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 Post subject: Reputation post-retcon
PostPosted: Mon Jun 14, 2010 5:43 pm 
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Ryme,
Just a quick tip when you're done with RetCon. Maybe you should tweak reputation too, since people perceive it as being meaningless fluff.

IDEA 1: You will also get a title, in addition to your class - for instance, if Cristiona "ascends" or "resets" while her reputation is "Just", she will be known as "Cristiona the Just" in the next run. Anyone with a reputation of "balanced" need not have a title.

IDEA 2: Maybe add strengths and weaknesses depending on your reputation from the previous run? that might make players think twice before they short-change poor civilians of their hard-earned casino chips...

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PostPosted: Mon Jun 14, 2010 6:46 pm 
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I asked about the first one in the retcon thread, and mostly had it shrugged off. As for the second, I see reputation as more of an in-run choice/manipulation. You have to hit both sides if you want to make Exigen-C, say, or decide which set of benefits you'd prefer.

Reputation was always meant to be expanded, though. Ideally at least one quest would change depending on reputation, and some other things ought to shift because of it. Just never figured out what those things would be.


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PostPosted: Mon Jun 14, 2010 7:41 pm 
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I'll admit, it does seem unlikely that a cop would be so cooperative with a bunch of vigilantes like superheroes all are. I mean, it takes a strange type of corruption much different from the normal corruption common in cops...

Maybe less anal-retentive heros (those on the other side of the law) should be getting quests from another source? Maybe taking down the local mob boss is done at the request of one of his underlings, and that underling takes over afterward, and is the source of all other (formerly Officer Rand) quests? Or maybe the flavor text is all that needs to change: Rand acknowledges the help, and expresses thanks, but then lectures some and blusters/threatens in an attempt to make the slightly chaotic types a little more law-abiding.


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PostPosted: Mon Jun 14, 2010 10:44 pm 
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How about shortcuts? Add a shortcut to one quest if you are selfless and to another if you are selfish, thus a strategy might be to switch during the run?


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PostPosted: Tue Jun 15, 2010 2:15 am 
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I don't think that's really a good idea. I kinda see reputation more as a flavor thing. Like I said earlier... my personal view is that, since we're all super-heros, and thus vigilantes, it makes sense to have a vigilante rep. So I try to keep that at all times. (It takes some work, as a number of 'optimal' choices - particularly the one in the park - generates entirely the wrong result.)


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PostPosted: Sun Jun 20, 2010 8:40 pm 
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Muhandes wrote:
How about shortcuts? Add a shortcut to one quest if you are selfless and to another if you are selfish, thus a strategy might be to switch during the run?


'twas my point, Muh.

We could have different combat frequencies - for instance:

- higher combat frequencies for vigilantes around Somerset neighbourhood , as people are annoyed at what you are doing; diminished combat frequencies for people around the Bayside docks and the casinos - as they know you're no Girl Scout and can't be pushed around.

New zones aside, we could also tweak combat level there, too - perhaps?

These are just suggestions for Ryme to work more stuff into reputation other than for access to new zones, items and sidekicks. However, I'd like to see RetCon out first before anything else. :mrgreen:

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PostPosted: Mon Jun 21, 2010 10:55 am 
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SunWukong wrote:
- higher combat frequencies for vigilantes around Somerset neighbourhood , as people are annoyed at what you are doing; diminished combat frequencies for people around the Bayside docks and the casinos - as they know you're no Girl Scout and can't be pushed around.


Well, that would certainly make farming the casino more lucrative for people with a proper rep...


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PostPosted: Mon Jun 21, 2010 5:50 pm 
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Doc Igor wrote:
Well, that would certainly make farming the casino more lucrative for people with a proper rep...


Yup. It'd be fun if you started off in a different manner, and you'd discover your previous reputation affected how fast you completed the first 4 or 5 quests ;) Of course, Ryme is overextended so I now pass the conversation on to finding people to code faster for Ryme. TH has too much potential in it to continue being accused by the rest of the world that it's another KoL ripoff.

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~ Baltasar Gracian (1601-58)


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PostPosted: Tue Jun 22, 2010 8:04 am 
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If I bought a php book (which funds are tight so thats not an option anytime soon) then I could probably start to help a month after, if ryme wanted it. Im fairly decent at coding in the other languages I know...

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PostPosted: Tue Jun 22, 2010 4:12 pm 
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If you are a decent coder, you should be able to learn to code in PHP using only online tutorials. The PHP site's tutorial is a fairly good start, and they have an entire manual for the language, along with a function index. All online, all free.


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PostPosted: Tue Jun 22, 2010 6:12 pm 
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For full disclosure, I did buy a PHP and MySQL book at one point, but most of what I refer to is googling "php tutorial" or looking up functions on php.net. Surprisingly easy to pick up if you're passable at Java, C++, or even FORTRAN.


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