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 Post subject: What now?
PostPosted: Mon May 19, 2008 8:29 pm 
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Joined: Sat Apr 26, 2008 5:38 pm
Posts: 4
Location: St. Louis, Missouri
I can't find anything else to do!

I recently completed The Bard quest as a level 9. I couldn't find any other quests, so I thought it was a level issue. Now I'm a level 10 and there's still nothing to do.

Any help?


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 Post subject: Re: What now?
PostPosted: Mon May 19, 2008 8:40 pm 
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Joined: Sat Dec 29, 2007 12:42 am
Posts: 548
yawetag wrote:
Now I'm a level 10 and there's still nothing to do


($level) + (2) = something to do


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 Post subject: Re: What now?
PostPosted: Mon May 19, 2008 8:48 pm 
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Joined: Sat Apr 26, 2008 5:38 pm
Posts: 4
Location: St. Louis, Missouri
Thanks! Glad I know programming! :D

malk-a-mite wrote:
($level) + (2) = something to do


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 Post subject:
PostPosted: Tue May 20, 2008 6:50 am 
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Joined: Fri Dec 14, 2007 5:09 pm
Posts: 94
Or try something like:

Code:
my $classes = ['Gadgeteer', 'Elemental', 'Naturalist', 'Psion'];
my $new_class = splice @$classes, int rand($#{@$classes}+1), 1;
while (1) {
    my $old_class = $new_class;
    &transmogrify($new_class);
    $new_class = splice @$classes, int rand($#{@$classes}+1), 1;
    push @$classes, $old_class;
}

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 Post subject:
PostPosted: Tue May 20, 2008 12:47 pm 
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Joined: Sat Apr 07, 2007 6:48 pm
Posts: 477
Location: Also Through The Dimensional Gate
:P
None of that for me, I'll stick with the good ol'
use strict;
my $level;
my $cristionalevel
while ($level <= $cristionalevel) {
$level + 1;
}

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Last edited by neocamp22 on Tue May 20, 2008 5:06 pm, edited 1 time in total.

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 Post subject:
PostPosted: Tue May 20, 2008 4:48 pm 
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Joined: Sun Apr 08, 2007 1:01 am
Posts: 4232
Location: the Conservatory with the lead pipe
:D

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The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


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 Post subject:
PostPosted: Tue May 20, 2008 4:55 pm 
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Joined: Thu Sep 06, 2007 10:56 pm
Posts: 1466
Location: Berkeley when at school, San Diego when at home
while (1) {
print "You win!\n";
}

Not that that's mathematical. >.>

But hey...a comp. sci. area...hmm? hmm? HMMM?

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 Post subject:
PostPosted: Sat May 31, 2008 8:40 pm 
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Joined: Sat Apr 26, 2008 5:38 pm
Posts: 4
Location: St. Louis, Missouri
OK. My level is where it should be. I went to talk to someone, who gave me a quest at a location, stating I should get an "elevated view".

I've spent a few days at the obvious spot with no luck. Am I missing something, particularly with the "elevated view," or is the RNG not working to my favor?

Thanks again!


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 Post subject:
PostPosted: Sat May 31, 2008 9:24 pm 
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Joined: Sun Apr 08, 2007 1:01 am
Posts: 4232
Location: the Conservatory with the lead pipe
While you can zip around pretty quickly in a car, it's hard elevated. I can think of four ways to get an "elevated view": an item that costs stars, something amazingly complicated to build, and a pair of rentals.

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The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


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 Post subject:
PostPosted: Sat May 31, 2008 10:09 pm 
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Joined: Sat Apr 26, 2008 5:38 pm
Posts: 4
Location: St. Louis, Missouri
I've found the stars one, but can't afford it.

I'm sure I could build something, but don't have instructions.

I've looked EVERYWHERE for a rental that makes sense. The only one that does make sense isn't working... unless it's now up to the RNG.

This is more complicated than the sewers!

Cristiona wrote:
While you can zip around pretty quickly in a car, it's hard elevated. I can think of four ways to get an "elevated view": an item that costs stars, something amazingly complicated to build, and a pair of rentals.


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 Post subject:
PostPosted: Sun Jun 01, 2008 1:27 am 
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Posts: 4232
Location: the Conservatory with the lead pipe
There's no in-game instructions for building.

However, since you've been spending time in the desert, I'm sure you have plenty of torn muscles. Those things are pretty springy. Glue them to the bottom of a pair of boots, and you'll find that you can jump. Jump in the right place, and you'll find a rental store.

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The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


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 Post subject: Re: What now?
PostPosted: Mon Jun 02, 2008 12:03 am 
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Joined: Thu Sep 20, 2007 3:25 pm
Posts: 55
yawetag wrote:
I can't find anything else to do!

Any help?


Yeah that's pretty much where I'm at in the game right now. Hence why I don't play it all that much. I'm mainly waiting for new content to be in the game, whenever that may be.

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 Post subject:
PostPosted: Mon Jun 02, 2008 3:26 pm 
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Joined: Thu Sep 06, 2007 10:56 pm
Posts: 1466
Location: Berkeley when at school, San Diego when at home
I really suggest playing with the markets or farming. The economy could use some interesting turns.

Perhaps this is a good time to motivate Ryme into putting in player shops.

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 Post subject:
PostPosted: Mon Jun 02, 2008 3:55 pm 
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Joined: Wed Nov 07, 2007 3:27 pm
Posts: 57
Code:
while (!haveGoggles) {
     adventure(28);
}


Plus as a 100% noncombat area, it doesn't take many clicks.


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 Post subject:
PostPosted: Wed Jun 04, 2008 2:10 pm 
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Joined: Sun Dec 02, 2007 7:03 pm
Posts: 14
I suggest competitively transmogrifying. Grab yourself some SUIT and ASX software, and shoot for the top of the boards.

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