linakrade wrote:
Plain and simple, the reason these topics get hijacked is because most of the posts amount to "I really, really, really like [specific item here] and plan on using it always." Then Smoot posts his honest opinion and/or questionable troll, quickly followed by a derailing set of personal replies to him and not about the topic. I have no interest in what Smoot has to say about anything here but specific game mechanics and possible item usage ideas. I have even less interest in reading the same replies everytime he posts. Sorry, it had to be said...
We are aware of that. We're just putting up the sign.
linakrade wrote:
As far as the pants are concerned, they are absolutely optimal RIGHT NOW. It's inevitable that the first big dustup will be the insuing donation shirt/armor that will go up against the xentrium breastplate for optimal usage. So far, the donation items (with the exception of the pouch) have outclassed pretty much all other equipment in both power and effects/enchantments. Taking a page from KoL when comparing raw defensive/offensive power vs. effects/enchantments, the latter almost always trumps the former.
I think Ryme has expressed that he will not make time reducing donation armor, but I may be wrong. It's just from my memory. So that is an immediate problem. I'm interested in the solution.
linakrade wrote:
Continuing to design increasingly more powerful equipment that is so far ahead in raw power AND enchantments will possibly paint Ryme into a corner, requiring him to do at least one of two things I can forsee: 1)rebalance most , if not all, basic equipment or 2)keep adding more and more challenging foes. We currently have access to plenty of difficult foes of varying strengths/weaknesses and maybe that's sufficient for a while. As far as basic equipment is concerned, it's getting increasingly less interesting in deciding which items to wear since there aren't any real substitutes for the effects/enchantments the donation items give aside from the robo cap.
Actually, the pants are pretty balanced, in my perspective. They are of course the best there is right now, but they aren't major game breakers. The restoration scales only little by little. The big boost is in red, I guess. The other stuff hasn't been spaded, but I don't think it's making an eye-popping difference. The pants are eye popping, at least.

Interesting note you pointed out: Ryme will always try to put up items similar to donation items into basic equipment. The robo cap is supposed to be the whittled Virtual Reality helmet, etc. I agree that there needs to be a very huge range of basic equipment, but hell, that'll be fixed within time.
And uh, more challenging foes? Robots can get very hard quickly. We need more mid range stuff. Like, harder than the Industry stuff, but not scaling.
This is from an eyes of a transmogger/future ascender as well...the game is becoming very very power leveller oriented right now, on this current path. Next to donation items, there really isn't much for the low level stuff.