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PostPosted: Sun Aug 31, 2008 8:51 pm 
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We've got a little variety this month, so I figured it may be worth opening a topic.

1) Yes, I can count to 10. Yes, I'm aware I stopped at 9. I'm okay with that. There's nothing in the rules that says every month needs to be worth exactly 10 stars, and I'm staking a claim now that I will occasionally break the tradition. It probably won't happen often, and it probably won't vary by more than a couple of stars in either direction, but I like having that option.

2) There's some fun/fluff/flavor skills mixed in with real skills this month:

2a) The invisibility provided by the Ring of Fellowship is simply a chat effect. That effect has been around for a while in consumable form, but hasn't been well spaded, or has been kept mostly secret by those who have spaded it. I'm not explaining it any further than that, but didn't want anyone to buy thinking it was a combat effect.

2b) The battlecry provided by the shield is strictly flavor. Even with the note in the description, it may not be obvious, but there will be a spot in the account settings page to enter/edit your chosen battlecry. You only get it while wearing the shield, and only if you win initiative. (I don't know anyone who bothers to shout "charge!" while being completely surprised.)

3) The other boomerang in the game has been updated to have a bonus attack/turn, too. Anyone who maintains the wiki may wish to take note.


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PostPosted: Sun Aug 31, 2008 9:41 pm 
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These are for sure the best items to come out so far this month.

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PostPosted: Sun Aug 31, 2008 9:43 pm 
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Ryme wrote:
3) The other boomerang in the game has been updated to have a bonus attack/turn, too. Anyone who maintains the wiki may wish to take note.
There's two other boomerangs in the game...

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PostPosted: Sun Aug 31, 2008 10:55 pm 
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Looking at it, and the change to the Boomerang, might it be an idea to make the King's +2 attacks/turn?

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PostPosted: Mon Sep 01, 2008 12:26 am 
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Everything about it wins. The text too. :)

'Grats on an awesome job. Finally, 1 spare star! (when I get my 10. :( )

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PostPosted: Mon Sep 01, 2008 8:05 pm 
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Not everything can, or should, be the best thing in the universe. This month was more about flavor and fun effects that people have been wanting. That's also part of why it's only 9 stars for the lot.

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PostPosted: Mon Sep 01, 2008 8:31 pm 
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SpockYoda wrote:
Did anyone else think the item descriptions were misleading? I mean, they all three say the 3% thing, but that is total, not each gives 3% HP.


Sorry. I asked the first 30 people in chat about that, and it seemed clear. Conversely, if I'd only put the bonus on one of the items, I think it would be a lot harder for people to catch on to what the set does, particularly once they're out of the store. If you've got alternative wording which could make it any clearer, I'm game.


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PostPosted: Mon Sep 01, 2008 8:48 pm 
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Quote:
+3% of weapon damage returned as HP when any two items from the set are worn.
+60 offense power (+5/level, max: +60) when the full set is worn.
(Set effects are only applied once).


Eh?

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PostPosted: Tue Sep 02, 2008 6:30 pm 
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I don't think so. A zone-only IotM? That's pretty mean, at this point. Any negative effects?

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PostPosted: Tue Sep 02, 2008 9:46 pm 
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You're the only one to report this, but if it's happening more than just one time as a fluke, it's a mistake.


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PostPosted: Wed Sep 03, 2008 5:17 pm 
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Hmm. Actually looks like the bug is with the login page, which isn't recognizing the set. The game then subtracts those bonuses if you remove the set. I can fix it, but the fix will break everything for anyone playing, so I've got to wait until rollover to push the files.

Temporary fix: take off the set before logging off, so that when you log in and re-equip the items they'll be counted properly.

Sorry for any trouble caused.


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PostPosted: Wed Sep 03, 2008 8:05 pm 
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think that's a separate bug, actually. Haven't targeted it yet, but damage from that zone seems to change when you change gear, in weird ways. I'll be looking into that shortly, too.


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PostPosted: Wed Sep 03, 2008 8:14 pm 
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The LotR set ought to be working properly now.


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PostPosted: Wed Sep 03, 2008 8:18 pm 
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Ryme wrote:
The LotR set ought to be working properly now.


Now if only the DA bug would be fixed :-P


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