Twilight Forums

Idle chat for wannabe heroes
It is currently Wed Apr 23, 2014 7:25 am

All times are UTC - 7 hours




Post new topic Reply to topic  [ 9 posts ] 
Author Message
 Post subject: class balance
PostPosted: Sun Dec 07, 2008 1:15 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4248
Just wanted to revisit an old subject. With the changes from the last couple of days, I've been attempting to address some class balance issues, particularly with regard to high-level zones. It's been the general consensus that gadgeteers and naturalists have had the worst of it, and I'm hopeful that between tweaking the to-hit formula, adding the top-level naturalist attack, and revamping electric net, this should help even out some of those difficulties.

Still, I don't have the time or energy to play all classes at all levels, so I wanted to solicit a little discussion about your experiences. Let me know if the recent changes seem to help, and which classes are now the "overpowered" ones, and which are the ones getting shafted. Not that I ever really expect to have perfect balance, but I'd like to try to keep it close.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 07, 2008 3:08 pm 
Offline
User avatar

Joined: Fri Nov 02, 2007 7:54 pm
Posts: 517
Location: Where I could swear I left the universe last...
Well, as much as I hate to admit it, from a farmer's perspective Psions are extremely. The primary two reasons, among others, are the skills Aura: Keen Observation and Meditation. 25% chip drops and 30 minutes a day? I'm not saying I want this to be addressed, but I guess it should :).

_________________
TheK3vin- #325

http://soundcloud.com/thek3vin


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 07, 2008 8:22 pm 
Offline
User avatar

Joined: Thu Sep 06, 2007 10:56 pm
Posts: 1466
Location: Berkeley when at school, San Diego when at home
Hardly, K3v. Just boost the other classes to the level of Psions. Easy.

Also, Naturalists need accuracy in the DDD. I literally only hit on crits and very rarely normally.

_________________
Image
Vote for TH on global rankings!


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 07, 2008 8:50 pm 
Offline
User avatar

Joined: Thu Sep 06, 2007 10:56 pm
Posts: 1466
Location: Berkeley when at school, San Diego when at home
Psions will probably still be at the top with Keen Obs. It really won't matter if there is skill perming though.

_________________
Image
Vote for TH on global rankings!


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 07, 2008 9:14 pm 
Offline
User avatar

Joined: Sun Apr 08, 2007 1:01 am
Posts: 4464
Location: the Conservatory with the lead pipe
I wager Meditation will be more breaking than Keen Observation, frankly.

Anyway... to the Delta.

Net seems a little more powerful (20-ish electric damage), and Grenade seems to have gotten a healthy bump (80-ish damage).

Which is odd, since Net now costs more. Of course, I can't see deleveling effects. And I may be a bit higher than you were looking to adjust.

_________________
Image
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 07, 2008 9:16 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4248
Cristiona wrote:
Net seems a little more powerful (20-ish electric damage), and Grenade seems to have gotten a healthy bump (80-ish damage).

Which is odd, since Net now costs more. Of course, I can't see deleveling effects...


Which are pretty significant, and the main reason (I'm hoping) for that particular skill. Also that grenade scales with level, so you're seeing better results than anyone else in the game. For most people, it's still much less effective.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 07, 2008 9:22 pm 
Offline
User avatar

Joined: Sun Apr 08, 2007 1:01 am
Posts: 4464
Location: the Conservatory with the lead pipe
Took myself to the pit, and I'm seeing the difference now. Well, at least between old and new. I hit a lot more frequently after using the Grenade or Net.

_________________
Image
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


Top
 Profile  
 
 Post subject:
PostPosted: Sun Dec 07, 2008 9:25 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4248
Actually, grenade shouldn't be helping you hit, as it weakens foe attacks. Only the net lowers their dodge.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group