to-hit and dodge on scaling foes
Posted: Sat Dec 06, 2008 5:48 pm
As of rollover the to-hit and doge calculations for scaling foes will be a bit more forgiving. Up until now, their base hit/dodge chances have been a function of your final, modified chances. In other words, they scaled with your reflex bonuses and any equipment you might have been wearing that affected hit or dodge chances. At rollover I'll be switching it so that their numbers will scale based on your *base* numbers, which is just a function of class and level.
I think the old way may have been somewhat unintuitive, particularly since equipment that modified these abilities wasn't useful, and it was certainly tougher.
I think the old way may have been somewhat unintuitive, particularly since equipment that modified these abilities wasn't useful, and it was certainly tougher.