4:11 am 
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Judging by XP alone, even the lowbie foes in Nor' Star Mine Shaft gave 250 XP at cap, while all the castle ones give less, so I thought they were higher level than the castle. I guess there was more to it.


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 Post subject: Re: Minor bugs
PostPosted: Sun Mar 22, 2009 9:17 am 
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There are a few other things in there. One is numbers from a scaling foe won't necessarily match up well with a numbers from a non-scaling foe, even at a technically higher level. Another is I bumped up the XP caps a bit, because it doesn't hurt to gain better than average XP in a limited-time event.


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 Post subject: Re: Minor bugs
PostPosted: Sun Mar 22, 2009 7:59 pm 
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Ryme wrote:
There are a few other things in there. One is numbers from a scaling foe won't necessarily match up well with a numbers from a non-scaling foe, even at a technically higher level. Another is I bumped up the XP caps a bit, because it doesn't hurt to gain better than average XP in a limited-time event.

Ryme wrote:
doesn't hurt to gain better than average XP in a limited-time event.

Ryme wrote:
in a limited-time event.

Ryme wrote:
limited-time event.

Ryme wrote:
Limited-Time Event.

Ryme wrote:
LIMITED-TIME EVENT.

Ryme wrote:
LIMITED-TIME EVENT.


AHHHH!! STOCKPILE!

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 Post subject: Re: Minor bugs
PostPosted: Sun Mar 22, 2009 8:17 pm 
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This is a bug?

The event is limited. But the items in there might resurface again in some other fashion. No guarantees either way, though.


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 Post subject: Re: Minor bugs
PostPosted: Mon Mar 23, 2009 12:44 am 
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Hehe, he said limited time event.

I was pretty sure anyway due to the red frames. Up to now red frames always meant limited time.


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 Post subject: Re: Minor bugs
PostPosted: Fri Mar 27, 2009 8:05 pm 
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Voodoo Doll isn't rounding the numbers properly:

Quote:
You hold up the voodoo doll, which somehow imprints itself upon your current opponent. (Added for 5.08333333333 minutes.)


It's fine on the left pane, it's just not hidden in the use text.

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 Post subject: Re: Minor bugs
PostPosted: Mon Apr 06, 2009 2:29 am 
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"The Boston Stranglers have been beat down and locked up, and Frank's Ballpark is quiet again."

Image missing:
http://www.twilightheroes.com/images/fo ... llpark.jpg

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 Post subject: Re: Minor bugs
PostPosted: Mon Apr 06, 2009 5:41 am 
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Yeah, noticed that too.

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 Post subject: Re: Minor bugs
PostPosted: Mon Apr 13, 2009 7:37 am 
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The little question mark image for the perm sidekick disappears after logout/login.

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 Post subject: Re: Minor bugs
PostPosted: Thu Apr 16, 2009 2:05 am 
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PermKicks are acting a little weird. I updated the name when I switched mine to Massage Therapist. At first, the character sheet said new name while side pane said old and post-combat said old.

I logged out/in.

Name on pane vanished (as did the image). Post combat gave:
Quote:
gives you a quick, invigorating massage once the fight is over. You gain 10 HP and 10 PP.
(no name). Character sheet shows proper name. Something isn't talking to something else.

The effects work, but the customization doesn't.


Edit: Going back to the sidekick page, and re-selecting the focus seems to fix this. Odd.

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 Post subject: Re: Minor bugs
PostPosted: Thu Apr 16, 2009 6:49 am 
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Ah, yeah, the verify page probably isn't collecting some of that data. I'll get that fixed this evening.


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 Post subject: Re: Minor bugs
PostPosted: Fri Apr 17, 2009 4:35 am 
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On the same subject, after you choose a focus, the order of the list in the hideout changes. It starts with the order by ID (Basic understudy, Self defense expert, Karate expert etc.) but when you choose something it becomes Basic understudy, Flea market trader, Documentarian ...


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 Post subject: Re: Minor bugs
PostPosted: Sat Apr 18, 2009 8:34 pm 
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Not so much a bug as an inconsistency.

In the Sanatarium, the adventure "Better than a Pre-Frontal Lobotomy" gives you a bottle of pills. Unlike other non-combats that give items, there's no picture of the pill bottle next to "You find an item: bottle of pills."

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 Post subject: Re: Minor bugs
PostPosted: Sun Apr 19, 2009 6:59 pm 
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Sidekick name will carry over through logout.
Sidekick order will be maintained properly after picking one.
Bottle of pills now has an image.

Thanks, folks.


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 Post subject: Re: Minor bugs
PostPosted: Sun Apr 19, 2009 7:05 pm 
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Also fixed understudy icon at login.
Also adjusted the number formatting on deja voodoo dolls.


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 Post subject: Re: Minor bugs
PostPosted: Thu Apr 30, 2009 8:13 pm 
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"Caffeine Pills" appear under the Instant subscreen instead of Edible.

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 Post subject: Re: Minor bugs
PostPosted: Tue May 12, 2009 2:49 pm 
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"clamp of stairvoyance" show up in the drop-down menu for the Recyclonizer even though they can't be recycled.

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 Post subject: Re: Minor bugs
PostPosted: Fri May 15, 2009 3:27 am 
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The documentarian gives fractional XP

shows you some clips from your most recent fight, emphasizing the really good bits. You gain 4.5 XP


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 Post subject: Re: Minor bugs
PostPosted: Sat May 16, 2009 10:10 am 
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Caffeine pill refiled; stamp blocked from recycle; documentarian rounding applied.


