Twilight Forums

Idle chat for wannabe heroes
It is currently Sun May 19, 2013 9:18 am

All times are UTC - 7 hours




Post new topic Reply to topic  [ 332 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9  Next
Author Message
 Post subject:
PostPosted: Sat Feb 23, 2008 12:50 pm 
Offline

Joined: Thu Feb 21, 2008 9:20 am
Posts: 2
*Snip*

Post moved.

Sorry about that.


Last edited by Primal on Sun Feb 24, 2008 9:40 am, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 24, 2008 9:15 am 
Offline
User avatar

Joined: Sat Apr 07, 2007 6:48 pm
Posts: 477
Location: Also Through The Dimensional Gate
For future notice, that sorta post belongs in the Creative Ideas thread.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Sun Feb 24, 2008 9:56 pm 
Offline
User avatar

Joined: Fri Nov 16, 2007 7:51 pm
Posts: 449
Quote:
Inbox (1382 Messages)

This is not all of them. I've deleted large amounts of them. They all are sent to my browser every time I enter my mailbox. Please please please give me a way to delete them in bulk.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Mar 08, 2008 10:06 pm 
Offline
User avatar

Joined: Sun Apr 08, 2007 1:01 am
Posts: 4228
Location: the Conservatory with the lead pipe
Just thought of something while I was begg^H^H^H^Hrequesting buffs in chat. Wolf automatically replaces Buffalo and vice versa. It would be nice if there was some way to decline one buff or the other. Perhaps an account option to automatically refuse one or the other.

It would suck to lose thousands of minutes of buffalo for an hour of wolf because someone was trying to be helpful (or trying to grief you).

edit: Now that I think about it, it would probably be easier to just make it autofail when you cast one on someone who has the other.

_________________
Image
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


Top
 Profile  
 
 Post subject:
PostPosted: Sun Mar 09, 2008 8:39 am 
Offline
User avatar

Joined: Fri Nov 16, 2007 7:51 pm
Posts: 449
Cristiona wrote:
It would suck to lose thousands of minutes of buffalo for an hour of wolf because someone was trying to be helpful (or trying to grief you).
/em plots his next transmog as a Naturalist <_<


Top
 Profile  
 
 Post subject:
PostPosted: Tue Mar 25, 2008 9:12 pm 
Offline
User avatar

Joined: Sun Apr 08, 2007 1:01 am
Posts: 4228
Location: the Conservatory with the lead pipe
Cristiona wrote:
Wolf automatically replaces Buffalo and vice versa. It would be nice if there was some way to decline one buff or the other. Perhaps an account option to automatically refuse one or the other.
Having just lost 3000 turns of water buffalo so that I could get 180 of wolf, I'd really like to have this looked into. It was just done as a joke, but I still paid for those buffs and am a little less than amused by this.

Things were straightened out, but... yeah. Some kind of override would be nice.

_________________
Image
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


Top
 Profile  
 
 Post subject:
PostPosted: Mon Mar 31, 2008 6:27 pm 
Offline
User avatar

Joined: Sun Apr 08, 2007 1:01 am
Posts: 4228
Location: the Conservatory with the lead pipe
And, another 12,000 minutes flushed down the drain. This needs a fix.

_________________
Image
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


Top
 Profile  
 
 Post subject:
PostPosted: Mon Mar 31, 2008 7:22 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4192
I will. But, uh, can I ask ya not to buy multiple thousands of an unsafe buff in the meantime? :shock:


Top
 Profile  
 
 Post subject:
PostPosted: Mon Mar 31, 2008 8:05 pm 
Offline
User avatar

Joined: Sun Apr 08, 2007 1:01 am
Posts: 4228
Location: the Conservatory with the lead pipe
Well... it's more to reduce busy work. Buffalo does about 40% of the work for me in Delta. It's easier to buy a long-term buffing contact than to scrounge every day.

_________________
Image
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


Top
 Profile  
 
 Post subject:
PostPosted: Sun Apr 06, 2008 7:46 pm 
Offline

Joined: Thu Nov 15, 2007 2:15 am
Posts: 32
We need 2 new permanent Wok of Stars items.
The first is "The Star of Protection" When used it makes an item so it cannot be traded or sold. It should cost you 1 or 2 silver stars.

The second is "The Star of Lending" When used on an item it keys the item to that account. the item cannot be sold, but if its traded the owner can call the item back at their desire. (the item's name will be changed to prevent Scamming. Example: Loaned Hero's Cape.). It should cost 2 to 3 stars.

these items are much needed. a few people have fears about loosing their items to a thief or a hacker, and this would allow people to protect their investments.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Apr 06, 2008 8:09 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4192
Neither of those two options is even remotely possible with the current game setup. Sorry.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Apr 06, 2008 8:35 pm 
Offline

Joined: Sun Dec 09, 2007 11:39 am
Posts: 44
Ryme wrote:
Neither of those two options is even remotely possible with the current game setup. Sorry.


