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 Post subject: Re: Minor bugs
PostPosted: Thu May 01, 2014 1:29 am 
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Location: I'm on a boat!!!
I was trying to break the game spading and saw that Blockee blocks show up in the Digitizer menu and the Box of Goats menu, but not in the Recylonizer.

Bug or feature?

EDIT: Ah, I get it. I'm still going to try to break the game, though.

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Last edited by Sanjuro on Mon May 05, 2014 10:34 pm, edited 1 time in total.

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 Post subject: Re: Minor bugs
PostPosted: Thu May 01, 2014 4:53 am 
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Sanjuro wrote:
I was trying to break the game spading and saw that Blockee blocks show up in the Digitizer menu and the Box of Goats menu, but not in the Recylonizer.

Bug or feature?
Feature, I guess? Items that wouldn't give the Reclyclonizer any points aren't listed.

Cheers!
Kinak


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 Post subject: Re: Minor bugs
PostPosted: Sun May 04, 2014 6:01 am 
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Quote:
You down the blue potion, feeling $138 HP and 38 PP better.


Fixed, thanks!


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 Post subject: Re: Minor bugs
PostPosted: Mon May 05, 2014 10:27 pm 
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As I was cleaning up my inventory, I saw that the overwhelmingly cool duster appears in the Reclonizer and Digitzer menus, but not in the Box of Goats menu.
:shock:
I did not try to recyclonize or digitize it. I'm not that crazy.

Most expensive TNT ever. Also, fixed, thanks!

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 Post subject: Re: Minor bugs
PostPosted: Sun Jun 01, 2014 5:15 pm 
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Master's yo-yo shows up in the Recyclonizer and Digitizer menus (but not the Box of Goats menu).

Clearly an error. Goats love yo-yos :)

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 Post subject: Re: Minor bugs
PostPosted: Sun Jun 29, 2014 7:41 am 
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This may just be the craptastic new version of Firefox, but if I put more than 999 of any item in the mall and then click Save the item number field goes blank. If I Save again, it removes the item from the store.

EDIT: Definitely broken by the new Firefox 30.0 version. My work laptop has an older version, 24.5, and the fields work fine on it.

Asked Firefox politely to stop deleting text when it isn't clear on formatting :roll:


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 Post subject: Re: Minor bugs
PostPosted: Sun Jun 29, 2014 8:09 pm 
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I got that bug too with Pale Moon, so I just switched to 999. It seems the problem was four digits.

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 Post subject: Re: Minor bugs
PostPosted: Mon Jun 30, 2014 5:07 am 
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Cristiona wrote:
I got that bug too with Pale Moon, so I just switched to 999. It seems the problem was four digits.
Did you get it just now or yesterday? Because I think it's fixed.

It looks like Firefox just decided it wasn't going to allow commas in fields labeled as numeric (fine) by clearing the fields when Javascript tried to insert them (not fine).

Cheers!
Kinak


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 Post subject: Re: Minor bugs
PostPosted: Mon Jun 30, 2014 9:01 pm 
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I tested after that post and it's all good now.

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 Post subject: Re: Minor bugs
PostPosted: Tue Jul 01, 2014 5:39 am 
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Cristiona wrote:
I tested after that post and it's all good now.
Great!

Cheers!
Kinak


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 Post subject: Re: Minor bugs
PostPosted: Sat Aug 02, 2014 6:22 am 
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When you use the Dart Shark opening and win chips, it calls them credits instead.

Uncrossed the streams.


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 Post subject: Re: Minor bugs
PostPosted: Sun Aug 10, 2014 8:23 pm 
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Not certain that the bug report feature is working, or perhaps my report was just missed. But there's an issue when transmogging with mechanic sidekick on. It would appear that the code sets your range directly to 0 and ignores the mechanic's + 1, so that when you equip any transport, you get its normal range instead of +1. If you then take off the mechanic, it decreases your range by 1, so that your base range is -1, and all equips give one less range than normal. Logging out and back in will fix the negative range issue, but it leaves the top pane confused. If you take off transport and leave on the mechanic, it shows university link (even if you directly refresh top pane or log out and back in), but correctly tells you that you don't have the range to go there, since mechanic doesn't apply when walking.

