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PostPosted: Sun Aug 10, 2014 10:57 am 
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Harry Dresden wrote:
I like seeing the pre-cap values, because it tells me how much gear I could change out or which buffs I don't need to keep pumping PP into.

Ditto

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PostPosted: Sun Aug 10, 2014 11:34 am 
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Yeah, it displays the uncapped value for the reason Harry and Satan are supporting. It's just so you know if you're shooting past it.

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Kinak


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PostPosted: Fri Aug 22, 2014 6:44 am 
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Not sure if this is the right thread for this, but can we get comically oversized keys as free pulls? The only purpose they serve is assembly with gold foil for making keys to the city for prestige. Although I just noticed this has an autosell value of 500. Why is that? That seems like a large waste >.> Can we remove the autosell and make it free pull?

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PostPosted: Sat Aug 23, 2014 5:32 am 
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Removed autosell and recycling ability and made it a free pull.

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PostPosted: Sun Sep 07, 2014 8:39 pm 
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Can we make it so that setting something for decryption automatically makes it start decrypting if you're running a computer with only 1 slot? Atleast twice now I've accidentally started adventuring for level 5 quest because I forget that it doesn't start running. Also, the notice could stand out a bit more.

EDIT: Or maybe just not have that section show up until you set decryption to run?

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PostPosted: Mon Sep 08, 2014 5:12 am 
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Satan wrote:
Can we make it so that setting something for decryption automatically makes it start decrypting if you're running a computer with only 1 slot? Atleast twice now I've accidentally started adventuring for level 5 quest because I forget that it doesn't start running. Also, the notice could stand out a bit more.

EDIT: Or maybe just not have that section show up until you set decryption to run?


I second this request! I had the same thing happen in my current run, and wasted several hours because I didn't notice the unencryption wasn't running.


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PostPosted: Mon Sep 08, 2014 6:18 am 
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Okay, the decryption dropdown now only appears if the decryptinomicon is running.

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Kinak


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PostPosted: Mon Dec 08, 2014 7:26 am 
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Can we have companions show up on character pages, along with sidekicks? Could help us know if we should buff someone with a companion skill/item.


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PostPosted: Mon Dec 08, 2014 11:25 am 
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Harry Dresden wrote:
Can we have companions show up on character pages, along with sidekicks? Could help us know if we should buff someone with a companion skill/item.
I'd rather not. By the same logic, I'd also need to include what buffs each player has on, which I'd rather avoid.

For what it's worth, I'm pretty sure it just always gives the items (and has for a while). So whether they have a companion is largely moot.

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Kinak


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PostPosted: Mon Dec 08, 2014 9:39 pm 
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That being said, I'd kinda like it if we could see the companion. Could maybe get some fun/silly combinations.

And, using the slippery slope arguments, you're already showing the sidekick, might as well show the companion?

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PostPosted: Tue Dec 09, 2014 9:50 am 
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Cristiona wrote:
That being said, I'd kinda like it if we could see the companion. Could maybe get some fun/silly combinations.
Alright, I deny your slippery slope argument, but I'll accept "because it's funny." If nothing else because I chuckled at "Bob and your kangaroo" so often during testing.

It should now display with the sidekick if the target has one active or on its own line if they don't.

Cristiona wrote:
And, using the slippery slope arguments, you're already showing the sidekick, might as well show the companion?
You can take my slippery slope arguments, but you cannot take my freedom!

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Kinak


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