Eh..... I'm not sure if they'd be -worth- implementing, but I don't see how it'd be impossible with the present game setup... You'd just have to add a new column to the table, with IDs linking to it, no? I'm sure it could even be done in a much better way... Admittingly, though, I'm not a programmer, and am not knowledgable at all with the way that TH is actually set up.

I don't know if the 'protection' one would really be worth it at all... But I know I'd kill for a 'theft protection' type in KoL... But it'd have to be made known that it's in effect, or something, otherwise it'd be abused ;_; Even so, it may be abused.

_________________
Image
Give unto me your soul.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Apr 06, 2008 8:54 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4192
Valera wrote:
Eh..... I'm not sure if they'd be -worth- implementing, but I don't see how it'd be impossible with the present game setup... You'd just have to add a new column to the table, with IDs linking to it, no?


No, it's much worse than that. Basically leads to a near-infinite duplication of items in the DB, one for each individual instance of the item in question. No good, for a lot of reasons.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Apr 06, 2008 9:01 pm 
Offline

Joined: Sun Dec 09, 2007 11:39 am
Posts: 44
Ryme wrote:
No, it's much worse than that. Basically leads to a near-infinite duplication of items in the DB, one for each individual instance of the item in question. No good, for a lot of reasons.



You sure? You couldn't add a line or two in the entry that is used for the individual's inventory? The one that says, oh for example, that you have 48 of item 1? Then you could have a line that is like.. oh say... 48 of item 1, Belong ID: User ID of whoever actually owns it?

Admittingly, this is not what I was originally thinking, but more along what someone [*coughOlafcough*] mentioned involving just returning the item back at rollover or something.

_________________
Image
Give unto me your soul.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Apr 06, 2008 9:16 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4192
Yeah, I'm really pretty sure that it's not possible. If nothing else, the KoL folks have been thinking about this for 4 years and denying its possibility the entire time.

Also, what you describe is the normal inventory system. A separate entry of X of item 1 would just show up as more of item 1. I'd have to have an item 1001 that is a duplicate of item 1, for that single player (if it's really unique). And then 1002 for the next player. And 1003 is a duplicate of item 2 for player 1. And a duplicate of item 2 for player to is item 1004, and ...

And then if I update item 1 (description, properties, etc.) I'd need something that would search out every item that's cloned from item 1 and make the same change. No good. Really.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Apr 06, 2008 9:28 pm 
Offline

Joined: Sun Dec 09, 2007 11:39 am
Posts: 44
Nah, not a seperate entry of X of item 1...

For example, I'd imagine that your inventory system probably looks something like this...

Code:
     Player 8032 based table
ItemID     Quantity
1              666




Now, you could adjust it to be.. oh say [utilizing what I envision Olaf pictured, anyway.. He might have considered it better.. My original plan was much more clumsy though, so I'd take his over what mine was.. As Mine would require you to have created another two with QuantityLoaned and LoanedToID, just make it a 'ghost' in the owner (not renter's) inventory. It wouldn't be on rollover in that case, but when called.]
Code:
    Player8032 Based table
ItemID     Quantity       OwnerID      QuantityRented
1           696             8032           30



On rollover, select where OwnerID != null..
parse it into a foreach equivalent statement [keep in mind, I'm only a psuedoprogrammer, so I can't really offer exact things, nor guarantees it would work] that then sends QuantityRented to OwnerID of ItemID for each item. Just shits and giggles, you could actually set it up, for when calling the items [for, oh say, listing your inventory], to have it add, oh say.. (borrowed) at the end of an item if QuantityRented > 0.

The downside, though, is that these items would then have to be loaned in a specialized way.. not perhaps how Reaper imagined it, but through a command or system to loan it.

Edit: Being anal about spacing.

_________________
Image
Give unto me your soul.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Apr 06, 2008 10:00 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4192
I'll argue with you more tomorrow. But your example neglects two critical things:

1) Where is it noted who possesses the rented ones? What if, of those 30, 5 are rented to me, 10 to you, and 15 to another 10 individuals. One field, "rented", doesn't begin to cover it.
2) How does the person renting the items know which of item X are owned and which are rented unless they're NOT exactly the same as item X? How does that display in their inventory? What prevents them from selling the rented item? It's gotta be a separate item.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Apr 07, 2008 6:53 am 
Offline
User avatar

Joined: Mon Dec 17, 2007 8:24 pm
Posts: 1234
Location: Baton Rouge, LA
Request for new Talisman:

Quote:
Image

Honorable Amulet

"There's nothing wrong with this amulet. It radiates power like a talisman, but it's a bright and holy energy. Sort of like if a halo were turned into a talisman--bright and holy. You could use it, but it could result in your being beat up. Again, kind of like wearing a halo."

