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PostPosted: Mon Nov 19, 2007 10:02 am 
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This is about the Potion Store items, the ER and the Enlightenment Center.

First off, they're all ridiculously inefective.

Second, if I pay several hundred chips in the ER for getting my HP restored, why does it merely restore HP instead of, you know, removing effects like "Needs Stitches" - After all, I just went into a Hospital, they should be able to do that....

Third, the PP restorers from the Potion Store need better spacing. The 150 chips one is 50% more expensive than its smaller cousin (which comes at 100 chips apiece) but, at best, restores 2-3 pp more. That... isn't quite OK in my eyes.

Yes/No/Omgtentacles?

(will post more - between packing my stuff in preparation for moving out and WoW there is not enough time left for a lengthy dissertation on this subject :( )

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PostPosted: Mon Nov 19, 2007 11:15 am 
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The difference in the PP restorers isn't in the amount of restoration, but in whether they're combat usable or not. You might have overlooked that.

Something similar applies to the HP restorers, too.

Needs stitches not being fixed by the hospital is an oversight that has yet to be fixed, but will be.


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PostPosted: Mon Nov 19, 2007 3:46 pm 
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Would it be possible to, well, rename the combat-usable restorers a bit to indicate that they are combat-usable? WHen I look at restorers, more expensive=better, usually. With those currently available this is not the case and it is highly confusing.
Not that I need those restorers any more, but for the occasional new player who puts his hopes and hard-earned cash into those things the 50 chips difference means a world.

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PostPosted: Mon Nov 19, 2007 3:57 pm 
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Cornuthaum wrote:
Would it be possible to, well, rename the combat-usable restorers a bit to indicate that they are combat-usable?


Uh, you mean something like put the word "insta-" at the beginning of all their names to indicate they work instantly, as opposed to over a little bit of time?

Or, maybe, have the description of the item call it fast-acting?

Or, perhaps, putting a note in the item popup calling it "combat-usable" versus "usable"?

I've already done exactly what you've asked, in three different ways. If you're that concerned about it and you *still* can't tell, frankly I don't know what else I can do to the item to make it more apparent which is which.


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PostPosted: Tue Nov 20, 2007 3:25 am 
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Well, it made sense to me.

That said, are they actually exactly the same plus combat usable, or are they just a little bit better?

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