Muhandes wrote:
What is still unclear is how these are compared against each other. I suppose to-hit is compared to dodge to determine if you hit or not (with maybe some randomness, since against the same monster you can hit on one round and miss on the other).
I thought this was in the manual, but I don't see it, so maybe it's not.
* Hit and dodge are compared against each other to see if you hit them or they hit you.
* Offense and defense are compared against each other to calculate the damage done, if a hit succeeds.
Yes, there's randomness for both.
I think this reflects real life to a certain extent. If someone attacks you and they miss, it doesn't matter what you're wearing: they missed. On the other hand, if they hit you with assault force, then it's going to hurt a little whatever you're wearing, it's just going to hurt less if you're wearing heavy armor than if you're wearing pajamas, and that's true whether it's a weak-ish item like a baseball bat or a powerful item like an alien laser beam.
Offense and defense are primarily related to the power of weapons and armor, but are also modified by equipment bonuses (where they say +offense or +defense) and certain skills (most notably the Gadgeteer battle armor skill, which gives a LOT of defense).