Talisman
Autosell value: 1000

-50% Strength
-50% Intellect
-50% Reflexes
+50% XP per combat


And yes, I realize the image is crap... it's just for effect.

_________________
Image
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"


Top
 Profile  
 
 Post subject:
PostPosted: Mon Apr 07, 2008 8:09 pm 
Offline
User avatar

Joined: Sun Apr 08, 2007 1:01 am
Posts: 4228
Location: the Conservatory with the lead pipe
Mmm... that would be tempting...

_________________
Image
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


Top
 Profile  
 
 Post subject:
PostPosted: Mon Apr 07, 2008 8:44 pm 
Offline
User avatar

Joined: Mon Dec 17, 2007 8:24 pm
Posts: 1234
Location: Baton Rouge, LA
Ryme said it's a no-go... Ah, well.

_________________
Image
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"


Top
 Profile  
 
 Post subject:
PostPosted: Sun Apr 20, 2008 12:03 am 
Offline
User avatar

Joined: Mon Dec 17, 2007 8:24 pm
Posts: 1234
Location: Baton Rouge, LA
Ryme, when ya gonna nix the black "stroke" around the boomstick gif? You'll probably have to reduce the radius of the outer glow though...

_________________
Image
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"


Top
 Profile  
 
 Post subject:
PostPosted: Sun May 04, 2008 2:25 pm 
Offline
User avatar

Joined: Wed Feb 20, 2008 8:14 am
Posts: 89
Judging by the latest IOTM I think it will atleast take a while.
I acually like the colorfull squares around them. It brightens my character page.


Top
 Profile  
 
 Post subject:
PostPosted: Sun May 18, 2008 5:09 pm 
Offline
User avatar

Joined: Sat Apr 07, 2007 6:48 pm
Posts: 477
Location: Also Through The Dimensional Gate
Make monsters deal slightly less damage as they lose HP? Same goes for players.

I'm trying to think if such a mechanic is accounted for anywhere, but I can't see anything.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jul 17, 2008 7:41 pm 
Offline

Joined: Tue Mar 04, 2008 10:41 am
Posts: 28
Location: Alton, VA
Could we get a link at some point for using furniture a player owns from somewhere in the hideout?


Top
 Profile  
 
PostPosted: Tue Nov 11, 2008 5:26 pm 
Offline

Joined: Thu Nov 15, 2007 2:15 am
Posts: 32
just throwing this out there, a "/l all" feature would be nice, so we don't have to type in each channel.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Nov 11, 2008 5:58 pm 
Offline
User avatar

Joined: Fri Nov 02, 2007 7:54 pm
Posts: 517
Location: Where I could swear I left the universe last...
Well, you only really need to /L each one once, but yeah. Can't imagine making that would be too hard, and it'd certainly be useful.

_________________
TheK3vin- #325

http://soundcloud.com/thek3vin


Top
 Profile  
 
 Post subject:
PostPosted: Mon Nov 17, 2008 12:34 am 
Offline
User avatar

Joined: Thu Oct 23, 2008 8:39 pm
Posts: 266
Location: The Sporum
I know this has been mentioned before, but I don't see it in this thread:

A shelving system for the Memento Displays would be nice.
Currently, if you're trying to collect even one set of items, and tossing in your colored items, too, the alphabetical order gets a bit cluttered.
It would be nice to have shelves with little labels, like 'Sinews', 'Denim', 'Color', etc.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Mon Nov 17, 2008 1:01 pm 
Offline
User avatar

Joined: Mon Dec 17, 2007 8:24 pm
Posts: 1234
Location: Baton Rouge, LA
I've said it before, and I'll say it again.

STORES

_________________
Image
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"


Top
 Profile  
 
 Post subject:
PostPosted: Mon Nov 17, 2008 1:04 pm 
Offline

Joined: Sun Nov 11, 2007 7:02 am
Posts: 331
Location: Phoenix, AZ
If not stores, could we at least have access to the historical sales data of all items? (And not just ones we happened to sell)?

_________________
Alexander Cherry
Twisted Confessions


Top
 Profile  
 
 Post subject:
PostPosted: Mon Nov 17, 2008 7:48 pm 
Offline
User avatar

Joined: Thu Sep 06, 2007 10:56 pm
Posts: 1466
Location: Berkeley when at school, San Diego when at home
Lxndr wrote:
If not stores, could we at least have access to the historical sales data of all items? (And not just ones we happened to sell)?


I think this would be too much on the DB. Not even KoL has this kind of feature.

_________________
Image
Vote for TH on global rankings!


Top
 Profile  
 
 Post subject:
PostPosted: Mon Nov 17, 2008 8:06 pm 
Offline

Joined: Sun Nov 11, 2007 7:02 am
Posts: 331
Location: Phoenix, AZ
MagiNinjA wrote:
Lxndr wrote:
If not stores, could we at least have access to the historical sales data of all items? (And not just ones we happened to sell)?


I think this would be too much on the DB. Not even KoL has this kind of feature.


For what it's worth, Coldfront provides this feature for KoL.
As for TH, we already know the DB stores this data, since it displays it to each seller individually. I'd be honestly surprised if the TH database can't handle it.
KoL at least provides a snapshot what people are actually asking for items. The AH doesn't do this at all.

_________________
Alexander Cherry
Twisted Confessions


Top
 Profile  
 
 Post subject:
PostPosted: Mon Nov 17, 2008 9:58 pm 
Offline
User avatar

Joined: Sun Apr 08, 2007 1:01 am
Posts: 4228
Location: the Conservatory with the lead pipe
Weld/assemble multiple...

_________________
Image
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


Top
 Profile  
 
 Post subject:
PostPosted: Tue Nov 18, 2008 9:48 am 
Offline
User avatar

Joined: Mon Dec 17, 2007 8:24 pm
Posts: 1234
Location: Baton Rouge, LA
Cristiona wrote:
Weld/assemble multiple...

That would be awesomeness!

_________________
Image
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"


Top
 Profile  
 
 Post subject:
PostPosted: Fri Nov 21, 2008 12:31 pm 
Offline
User avatar

Joined: Mon Feb 11, 2008 7:15 am
Posts: 16
Location: The Magical Land of Missouri
I, of all people, am trying PvP right now. I'm kinda shocked at myself. Still, I'm having fun, but I wish the main Unbranded Arena page would tell me how many Lambda tokens I had. Or I'd be told after a win a match, so I know whether I need to go to the area store to upgrade my gear or pick another fight. As it is now, I keep having to click in and out of the store when I forget how many I have.
Just one little thing that annoyed me. Otherwise, I'm quite happy with the PvP system.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Nov 21, 2008 4:10 pm 
Offline

Joined: Sat Dec 29, 2007 12:42 am
Posts: 548
poetfox wrote:
As it is now, I keep having to click in and out of the store when I forget how many I have.
Just one little thing that annoyed me. Otherwise, I'm quite happy with the PvP system.


Agreed on the lamba token count in a more visible location.

Otherwise I'm fairly happy with poetfox in PvP as well :-P
Quote:
Attacker Defender Winner Rank Change Date Prizes
poetfox Malk-a-mite them -2 2008-11-21 12:49:28
poetfox Malk-a-mite you +3 2008-11-21 12:40:15
poetfox Malk-a-mite you +3 2008-11-21 12:37:34

_________________
==
insert clever .sig file here
==


Top
 Profile  
 
 Post subject: A Really needed feature
PostPosted: Fri Nov 21, 2008 5:12 pm 
Offline

Joined: Thu Nov 15, 2007 2:15 am
Posts: 32
In my opinion this is a feature that we really need on the use item page.

A "Daily Routine" button and a "Special Routine" button.

They would be buttons that would use the items that are added to (Or selected under) them, such as caffeine, sugar, pouch/couch items and other usable items that players would use on a daily basis.

And they would also have an option for the number of times you want each item used. Or if Ryme wanted to be a little lazy he could just make it so you can add multiple items of the same name to the list.


*Crosses fingers*


Edit: i forgot to add # of items.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Jan 12, 2009 10:52 pm 
Offline
User avatar

Joined: Tue Nov 06, 2007 7:52 pm
Posts: 132
Location: pennsylvania, sucka
Corrupt Shadow wrote:
Cristiona wrote:
Weld/assemble multiple...

That would be awesomeness!


Thirded. I just assembled about 100 random things, and that's a lot of clicks.

_________________
League of Zeroes: We Rule


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jan 13, 2009 4:06 pm 
Offline
User avatar

Joined: Fri Nov 02, 2007 7:54 pm
Posts: 517
Location: Where I could swear I left the universe last...
4th'd. Multi-making the Castle farming items sure would be convenient.

_________________
TheK3vin- #325

http://soundcloud.com/thek3vin


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jan 14, 2009 6:06 am 
Offline
User avatar

Joined: Mon Jun 02, 2008 11:28 am
Posts: 119
5thd. The weld/assemble page reloads very slowly after making something. For ultimate laziness, a "make as many as possible" option would be nice too.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jan 15, 2009 3:16 pm 
Offline
User avatar

Joined: Fri Nov 02, 2007 7:54 pm
Posts: 517
Location: Where I could swear I left the universe last...
Hannahmaus wrote:
or ultimate laziness, a "make as many as possible" option would be nice too.

2nd'd :)

_________________
TheK3vin- #325

http://soundcloud.com/thek3vin


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 332 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9  Next

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group