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 Post subject: Re: Minor bugs
PostPosted: Mon Aug 11, 2014 10:51 am 
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Hmmm, yeah, I don't think I got that one. Time to make sure spam filters aren't being dumb.

Should be good now in any case, thanks!

Cheers!
Kinak


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 Post subject: Re: Minor bugs
PostPosted: Mon Aug 11, 2014 7:25 pm 
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Logged out and back in, the top pane issue is still there. Could be I just need to transmog for it to reset me properly, I'll let you know tonight what happens.

EDIT: Confirmed that the negative range is fixed, but the top pane still thinks you can go to university when you can't.

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 Post subject: Re: Minor bugs
PostPosted: Tue Aug 12, 2014 4:59 am 
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Confirmed. Seems the top pane counts the mechanic when you're walking (and, presumably, when you have a 0 range vehicle).

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 Post subject: Re: Minor bugs
PostPosted: Tue Aug 12, 2014 5:39 am 
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I just didn't catch that there were two separate errors. It should display properly now. Thanks!

Cheers!
Kinak


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 Post subject: Re: Minor bugs
PostPosted: Wed Aug 13, 2014 11:14 pm 
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Goggles wrote:
Can't stop playing flying games (+5% chance of enemy fumbles**)

Character Sheet wrote:
Foe Fumble Chance: +0% (of +20%)


I can't find any source that would be impacting my foe fumble chance outside of the goggles, especially not one that would reduce foe fumbles.

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 Post subject: Re: Minor bugs
PostPosted: Thu Aug 14, 2014 4:15 am 
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Cristiona wrote:
I can't find any source that would be impacting my foe fumble chance outside of the goggles, especially not one that would reduce foe fumbles.
Yeah, it was displaying the wrong thing. Should be better now, thanks!

Cheers!
Kinak


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 Post subject: Re: Minor bugs
PostPosted: Mon Aug 18, 2014 9:42 pm 
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I transmogged 20 days ago after getting towards the end of quest 5. I believe I had hit level 6, accepted the quest, but /not/ gotten the first non-com to start it. I want to say that I did not, but not sure.

Anyways, I got the badge today and leveled up to 5, finished the level 5 quest, and immediately went to go train in the bay. First adventure was the starting non-com for the level 6 quest. But there's no entry in the journal. I keep adventuring and defeat perch boy, still nothing in journal. Still not level 6 yet.

I level up to 6, beat troutmaster. And the end part of the quest is in the journal. Unfortunately I forgot to check if it showed up when I leveled up to 6, or just after beating troutmaster. It's possible this is a feature, quest won't show up until you're the appropriate level for it? I feel like that's kind of odd though. I'd prefer it to show up, if it's possible for me to do the quest. Not that this happens often.

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 Post subject: Re: Minor bugs
PostPosted: Fri Aug 22, 2014 2:36 pm 
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The level 6 and 7 quests were a bit weird like that. They should display regardless of level if they've been started now, thanks!

Cheers!
Kinak


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 Post subject: Re: Minor bugs
PostPosted: Mon Aug 25, 2014 6:16 pm 
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I can't figure out for the life of me why my combat encounter chance is +0.2% when I have Stealth cast upon me with no items worn.

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 Post subject: Re: Minor bugs
PostPosted: Mon Aug 25, 2014 6:18 pm 
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Hmm, never mind. It fixed itself!

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 Post subject: Re: Minor bugs
PostPosted: Mon Aug 25, 2014 11:44 pm 
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Just fyi, I disguised another 22.86 cm Screws today, and fought an impish villain.
Was this your intent?

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 Post subject: Re: Minor bugs
PostPosted: Tue Aug 26, 2014 4:14 am 
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Sanjuro wrote:
Just fyi, I disguised another 22.86 cm Screws today, and fought an impish villain.
Was this your intent?
Yup, not a problem.

Cheers!
Kinak


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 Post subject: Re: Minor bugs
PostPosted: Mon Sep 01, 2014 4:50 pm 
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I hate to even report this... But I think there's something up with the heirloom knife damage. Fresh level 1, wearing only a mettle medal, starting suit, and the knife (at +4 damage), I'm getting stuff like 203 damage on a non-crit against the starting enemies.

EDIT: Was level 2, fumbled and killed myself... 26/26 HP, but 92 damage fumble >.>

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 Post subject: Re: Minor bugs
PostPosted: Mon Sep 01, 2014 6:46 pm 
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I think that has more to do with dealing a 100 power weapon than the which weapon. Tricksy, those, but should even out on higher-level opponents.

Cheers!
Kinak


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 Post subject: Re: Minor bugs
PostPosted: Mon Sep 01, 2014 10:45 pm 
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Quote:
You pull on the Mind Bender and pull and pull, until there's nothing left but taffy. Hmmmm.
Should we be able to use the "Keep Pulling" opening against bosses?

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 Post subject: Re: Minor bugs
PostPosted: Tue Sep 02, 2014 6:20 am 
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Kinak wrote:
I think that has more to do with dealing a 100 power weapon than the which weapon. Tricksy, those, but should even out on higher-level opponents.

Cheers!
Kinak


Yep, I've found that by level 6ish the heirloom knife is barely cutting it for me (pun intended) and I have to change weapons to something with better bonuses.


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 Post subject: Re: Minor bugs
PostPosted: Tue Sep 02, 2014 7:21 am 
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Sanjuro wrote:
Quote:
You pull on the Mind Bender and pull and pull, until there's nothing left but taffy. Hmmmm.
Should we be able to use the "Keep Pulling" opening against bosses?
Probably not. It doesn't hurt anything, but is a bit confusing. Should error now, thanks!

Cheers!
Kinak


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 Post subject: Re: Minor bugs
PostPosted: Wed Sep 03, 2014 5:22 am 
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Aww. I wanted to turn The Mick into taffy!

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 Post subject: Re: Minor bugs
PostPosted: Wed Sep 03, 2014 5:41 am 
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Orwhal was enough for me.


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 Post subject: Re: Minor bugs
PostPosted: Wed Sep 03, 2014 8:50 pm 
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FYI, I turned Mind Bender into taffy twice, so I finally just defeated him normally to finish the quest.

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 Post subject: Re: Minor bugs
PostPosted: Thu Sep 04, 2014 9:06 pm 
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Not seeing any "psychic damage following spells" when wielding the psychic glaive. I've tried using it with telekinesis, ice bolt, and mind jab. No bonus psychic damage evident.

Edit: Ohhhh.... I think I see. The psychic damage comes from physical attacks after spells...

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 Post subject: Re: Minor bugs
PostPosted: Fri Sep 05, 2014 4:50 am 
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Sanjuro wrote:
FYI, I turned Mind Bender into taffy twice, so I finally just defeated him normally to finish the quest.
Yeah, that's why I was saying it doesn't hurt anything. It doesn't count as actually defeating that enemy, so it's just confusing that you can turn people into taffy then fight them again.

Cheers!
Kinak


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 Post subject: Re: Minor bugs
PostPosted: Fri Sep 05, 2014 7:35 am 
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Kinak wrote:
it's just confusing that you can turn people into taffy then fight them again.



If you can sell me a gun that will turn co-workers into taffy, I will give you all the money in the world. Especially if I can do it again and again and again and again and again.....


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 Post subject: Re: Minor bugs
PostPosted: Wed Oct 01, 2014 7:32 am 
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Fearsome Disguise

This description doesn't exist, or it hasn't been updated yet.

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 Post subject: Re: Minor bugs
PostPosted: Wed Oct 01, 2014 8:23 am 
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Satan wrote:
Fearsome Disguise

This description doesn't exist, or it hasn't been updated yet.


Should be visible now, thanks!

Cheers!
Kinak


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 Post subject: Re: Minor bugs
PostPosted: Thu Oct 02, 2014 9:02 pm 
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The frozen medley dinner (vegetable) thing from the new IotM doesn't appear to do anything.

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 Post subject: Re: Minor bugs
PostPosted: Fri Oct 03, 2014 4:52 am 
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Cristiona wrote:
The frozen medley dinner (vegetable) thing from the new IotM doesn't appear to do anything.
Oh, it does things. Mua ha. Mua ha ha.

Unless it doesn't, in which case I'm a jerk. But the effect isn't immediately obvious.

Cheers!
Kinak


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 Post subject: Re: Minor bugs
PostPosted: Fri Oct 03, 2014 4:56 am 
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Like Iceberg Lettuce?
(I originally assumed it was like potatopotato, but apparently not?)


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