Improving PP/HP Restorers

For to fix what's broke, and improve what ain't. Or something thereabouts.

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Ryme
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Postby Ryme » Mon Nov 19, 2007 11:15 am

The difference in the PP restorers isn't in the amount of restoration, but in whether they're combat usable or not. You might have overlooked that.

Something similar applies to the HP restorers, too.

Needs stitches not being fixed by the hospital is an oversight that has yet to be fixed, but will be.

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Ryme
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Postby Ryme » Mon Nov 19, 2007 3:57 pm

Cornuthaum wrote:Would it be possible to, well, rename the combat-usable restorers a bit to indicate that they are combat-usable?


Uh, you mean something like put the word "insta-" at the beginning of all their names to indicate they work instantly, as opposed to over a little bit of time?

Or, maybe, have the description of the item call it fast-acting?

Or, perhaps, putting a note in the item popup calling it "combat-usable" versus "usable"?

I've already done exactly what you've asked, in three different ways. If you're that concerned about it and you *still* can't tell, frankly I don't know what else I can do to the item to make it more apparent which is which.


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