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 Post subject: Re: Minor bugs
PostPosted: Sun May 17, 2009 10:38 pm 
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Am I drunk or did something break the return items functionality? I can return lost items, can't use wedges or decks of cards. Wedges and decks don't even show up in the Use Items page.

Snowballs and icicles still work, though, but their pulldown list doesn't show any other item.

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 Post subject: Re: Minor bugs
PostPosted: Sun May 17, 2009 10:48 pm 
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I noticed something off, too, noticed I didn't see my magic decks of cards in the use things section, but didn't pay any attention to it :/ Whatever it is, it just started sometime yesterday after I ran my turns/today, because I was able to see my cards in the use section yesterday :/


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 Post subject: Re: Minor bugs
PostPosted: Mon May 18, 2009 6:33 am 
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Ah, shoot. Returnable is kind of a hidden variable, and I suspect some of them got over-written during the IotM tagging escapade. Not sure why it didn't happen to all of them, though.


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 Post subject: Re: Minor bugs
PostPosted: Mon May 18, 2009 6:38 am 
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As near as I can tell, it did. Snow day items don't have a special tag, I don't think.

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 Post subject: Re: Minor bugs
PostPosted: Mon May 18, 2009 7:03 pm 
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Cristiona wrote:
I can return lost items, can't use wedges or decks of cards.


I think your typo confused me here, Cris.

Fixing this stuff now.


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 Post subject: Re: Minor bugs
PostPosted: Wed May 20, 2009 9:36 am 
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This might be on purpose, but Race car driver is not affected by judo kids and other items/effects that should increase its effectiveness.
(was originally noticed by Harry Dresden)


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 Post subject: Re: Minor bugs
PostPosted: Fri May 22, 2009 10:17 am 
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Lxs shows you some clips from your most recent fight, emphasizing the really good bits. You gain 8.75 XP.

(when it's not 8.75, it's 7.5)

Lxs is my Documentarian sidekick. Things I am wearing that might affect this:

judo kid gloves
prismatic sports bra

---------

I'm not sure if this is simply a typo (/rounding error), or an actual bug, so I'm putting it here.

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 Post subject: Re: Minor bugs
PostPosted: Wed May 27, 2009 2:31 am 
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While castle guard is immune to fire damage from attacks, he is not even resistant to fire damage from spells (data from Doctor Mojo)


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 Post subject: Re: Minor bugs
PostPosted: Tue Jun 16, 2009 7:22 am 
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New usables need multi-use.

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 Post subject: Re: Minor bugs
PostPosted: Tue Jun 16, 2009 10:38 pm 
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No "Combat!" on the first round of fights at The Farthest Reaches of Insanity.

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 Post subject: Re: Minor bugs
PostPosted: Wed Jun 17, 2009 8:34 pm 
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Pallid Mask doesn't seem to work in The Farthest Reaches of Insanity... unless that's intentional.

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 Post subject: Re: Minor bugs
PostPosted: Wed Jun 17, 2009 9:02 pm 
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Much like SMART Software won't work in scaling zones, neither does Soul Gazing. You won't get reports in the Space Station (robot areas) or the Pit, either.

No, I don't know why.

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 Post subject: Re: Minor bugs
PostPosted: Fri Jun 19, 2009 12:57 am 
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I don't know if this is wrong or maybe I missunderstood the ranged weapon system and I'm making very bad calculations..

Quote:
Combat!
You attack ... You hit the foe! You hit 5 times for 245 damage.

Your trident fires a sonic shock wave, dealing an additional 54 damage.

You gain some of your opponent's life force. You gain 1 hit points.

You gain some of your opponent's energy. You gain 1 power points.

Victory! You beat up your foe and win the combat!


this is wearing the new trident... I guess there's something wrong...

If 245 is the damage from wich the 5% recovery is calculated, definitely 1 is not the right ammount
but.. if 245 is the total damage from adding each strike, that might mean that the 5% recovery is calculated from 245/5, wich is 49, and still, 1 is not the 5% of 49...

Or maybe I'm doing a lot of trouble for nothing.. just.. let me know...


_____________________________________________________________________________________

ok.. this happened again...

Quote:
Combat!
You attack ... You hit the foe! You hit 6 times for 339 damage.

Your trident fires a sonic shock wave, dealing an additional 61 damage.

You gain some of your opponent's life force. You gain 2 hit points.

You gain some of your opponent's energy. You gain 2 power points.

Victory! You beat up your foe and win the combat!


Maybe it's because of the foe's HP that I can't gain any more than that?

Oh.. by the way.. this is against the Voonith in Underwater City

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Last edited by Carygon Nijax on Fri Jun 19, 2009 1:09 am, edited 2 times in total.

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 Post subject: Re: Minor bugs
PostPosted: Fri Jun 19, 2009 1:03 am 
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You can't leech from more than the opponent has. If the foe only has 10 HP left, your leech will base of the 10 remaining, not the damage you do (unless you do 10, heh)

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 Post subject: Re: Minor bugs
PostPosted: Fri Jun 19, 2009 1:08 am 
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oh.. that explains everything... sorry for bothering then...

ypou should add that to the weapon description... just for avoid further questions.. or am I the only one capable of asking such things?

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