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 Post subject: Display Case Question
PostPosted: Mon Oct 27, 2008 6:51 am 
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Location: Baton Rouge, LA
Ryme,

Is there any particular reason why the following CAN NOT be placed in the displays?
  • capo key
  • Ember in a Bottle
  • fake swipe card
  • Paradox Naught
  • skeptic sandals
  • steel knuckles
  • The Bard's Play


With the exclusion of the two talismans, they're all one-time-use quest items. Why wouldn't we be able to display them afterward? Is it solely due to spoilers?

I just hate a cluttered inventory of items I can no longer use. It irks me for some reason. :lol:

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 Post subject:
PostPosted: Mon Oct 27, 2008 10:38 am 
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Location: Berkeley when at school, San Diego when at home
No quest items allowed.

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 Post subject:
PostPosted: Mon Oct 27, 2008 10:53 am 
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Well, I gathered as much.

My question is: is that the only reason, or are there others...?

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 Post subject:
PostPosted: Mon Oct 27, 2008 10:54 am 
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It'd be nice if at least the one-time-use quest items were relegated to a separate section of the inventory. It'd make the inventory look less cluttered, no?

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 Post subject:
PostPosted: Mon Oct 27, 2008 10:58 am 
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Yeah--that'd be kind of cool.

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 Post subject:
PostPosted: Mon Oct 27, 2008 11:31 am 
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Because you would need to add a field to mark them as "used" or "not used" in the quests as opposed to Ryme getting bug reports because people put them in the memento case before they finished the quest and now don't understand why they can't finish it.

So yeah, rewrite part of the underlying inventory code, or say no on these items.

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 Post subject:
PostPosted: Mon Oct 27, 2008 4:33 pm 
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malk-a-mite wrote:
Because you would need to add a field to mark them as "used" or "not used" in the quests as opposed to Ryme getting bug reports because people put them in the memento case before they finished the quest and now don't understand why they can't finish it.


This. This, a hundred times over. If it's required to finish a quest (or designed that way but not required, as in the steel knuckles), I'm not going to let the item be put away anywhere.

Is the Ember in a Bottle the only class-based talisman that can't go in? Or have you just not tested the other class starters? The answer there is much the same as above: I don't want people to be able to lose track of the only thing that lets them transmogrify.

The Paradox Naught is to prevent people from making more than 1 of them. They're designed to be 1/ascension.


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 Post subject:
PostPosted: Mon Oct 27, 2008 5:03 pm 
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Ryme wrote:
This. This, a hundred times over. If it's required to finish a quest (or designed that way but not required, as in the steel knuckles), I'm not going to let the item be put away anywhere.
Okay, that's what I needed to know.

Ryme wrote:
Is the Ember in a Bottle the only class-based talisman that can't go in? Or have you just not tested the other class starters?
That's the only one I've tested (since I'm an Ele).

Ryme wrote:
The Paradox Naught is to prevent people from making more than 1 of them. They're designed to be 1/ascension.
Roger, roger!

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 Post subject:
PostPosted: Mon Oct 27, 2008 8:16 pm 
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Ryme wrote:
The Paradox Naught is to prevent people from making more than 1 of them. They're designed to be 1/ascension.
>_>

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