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 Post subject: March's spading bounty
PostPosted: Sat Feb 28, 2009 10:07 pm 
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This one's worth a big prize (provided by an exiting player), so I'm going to make the puzzle itself challenging. Here ya go:

Five there are that are not known,
one of six is all that's shown.
Other games might have one more,
but here that's when rest's in store.
Benefits each across the field,
name all five to win a shield.


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PostPosted: Sat Feb 28, 2009 10:26 pm 
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Zelandoni wrote:
Logical Development.
Pfft.

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PostPosted: Sun Mar 01, 2009 1:49 am 
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How about hidden stats: Offense, Defense, To-hit, Dodge and hmm... initiative. Or Offense, Defense, To-hit, Dodge and Damage absorption. I'm not sure how they fit the riddle but they are hidden.


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PostPosted: Sun Mar 01, 2009 2:52 am 
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Count 'em, Bob, that's 6 answers. If you're right, you'd have to remove one, the day it is. So I suppose that means Ryme'd take the answer depending on what day it currently is. It's Winsday, btw :p


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PostPosted: Sun Mar 01, 2009 3:01 am 
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Ryme wrote:
Benefits each across the field,
name all five to win a shield.

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PostPosted: Sun Mar 01, 2009 5:39 am 
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TH has elemental strengths and weaknesses


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PostPosted: Sun Mar 01, 2009 9:08 am 
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I'm pretty sure I've figured it out. Sort of. Anyway, are mods allow to enter?

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PostPosted: Sun Mar 01, 2009 9:13 am 
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One of six is all that's shown
-Weapon Damage is the only one that shows up
Benefits each across the field
-The mechanics for combat benefit each other
Name all five to win a shield
-Offense, To Hit, Dodge, Defense, and Initiative

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PostPosted: Sun Mar 01, 2009 9:44 am 
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it's a spading bounty, so either we have to figure out what each one actually does, or there's a recipe to be spaded. it's not gonna be something we already know. it's a riddle, but still a bounty nontheless

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PostPosted: Sun Mar 01, 2009 5:12 pm 
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Valera wrote:
Actually, I'll back up Bob on that. It's what I originally guessed an hour after the bounty went up [not in thread, as I"m not looking to win]. Reread the riddle again: There's 6, one is known, 5 are not.


My point wasn't that he's wrong (or right), but I do see the places where it matches up. I was saying he had 6 answers instead of 5, which means we were missing another part. It could be Frayday's length, I suppose. I had figured it for being the day it is, as that's 'shown'.


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PostPosted: Sun Mar 01, 2009 9:05 pm 
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Actually, selling one of each ultra rare at current prices would leave you very, very short of being able to buy an Aegis. Those things are super expensive.


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PostPosted: Sun Mar 01, 2009 9:07 pm 
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roflman69 wrote:
(we only have certified drop percentage for one, maybe?)
100%

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PostPosted: Mon Mar 02, 2009 2:39 am 
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All ultra-rares have the same drop rate: 100%.
Perhaps you mean the rate of occurrence, which is unknown for all ultra-rares.


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PostPosted: Mon Mar 02, 2009 7:04 am 
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Muhandes wrote:
All ultra-rares have the same drop rate: 100%.


Correction: 200%. Wouldn't want anyone getting screwed over by a penalty.


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PostPosted: Mon Mar 02, 2009 8:14 am 
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Psh. I'd write an overwrite code for UR's. You know some bastard's gonna wait till -100% is possible, then get a guaranteed no-drop and complain. We only need 90% more!


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PostPosted: Mon Mar 02, 2009 11:03 am 
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Satan wrote:
Psh. I'd write an overwrite code for UR's. You know some bastard's gonna wait till -100% is possible, then get a guaranteed no-drop and complain. We only need 90% more!

That number is wrong. We already have another unspaded -items, Red Eyes. Only 90-X% more!

Edit: Ooops, another mistake. As item drop% is multiplicative you only need -50%, so only 40-X % more!


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PostPosted: Mon Mar 02, 2009 1:23 pm 
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Ah, right, forgot about that :/ But I thought -50% means droprate*.5, and if droprate is 200, that'd only get it to 100. Which is obviously guaranteed. We could risk a 75, but -100% would be the only way to get a 0. In fact -100% gets a 0 on everything unless I'm mistaken about how it's working.


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PostPosted: Mon Mar 02, 2009 3:53 pm 
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Heh, Ryme got mad that people kept figuring them out so quickly he made one that guaranteed a long time to spade.

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PostPosted: Mon Mar 02, 2009 5:19 pm 
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Quote:
Chat channels
Normal, Help, Trade, Games, Roleplay

Quote:
Five there are that are not known,
one of six is all that's shown.

Your thought is the opposite >.>

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PostPosted: Mon Mar 02, 2009 5:32 pm 
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TheK3vin wrote:
Heh, Ryme got mad that people kept figuring them out so quickly he made one that guaranteed a long time to spade.


Hardly. This riddle has been in the game since before beta. Probably two full years, even. I just decided nobody was ever going to figure it out if I didn't force them to.


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PostPosted: Mon Mar 02, 2009 6:36 pm 
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That's very creative, near m, but sorry. I'm looking for as-yet-undiscovered information about, or qualities of, Twilight Heroes.


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PostPosted: Mon Mar 02, 2009 8:39 pm 
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Ryme wrote:
Hardly. This riddle has been in the game since before beta. Probably two full years, even. I just decided nobody was ever going to figure it out if I didn't force them to.

Meh, what I meant was that the people who haven't noticed it until now (I'd imagine just about everyone) can't be done in one day.

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PostPosted: Sun Mar 08, 2009 8:27 pm 
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Been pretty quiet, so I'll drop a hint:

Two of the five benefits can only be discerned from patrolling.
Three of the five may be identified in numerous ways; at least one way involves patrolling, and at least one way can be done from your inventory.
One of the five may not be discernible for all classes.


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PostPosted: Sun Mar 08, 2009 8:57 pm 
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Close, but not quite right.

Edited to add: I'm mostly concerned about numbers. If the wording is a bit off, I won't be too picky.


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PostPosted: Mon Mar 09, 2009 11:03 am 
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/me is clueless.

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PostPosted: Tue Mar 10, 2009 1:14 am 
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I'm happy to see at least someone is making progress :)


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PostPosted: Wed Mar 11, 2009 8:57 am 
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YOU COME TO MAGI-LAND WHERE FACTS ARE LAW! PUNY OPINION MAN IS IN FOR TORTURE!

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