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 Post subject: Minor bugs
PostPosted: Wed Jul 23, 2008 1:04 am 
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This is a thread to report minor bugs in. A new thread has been started to reduce clutter. Before reporting any bugs, keep the following in mind:

Ryme wrote:
Minor bugs should be reported here. This is something more serious than a spelling error, but not so serious it breaks the game. Please note that serious bugs should NOT be listed in public--please report them in game.

Note that this policy may change later, if this system becomes awkward or sharing bugs in public causes problems.


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 Post subject:
PostPosted: Sat Jan 24, 2009 10:43 pm 
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Curious. More on that weird box-thing with trades. First, an image:

Image

Box is up there right at the top of the main frame. It doesn't show up normally. After completing a trade, returning to the main page shows the mystery box. The box persists even when clicking around. Logging out and back in clears out the box.

The box never showed up during testing, so it cropped up after being made public. Probably something with the notification reserving space without printing anything.

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 Post subject:
PostPosted: Sat Jan 24, 2009 10:50 pm 
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Ever since I first noticed it, during testing, I haven't seen it gone. Even after logging out/in and such.

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 Post subject:
PostPosted: Sat Jan 31, 2009 2:25 am 
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I've got the mystery box 24/7 now too.

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 Post subject:
PostPosted: Sat Jan 31, 2009 5:43 am 
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I've been bugging Ryme about it since the first day trade went in :p The logic's just got a misplaced bracket prolly, it's always echoing out the notification box instead of only when there's something to go in it.


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 Post subject: Re: Minor bugs
PostPosted: Tue Feb 17, 2009 10:57 pm 
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Weird. Now I have two of those funky gray boxes at the top of my screen (and two light gray horizontal rules).

This could potentially get bad...

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 Post subject: Re: Minor bugs
PostPosted: Wed Feb 18, 2009 7:30 am 
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I think I've got bad logic on which steps of the trade process you're in. Do you have any trades active at the moment? Or recently completed ones?

I never see any, but that's probably because I never trade anything.


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 Post subject: Re: Minor bugs
PostPosted: Wed Feb 18, 2009 12:53 pm 
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Location: Also Through The Dimensional Gate
Yeah, I had two for a bit also, but I'm back to one somehow.

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 Post subject: Re: Minor bugs
PostPosted: Fri Jun 26, 2009 6:05 am 
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I think I just broke the "Trouble in the Galleria" quest.

If you try to confront John Steele before getting the steel knuckles and are defeated, the journal message says:

You've seen enough to feel confident that the owner of the pizza place, John Steele, more commonly known as Big J. or Jack, is responsible for some sort of neighborhood extortion. The owner of Bob's Bookstore has offered his assistance in sneaking a weapon into the bathroom of Jax 'Za. You picked up some steel knuckles from the Cannonball that would probably work. Maybe you should go see Bob again?

You might think this makes the adventure progress. Going to the galleria yields:

The bookstore owner looks over your collection of weapons. "Hmm," he says, fingering the steel knuckles, "I think these might work. I'll sneak them over as soon as I can." He takes your steel knuckles and tucks them in a pocket as you head back out into the street.

But the journal does not change any further and when you enter the bathroom there is nothing there. You can't get the steel knuckles though, A Noggin Scratcher does not occur anymore.


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 Post subject: Re: Minor bugs
PostPosted: Sun Jul 12, 2009 9:29 pm 
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Location: the Conservatory with the lead pipe
Using multiple window monkery, or by using the "Last Area Patrolled" container link, you can get to areas with limited range vehicles. For example:

Adventured in Insanity with clock.
Switch to T-1000.
Click on "Last Area Patrolled" and found myself at the Heavy Industry District.

However, you can't actually adventure there, you just have access. Pretty minor, but there you go.

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The churches are empty / The priest has gone home / And we are left standing / Together alone
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 Post subject: Re: Minor bugs
PostPosted: Sat Aug 29, 2009 10:37 am 
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/count razzberry

Please be more specific. Your search matches: razzberry sticker, razzberry

So how do I count my razzberries?

And another tiny display issue, it does work correctly:

/count Robe of 'Umr At-Tawil

You don't have anything in your inventory that matches 'Robe of \'Umr At-Tawil'.

(forgot to remove the \ before the ')


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 Post subject: Re: Minor bugs
PostPosted: Sat Aug 29, 2009 9:00 pm 
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Okay. I don't need more examples. Every single one of them is broken or not broken by the same rule. A single fix will repair them all.


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 Post subject: Re: Minor bugs
PostPosted: Sun Aug 30, 2009 2:00 pm 
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dehydrated water can be recyclonized, for 0 units. It is just lost when you try.

Edit: so can melted plax, smoky goggles, tormented soles, unsanitary gauze.

Ryme says: Fixed

Edit: Indeed it is fixed


Last edited by Muhandes on Tue Sep 29, 2009 8:58 am, edited 1 time in total.

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 Post subject: Re: Minor bugs
PostPosted: Tue Sep 01, 2009 4:28 am 
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Your sidekick delivers a vicious judo chop! to your opponent that would make Mr. Miyagi proud, causing 0 damage.

This is against a physical resistant foe, clockwork mishmash. I was still expecting half damage, not zero.


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 Post subject: Re: Minor bugs
PostPosted: Tue Sep 01, 2009 6:35 am 
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Is Green Globulin supposed to increase max HP/PP by 10 for the duration of the effect, or regenerate +10 HP/PP per turn? Because it's not doing either for me. :/


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 Post subject: Re: Minor bugs
PostPosted: Tue Sep 01, 2009 4:49 pm 
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Increase.


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 Post subject: Re: Minor bugs
PostPosted: Tue Sep 01, 2009 8:27 pm 
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Harry's right, it doesn't currently add HP or PP.

