Minor bugs

For to fix what's broke, and improve what ain't. Or something thereabouts.

Moderator: Moderators

Harry Dresden
Posts: 1395
Joined: Tue Feb 12, 2008 1:22 pm
Contact:

Re: Minor bugs

Post by Harry Dresden »

Improved Tinkering doesn't seem to give any +time to buffs/skills without skill points applied. When they are applied, it gives +2x minutes to each cast to everything but Endurance.
User avatar
Ryme
Site Admin
Posts: 4288
Joined: Thu Apr 05, 2007 2:04 pm
Contact:

Re: Minor bugs

Post by Ryme »

Endurance doesn't have any sort of gadget involved, so from a logical perspective there's nothing that tinkering could improve. Is that the entire issue? That seemed like a lot of words to say "improved tinkering doesn't work with endurance" so I may have missed something.

If that's it, all we need is another disclaimer, I guess.
Harry Dresden
Posts: 1395
Joined: Tue Feb 12, 2008 1:22 pm
Contact:

Re: Minor bugs

Post by Harry Dresden »

That, plus the fact that the Manual says that Improved Tinkering increases the duration by 10+x when it's really doing 2x.
User avatar
Ryme
Site Admin
Posts: 4288
Joined: Thu Apr 05, 2007 2:04 pm
Contact:

Re: Minor bugs

Post by Ryme »

Gotcha, sorry, brain had shut off on the drive home for work. Guess I'll call that a documentation error, too, and say 2X is right, and I've also added the word "mechanical" to the description to exclude things like Endurance.
User avatar
Cristiona
Posts: 5116
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Re: Minor bugs

Post by Cristiona »

Is Foe Toughness still supposed to increase HP? Because... um... it isn't.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
User avatar
Ryme
Site Admin
Posts: 4288
Joined: Thu Apr 05, 2007 2:04 pm
Contact:

Re: Minor bugs

Post by Ryme »

"Still"? To my knowledge it never did.
Citizen James
Posts: 23
Joined: Sun Nov 07, 2010 10:21 pm
Contact:

Re: Minor bugs

Post by Citizen James »

Trivial bug:

I noticed in at least two of the texts, (the end text for the dimensional rabbit hole, and the start text for the level 11 final quest) it uses the sidekick's primary name - not the one associated with the role they are currently playing.
User avatar
Cristiona
Posts: 5116
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Re: Minor bugs

Post by Cristiona »

Well, this was unexpected. On my alt, I initiated a retcon (no skills, no items, no sidekick, full consume) and the very first turn was Mr. Chillout Man. Huhwha?
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
User avatar
Cristiona
Posts: 5116
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Re: Minor bugs

Post by Cristiona »

In the journal, for the Cat and Mick-y Mouse thingie, there's a link to the dictionary on "wait". While I have always adored the snark in there, it's a little out of date as the quest's been implemented.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
Sanjuro
Posts: 706
Joined: Tue May 12, 2009 12:29 am
Location: I'm on a boat!!!
Contact:

Re: Minor bugs

Post by Sanjuro »

Despite having a proper auto-sell value, like a "that's my car", the Red Hex cannot be ground up in a recyclonizer.

I even equipped a chainsaw to make sure.





:mrgreen:
Kinak wrote:Curse you its and it's! Curse yoooooooooou!
User avatar
Ryme
Site Admin
Posts: 4288
Joined: Thu Apr 05, 2007 2:04 pm
Contact:

Re: Minor bugs

Post by Ryme »

Not sure that's a bug. Recyclonizing and autosell are different fields, and I think I may have had animal lovers (and PETA) in mind when I made it so you couldn't chop up animals for spare parts. Not entirely sure if you're joking about this one or not, but it seemed like the right choice. You can sell a horse to a scumbag who will starve him, but you can't extract his bodily elements for personal profit. It's just the kind of world you live in.
User avatar
Cristiona
Posts: 5116
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Re: Minor bugs

Post by Cristiona »

Next Item of the Month: Glue Factory
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
User avatar
Ryme
Site Admin
Posts: 4288
Joined: Thu Apr 05, 2007 2:04 pm
Contact:

Re: Minor bugs

Post by Ryme »

Issues with water sprite text and squawking radio image displaying should be fixed.

I've toned down and adjusted the 'wait' dictionary text, but there's still a 7-level gap between seeing the note and getting the quest, so I don't think it's entirely unwarranted.

