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Ranged weapons change

Posted: Tue Aug 05, 2008 7:05 pm
by Ryme
Combat has been changed a bit, especially ranged weapons.

*Ranged weapons do not benefit from any strength bonus.

*However, with increasing reflexes you'll begin to get multiple attacks per round. Each attack has its own chance to hit/miss so you may hit a lot, miss a lot, or something in between.

* The maximum number of attacks is capped at 8, when you've got very high reflexes (920). So it's a pretty broad range.

* If you hit multiple times, the first hit does full damage for the weapon power, and subsequent hits do a little less than full. (I feel a little odd about this complexity, but it seemed to balance the damage best against ranged weapons.)

* Elemental damage is still only applied once, even if you hit multiple times.

* There are now three types of item bonuses that affect normal damage: +melee damage (which is melee only), +ranged damage (ranged only, obviously), and +weapon damage (affects your weapon whether it's ranged or melee)

* For melee weapons, the calculation has been tweaked a touch to do slightly more damage as your strength increases.

Posted: Tue Aug 05, 2008 7:12 pm
by MagiNinjA
Hehehe, awesome.

Posted: Tue Aug 05, 2008 8:27 pm
by Ryme
missingno wrote:Also regarding this multiple hits concept, +1 hit might be an interesting enchantment.
It's virtually guaranteed to show up sooner or later.
missingno wrote:And does +x% hit rate affect all hits? Equally?
Yep. Each to-hit roll is exactly the same as all the others, and the bonus helps with all of them.

Posted: Tue Aug 05, 2008 8:57 pm
by Cristiona
Aww... I was hoping for multiple lines...
You attack ... You hit the foe! You hit 8 times for 65 +8 damage.
Of course, the rail gun's still pretty awesome:
You attack ... You hit the foe! You hit 8 times for 210 +10 +10 +8 damage.

Posted: Tue Aug 05, 2008 9:11 pm
by Cristiona
Double post for gleet justice!
Game Manual wrote:There are two types of weapons: ranged and melee. Currently, other than the style of attack, there isn't a significant difference between the two types, but this is likely subject to change.
Yeah...

Posted: Tue Aug 05, 2008 9:37 pm
by Ryme
I knew someone was going to throw the manual at me ... and then I forgot to change it. Fixed.

Posted: Tue Aug 05, 2008 9:46 pm
by Cristiona
I threw the manual at you a week ago! :P

Posted: Tue Aug 05, 2008 10:52 pm
by Cristiona
Just to clarify, as it seems a common question, when you see something like "You hit 8 times for 65 +8 damage", that's a total of 73 damage, not 528, right?

Posted: Tue Aug 05, 2008 11:42 pm
by Satan
Correct. Damage ranges radically based on the number of hits, and it took several attacks to kill one of the row vs. wade enemies, who would've otherwise been killed in 1-2 attacks if it was multiplied by the number of hits.

Posted: Wed Aug 06, 2008 6:20 am
by Cristiona
I've heard this from other players too.

Posted: Wed Aug 06, 2008 8:43 am
by Ryme
The actual damage calculation is essentially identical to the previous equation -- with a melee weapon the range can vary a lot, too. I'll check to make sure there isn't a bug, but I'd be more inclined to suspect RNG.

Posted: Fri Aug 08, 2008 8:55 pm
by Cristiona
Um... before this, they were exactly the same as melee...

Posted: Mon Aug 11, 2008 12:21 am
by Satan
Well, it's essentially ~8 attacks (or however many your reflexes allow). So, for those of us who can't always get a good hit chance, ranged might be a better choice, since we have 8 chances to get a hit in, as opposed to the all or nothing single melee attacks. I would guess that the chance of each hit is probably calculated a bit differently than a regular melee hit, but perhaps not.