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 Post subject: Re: Minor bugs
PostPosted: Thu Sep 03, 2009 8:18 pm 
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Fixed.


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 Post subject: Re: Minor bugs
PostPosted: Thu Sep 03, 2009 9:08 pm 
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The /count feature should properly return exact matches. For instance "/count razzberry" shouldn't complain it also matches "razzberry sticker".


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 Post subject: Re: Minor bugs
PostPosted: Sun Sep 06, 2009 12:31 pm 
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Since I've had a spate of bug reports from the level 10 quest due to people not bothering to name their understudy sidekicks, and then telling me it looks wrong when their sidekick name is blank in the quest flow, all sidekicks now start with some sort of randomized placeholder name and gender.


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 Post subject: Re: Minor bugs
PostPosted: Thu Sep 24, 2009 8:49 pm 
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Black Box needs to be marked as no-memento.

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 Post subject: Re: Minor bugs
PostPosted: Thu Sep 24, 2009 9:41 pm 
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Not anymore.


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 Post subject: Re: Minor bugs
PostPosted: Fri Sep 25, 2009 2:33 am 
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Ryme wrote:
Not anymore.

Darn, you actually took mine out of the MD :)


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 Post subject: Re: Minor bugs
PostPosted: Fri Sep 25, 2009 4:37 pm 
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It's not the kind of thing I could leave behind, because it will cause problems later. If not for that, I would have let you dirty exploiters keep a memento.


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 Post subject: Re: Minor bugs
PostPosted: Sat Sep 26, 2009 11:45 am 
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Multiuse and single use of liao don't work the same. Single use gives 120 minutes of both Euphoria and Utter Wretchedness. Multiusing gives 120 minutes of Euphoria and 240 minutes of Utter Wretchedness.

Edit: corrected.


Last edited by Muhandes on Thu Oct 15, 2009 1:19 am, edited 1 time in total.

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 Post subject: Re: Minor bugs
PostPosted: Sat Sep 26, 2009 2:42 pm 
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Location: RP Channel... we have cake!!
maybe because it is some sort of overdose?

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 Post subject: Re: Minor bugs
PostPosted: Sun Sep 27, 2009 2:14 am 
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Carygon Nijax wrote:
maybe because it is some sort of overdose?

If it wasn't 100% clear, I was talking about using the multi-use interface to use a single unit.


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 Post subject: Re: Minor bugs
PostPosted: Mon Sep 28, 2009 12:45 pm 
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The image of Fledgling elemental hero is lost at logout. After you log in again, the image is understudy.gif.
I tested several other sidekicks and they are fine, the problems seems to be confined to this sidekick only.

Edit: fixed, please remove


Last edited by Muhandes on Mon Nov 01, 2010 9:52 am, edited 1 time in total.

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 Post subject: Re: Minor bugs
PostPosted: Wed Sep 30, 2009 10:25 am 
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Muhandes wrote:
Multiuse and single use of liao don't work the same. Single use gives 120 minutes of both Euphoria and Utter Wretchedness. Multiusing gives 120 minutes of Euphoria and 240 minutes of Utter Wretchedness.

Fix plz >.>


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 Post subject: Re: Minor bugs
PostPosted: Wed Sep 30, 2009 8:36 pm 
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Yes, I know, it's broken. The same thing keeping me from finishing the IotM precludes other fixes, too. I'll get to it as soon as I can.


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 Post subject: Re: Minor bugs
PostPosted: Sat Oct 10, 2009 8:21 pm 
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My journal's confused. I picked up my Black Box from the Crimebusters today, but my journal says:

Quote:
Pursuing a Majority Report
You're trying to help Phil track down pre-vandals. Right now you're waiting for him to get a good reading so you know where to go.


Corrected

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The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


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 Post subject: Re: Minor bugs
PostPosted: Sun Oct 11, 2009 8:32 am 
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Cristiona wrote:
My journal's confused. I picked up my Black Box from the Crimebusters today, but my journal says:

Quote:
Pursuing a Majority Report
You're trying to help Phil track down pre-vandals. Right now you're waiting for him to get a good reading so you know where to go.

Might be already corrected? I don't have this problem.


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 Post subject: Re: Minor bugs
PostPosted: Sun Oct 18, 2009 7:05 am 
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PKProStudio was messing around with Surfing for Lolz and Vambraces of the Star Spawn and found some inconsistencies with expected Foe Toughness and what the Wiki says.

Setting aside possible Wiki errors, he reported that the Vambraces seemed to reduce earned XP from battles because of their blanket -FT effect. Should this be happening? I thought -FT just made monsters easier, not worth less XP as well.

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The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


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 Post subject: Re: Minor bugs
PostPosted: Sun Oct 18, 2009 7:11 am 
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If foe toughness is active when you go into combat combat then it should affect how much xp you get, so the vambraces should be subtracting 8 xp from what you would normally get

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 Post subject: Re: Minor bugs
PostPosted: Mon Oct 19, 2009 4:31 pm 
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Woo! Something that's actually not my fault!


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 Post subject: Re: Minor bugs
PostPosted: Mon Oct 19, 2009 6:56 pm 
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I was more wondering if the Vambraces are supposed to reduce the XP gain. In other words, is that the intended function, or is there a missing/non-functioning exemption?

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The churches are empty / The priest has gone home / And we are left standing / Together alone
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 Post subject: Re: Minor bugs
PostPosted: Mon Oct 19, 2009 8:31 pm 
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Side effect of -foe toughness. Nothing more, nothing less.


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 Post subject: Re: Minor bugs
PostPosted: Mon Oct 19, 2009 8:38 pm 
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You fail at reading comprehension.

I'm asking is that is an intended side-effect. In KoL, -ML does not reduce stat gain.

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