I've heard exactly two reports of first-turn wandering villains, but I would have sworn I'm properly resetting that on retcon. I've made one minor tweak to see if that changes anything.
User avatar
Cristiona
Posts: 5116
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Re: Minor bugs

Post by Cristiona »

For the wandering villain thing, it's only ever happened to me the one time, and only on my other account (not there's anything special about Skippy, as far as I know).
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
User avatar
Cristiona
Posts: 5116
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Re: Minor bugs

Post by Cristiona »

Er...
/count fortune: You don't have anything in your inventory that matches 'fortune'.

/count cookie: You have 97 fortune cookies in your inventory.
Oddly enough, "fortune " (with the space) returns a result. /count is weird.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
xKiv
Posts: 156
Joined: Sat Jan 01, 2011 1:40 pm
Contact:

Re: Minor bugs

Post by xKiv »

There's an item that matches 'Fortune' exactly and you don't have it.
User avatar
Corrupt Shadow
Posts: 1234
Joined: Mon Dec 17, 2007 8:24 pm
Location: Baton Rouge, LA
Contact:

Re: Minor bugs

Post by Corrupt Shadow »

Ah... he's got you there.
Image
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"
trog
Posts: 17
Joined: Thu Nov 13, 2008 6:49 pm
Contact:

Re: Minor bugs

Post by trog »

Just two little PVP things to report.

First, Financial Prudence is active during a PVP fight even though all other effects aren't listed in the side pane.

Second, the avatar of the person you are fighting disappears entirely and you get the dreaded red "x" instead on the last turn of the fight.
User avatar
Cristiona
Posts: 5116
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Re: Minor bugs

Post by Cristiona »

It seems that if you only have sonic resistance, it doesn't show up on your character page. Hoy found this and I was able to verify:

No resists at all
Equip vociferous's earplugs
No visible resist
Equip Lightning's floppy hat
Elec and Sonic resit visible
Remove hat
No visible resist

There was no easy way to test if I was still 50% resistant to sonic when it wasn't showing, though.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
User avatar
Ryme
Site Admin
Posts: 4288
Joined: Thu Apr 05, 2007 2:04 pm
Contact:

Re: Minor bugs

Post by Ryme »

fixed?
User avatar
Cristiona
Posts: 5116
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Re: Minor bugs

Post by Cristiona »

Looks like, yeah.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
User avatar
Cristiona
Posts: 5116
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Re: Minor bugs

Post by Cristiona »

Equation: Foe toughness increased by (2 * level) + 2X; duration = 30 + X

The 2*level portion is capped at 20 + X.

Max: +50 foe toughness
First, I'm assuming you mean 2*level (cap of level 10) +2X, which would put the max at 40, not 50. Otherwise, the cap would be 30. I think it needs a slight cleanup to be clearer.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
xKiv
Posts: 156
Joined: Sat Jan 01, 2011 1:40 pm
Contact:

Re: Minor bugs

Post by xKiv »

Cristiona wrote:
Equation: Foe toughness increased by (2 * level) + 2X; duration = 30 + X

The 2*level portion is capped at 20 + X.

Max: +50 foe toughness
First, I'm assuming you mean 2*level (cap of level 10) +2X, which would put the max at 40, not 50. Otherwise, the cap would be 30. I think it needs a slight cleanup to be clearer.
Or maybe *only* the "2*level" is capped at 20 + X, leaving the other +2X outside that cap, which would put total max at (20 + X) + 2X = 20 + 3*10 = 50
In that case, increase to foe toughness is capped at 20 + 3X

Personally, I am in favor of "effective level cap rises as you invest skill points", as opposed to "hard cap at level L"
Harry Dresden
Posts: 1395
Joined: Tue Feb 12, 2008 1:22 pm
Contact:

Re: Minor bugs

Post by Harry Dresden »

According to the manual, Fire Within is supposed to give +10% + X max PP. However, it looks like Fire Within isn't doing anything at all unless a skill point is put into the skill.
User avatar
Cristiona
Posts: 5116
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Re: Minor bugs

Post by Cristiona »

Thorak wrote:Should +chips find affect non-combat encounters like the one in the casino? At the moment it is not increasing the chip, just wondering if that is how it's supposed to be?
More specifically, the new +chips sidekick.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
User avatar
Ryme
Site Admin
Posts: 4288
Joined: Thu Apr 05, 2007 2:04 pm
Contact:

Re: Minor bugs

Post by Ryme »

