Twilight Forums

Idle chat for wannabe heroes
It is currently Tue May 21, 2013 5:39 am

All times are UTC - 7 hours




Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: +XP and +%XP question!
PostPosted: Fri Mar 11, 2011 6:00 pm 
Offline

Joined: Sat Feb 19, 2011 4:57 am
Posts: 5
If I wear an item that gives +XP and also an item that gives +%XP will the +%XP be applied to the +XP or just the base XP?


Top
 Profile  
 
PostPosted: Fri Mar 11, 2011 8:55 pm 
Offline
User avatar

Joined: Sun Apr 08, 2007 1:01 am
Posts: 4229
Location: the Conservatory with the lead pipe
I am assuming all such modifiers are applied to the base. Likewise for chip and item drops.

_________________
Image
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


Top
 Profile  
 
PostPosted: Thu Mar 17, 2011 1:15 am 
Offline
User avatar

Joined: Thu Oct 01, 2009 10:49 am
Posts: 451
Location: Florida, USA
In other words, and this is a question and not a clarification, things do not 'stack'? I assumed they did?
:?: 8) :?:

_________________
When you do the best you can it's called a try!
If you don't you need to ask yourself why?
Just give it a thought,
And failure is worth naught.
And then like an eagle you shall fly!
Image


Top
 Profile  
 
PostPosted: Fri Mar 18, 2011 8:05 am 
Offline

Joined: Sat Nov 14, 2009 6:56 pm
Posts: 117
It would be simple to test. Put on all the +%xp equipment you have. Fight an enemy, note the xp gain. Put on all the +xp gear. Fight same enemy. Since there is no range on xp, if you get a difference larger than the +xp, then they stack. If the difference is simply the +xp, then they do not stack. More interesting is how Foe toughness and +%xp scale, i.e. does FT affect the base, or does it modify after the fact.

_________________
Image


Top
 Profile  
 
PostPosted: Thu Oct 27, 2011 2:50 am 
Offline

Joined: Sun Nov 07, 2010 10:21 pm
Posts: 23
Testing in splunking cave - gave variable results???

Trying at the guild:
Vogue Rogue gets 52 xp consistently.

+ foyal crown and verse of the dodo (+10): 62 xp (as xpected)
+ blue pill (+10%) 72 xp - unexpected result (unstacked result would be expected to be 52 + 10 + 5.2 = 67, unstacked result would be expected to be 52 + 10 = 62 + 6.2 = 68.

Perhaps there is a bug giving + 10 rather than + 10 percent for that effect.
Trying higher experience area: Shiloh Sanitarium.
Deranged mutant 150 (+20 from listed value). Yep, that looks like a minor bug. Unstacked would be +23, stacked would be +24.
Insane villain 142 (also +20 from listed value, rather than +22 or plus 23)


Adding elixir of experience (+10%):
Deranged mutant: 163 xp. unstacked would be 130 + 13 + 20 = 163, stacked would be 150 + 15 = 165.

Cross referencing

after letting blue pill run out - vogue rogue comes out to 68.

Ergo: effects do not stack. Percentage increases are based on (ahem) base experence.


Top
 Profile  
 
PostPosted: Thu Oct 27, 2011 5:58 am 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4192
Weird. I'll check blue pill.

Like any good order of operations, xp benefits should multiply and then add -- the percent modifier should be applied to the base first and then the additives.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group