Sidekicks don't affect noncombats, no. Other means of +chips do. Same with +xp.
Harry Dresden
Posts: 1395
Joined: Tue Feb 12, 2008 1:22 pm
Contact:

Re: Minor bugs

Post by Harry Dresden »

Harry Dresden wrote:According to the manual, Fire Within is supposed to give +10% + X max PP. However, it looks like Fire Within isn't doing anything at all unless a skill point is put into the skill.
Update: Looks like it isn't giving the base +10% even with skill points. As a Level 6 Naturalist in an All Skills run, I had the base 48 PP. I added a point to Fire Within, and only gained 1 PP to have 49. A second skill point only gave me 50 PP.
User avatar
Ryme
Site Admin
Posts: 4288
Joined: Thu Apr 05, 2007 2:04 pm
Contact:

Re: Minor bugs

Post by Ryme »

Fire Within is fixed. Artistic Warrior and Beefcake had issues on use that I think are also fixed.
lazyfire
Posts: 21
Joined: Sat Dec 01, 2007 11:16 pm
Location: Wild Wild Midwest
Contact:

Re: Minor bugs

Post by lazyfire »

All of the sub-zones in the Camp Training Camp are missing time durations.
lazyfire #303
The saddest songs were wrote in minor keys
Like Johnny Marr, I want my “Please Please Please” - Jason Martin
User avatar
Ryme
Site Admin
Posts: 4288
Joined: Thu Apr 05, 2007 2:04 pm
Contact:

Re: Minor bugs

Post by Ryme »

Good catch. Fixed.
Citizen James
Posts: 23
Joined: Sun Nov 07, 2010 10:21 pm
Contact:

Re: Minor bugs

Post by Citizen James »

Lethargic doesn't have a description (other than 'this description does not exist').

Best guess is that it is -50% reflexes, based on the state drop I got and it's companion 'numb'.
Sanjuro
Posts: 706
Joined: Tue May 12, 2009 12:29 am
Location: I'm on a boat!!!
Contact:

Re: Minor bugs

Post by Sanjuro »

A pegasus can be recyclonized, but not an armored pegasus. Bug or feature?

And I apologize if I offended any animal lovers.
Kinak wrote:Curse you its and it's! Curse yoooooooooou!
User avatar
Cristiona
Posts: 5116
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Re: Minor bugs

Post by Cristiona »

Well, that was an oversight. Oops. Aside from being an animal, I'm pretty sure that semi-rares aren't supposed to be recyclonable.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
Sanjuro
Posts: 706
Joined: Tue May 12, 2009 12:29 am
Location: I'm on a boat!!!
Contact:

Re: Minor bugs

Post by Sanjuro »

Today, when I was clearing out the Mouths of Darkness, I went to the skills page to refresh some buffs. When I clicked on the "Mouths of Darkness" link in the left-hand pane, the Mouths of Darkness map appeared in the left-hand pane instead of the main pane. When I cast another buff, the left-hand pane returned to normal.

I repeated this several times and got the same result.

Then I defeated a foe in the Cube Theater. The "Cube Theater" link in the left-hand pane worked as expected.
Kinak wrote:Curse you its and it's! Curse yoooooooooou!
User avatar
Kinak
Site Admin
Posts: 2437
Joined: Sat Jul 18, 2009 2:51 pm
Location: Redmond, Washington
Contact:

Re: Minor bugs

Post by Kinak »

Sanjuro wrote:Today, when I was clearing out the Mouths of Darkness, I went to the skills page to refresh some buffs. When I clicked on the "Mouths of Darkness" link in the left-hand pane, the Mouths of Darkness map appeared in the left-hand pane instead of the main pane. When I cast another buff, the left-hand pane returned to normal.
This should be good.

I assume you got a villain encounter right before you left the cave? If so, we're golden.

Cheers!
Kinak
User avatar
Cristiona
Posts: 5116
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Re: Minor bugs

Post by Cristiona »

So I check my messages randomly and find:
From: The Fickle Hand of Fate (# 34923) — [reply] — [delete]
Date: 2011-12-05 21:11:21

The Fickle Hand of Fate has determined, for this day only, that you are deserving of this remarkable weapon. Use it wisely, for tomorrow it will move on to a new owner.

Fate has neither patience nor pity: if you don't receive this message until after a day has passed, you will find this message to be empty.
Since today is not yesterday, the message was empty. Thing is, I never got a notification. I've had this happen before with system-sent messages (Armaments, Ryme's birthday, the eclairs...). It doesn't always happen, but happens enough to be annoying.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests