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PostPosted: Tue Jun 03, 2008 1:55 pm 
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Joined: Tue May 06, 2008 1:43 pm
Posts: 52
Location: Manchester
I don't think Andrenalin should be curbed at all.

I'm trying to hit Lvl 13 next Frayday and expect it to cost about 100K, No way a n00b could do it, I'm only grinding levels until I get the badge then I'm going for level 50 badge

Transmogging is a good chipsink, I've spent a ton!

Here is my plan

Class Elemental

Talisman Ebon Eye

Equipment
VR Helmet
Fighting Club
Best Shirt available at level
Technicolour Pants
Rods Gloves and Boots
Aegis Shield
2 Gold Stars
VHF 1 Fighter

I'm also stockpiling blue pills and will hit the buffbots up first thing

Adventuring

Guild - Level 1 and 2

Zions Tower - Level 3 and 4?

Cube - Level 4? - 6?

Shiloh - Level 7? - 8??

Triassic - Level 9 - 10??

Pit - Level 11 +

Any ideas, hints or tips???


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PostPosted: Tue Jun 03, 2008 3:42 pm 
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Joined: Thu Sep 06, 2007 10:56 pm
Posts: 1466
Location: Berkeley when at school, San Diego when at home
Exo Suit for levels less than 9.

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PostPosted: Wed Jun 04, 2008 2:01 pm 
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Joined: Sun Dec 02, 2007 7:03 pm
Posts: 14
It's all about the equipment & combat items. Seriously. External buffs don't really even matter. Sure, they make it easier, but by no means are they necessary. Since the since Twilight Buffs stopped working reliably, I haven't received any external buffs. I transmogrify every day, and it's a very rare occasion if I don't hit 10 on a regular day & 13-14 on Frayday.

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 Post subject: Level 16 Frayday Run
PostPosted: Sun Jun 15, 2008 5:28 am 
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Joined: Tue May 06, 2008 1:43 pm
Posts: 52
Location: Manchester
Lovin' the stunt. I'm just gonna clean it up. :) -MN

I scrimped saved and begged for this. A one off attempt just for the hell of it.
I started as a level 1 with 8000xp and then levelled 6 times for the rushes.

Starting position
411 Turns to start
Elemental - Special Wooden Cup


VR Helmet, VHF-1 Exosuit, Rods Gloves and Boots, Aegis, Fighting Club, 2 Gold Stars and a VHF-1 Fighter. 2 Positronics running iMyself and Lookout
Started by hitting all Twilight Buffs Buffbots for everything I could get. Using Blue, Purple and Yellow Pills, Tacky Grips, Lost Items.

Level 1 - Cube - 1 Fight
Level 2 - Cube - 3 Fights
Level 3 - Cube - 1 Fight, 1 Noncombat
Level 4 - Cube - 3 Fights, 3 Noncombats (Good RNG karma)
Level 5 - Tried 2 turns at Shiloh - Got 2 Noncombat
Cube - 10 Fights, 3 Noncombats (first death)
Level 6 - Triassic - 15 fights, 1 Noncombat (tons of healing needed, died twice)
Level 7 - Triassic - 24 fights, 1 Noncombat
Level 8 - Triassic - 32 fights, 1 Noncombat
Level 9 - Triassic - 30 fights, 1 Noncombat (14 various SQUIDS used)
Level 10 - Triassic - 50 fights, 5 Noncombat
Level 11 - Pit - 1 fight (XP worse than Triassic)
Triassic - 53 fights, 8 Noncombat
Here I paused and went into chat for a bit. Huge buffage and lost phones/pills gifted. Thanks Tectonics, Sintillate, Naborr, Itself, Reaper and whoever else I've forgotten (Probably malk)
Switched VHF-1 Exo to Xentrium Breastplate and Technicolour pants.
Level 12 - Triassic - 61 fights, 13 Noncombat
Tried switching from Aegis to targe to increase combat chance, didnt work, died, switched back
Level 13 - Triassic - 72 fights, 6 Noncombat
Level 14 - Triassic - 70 fights, 13 Noncombat (8 coping SQUIDS from Sintillate)
Switched to targe from Aegis
Level 15 - Triassic - 90 fights, 5 Noncombat
Level 16 - Triassic - 52 fights, 3 Noncombat 6500XP needed to level 17

Finishing Stats
Level 16 - 108543XP Str - 130, Int - 71, Ref - 79

The Cost
Best part of 7 hours realtime
148K chips on the day
Probably another 100K stockpiling in the build up
2 Scalpels
1 Pepperjuice
156 Sky water
45 Yellow Pills
38 Purple Pills
16 Tacky Grips
71 Blue Pills
3 SQUID 30 days - avg 35.33 XP
26 SQUID Coping - avg 116.30 XP
2 SQUID How - avg 62
15 Lupine Liquors
6 Lost Wallets
3 Lost Keys
5 Lost Toys
Hit the Buffbots 5 times
Healed 52 times
Died twice due to lack of attention to HP total of 6 times.

Most of the time in combat I was using Bovine charge, Rhino when available and switched to just using the club in later levels to save PP

In conclusion? Fun but dragged at later levels. Good for a one off but I wouldnt do it again. With some tweaks and more stockpiling 17 or maybe even 18 is technically possible but thats gonna take some serious planning, anyone trying it seriously and need some buffs, just ask!


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 Post subject:
PostPosted: Sun Jun 15, 2008 9:15 pm 
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Joined: Thu Nov 08, 2007 9:42 pm
Posts: 28
Amazing job CTID! Hope you got a chance to soak your fingers in ice afterwards!

It definately took a TON of preparation and work.

Checking over the Real-Life ($) costs:
(X Hours of Prep Time + 7 Hours game time) x value of CTID's time
2 Gold Stars ($20)
Donation Items Aplenty: At least $70 worth
I'm guessing over 800k of chips/value of items (at 80k to a silver star... about $10+)
Etc... Etc...

In the KoL wiki they give designations regarding how "hard core" you are willing to go strategy/item wise. Apathetic Lizardman... Casual... Ascender... on up.

I think this run would qualify CTID as a "TH Diety".

Grats again CTID!

Sincerely, Tectonics


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 Post subject:
PostPosted: Sun Jun 15, 2008 9:58 pm 
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Joined: Thu Nov 08, 2007 9:42 pm
Posts: 28
Now that we've seen what you can do at the hard-core stages of TH gameplay... I think the real questions would be:

How far could the casual player make it day to day? (who would maybe spend an hour on the first day (this is so new!) and 15-30 minutes from there out). How do you keep that person interested (rewarded by experiences in game, community, etc.)?

Who's the current player base? What would be our "average" player?

Personally... I loved the quests... especially the fact that each was different... plus you had to really pay attention to the quest text (rather than just clicking through it).

Also, it was very engaging as a newbie at low levels because levelling ment you could spend more time fighting and less time using turns to rest.... plus each new piece of more powerful gear helped (can't wait to get the frisbee... can't wait to get the frisbee... this turn... dang.. next turn... dang.. come on frisbee...).

However, I found myself less and less interested after finishing the level 12 quest. Grinding doesn't interest me very much.

One Big parallel question is: Has the leveling issue really come to the forefront because the initial influxes have become wise in how TH works?

We know how to maximize our time and xp.

I hit chat at all sorts of random times of the day. For the last few months, I feel like I've heard the same voices. Most of the "new" voices I've checked out have donation or maxed gear... so I'm guessing quite a few of them are multis and/or have the benefit of wiki-knowledge.

Do we need a wave of new blood? How could we excite people to join Twilight Heroes?

I arrived because when TH was announced in the KOL wiki, I had to check it out. So how else could we get more eyeballs?
(Which takes us back to topic http://www.twilightheroes.com/forums/vi ... .php?t=259 )

Thoughts and thoughts,
Tectonics


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 Post subject:
PostPosted: Fri Jun 20, 2008 1:37 am 
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Joined: Thu Sep 06, 2007 10:56 pm
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Location: Berkeley when at school, San Diego when at home
Interesting stuff, CTID. Congrats and nice! And expensive. My prediction is that all these costs to pull off a similar stunt will be much lowered with more items and mechanics as the future comes.

I'll get down to the nitty-gritty now.

Tectonics wrote:
How far could the casual player make it day to day? (who would maybe spend an hour on the first day (this is so new!) and 15-30 minutes from there out). How do you keep that person interested (rewarded by experiences in game, community, etc.)?


Personally, I make it to level 10 every day, but I usually just hit under the time cap. I believe 11 is possible on a day to day basis, but that is serious hardcore optimizing. Almost to the level of CTID's run. Or just lots and lots of SQUID discs. :)

Tectonics wrote:
Who's the current player base? What would be our "average" player?


I don't think many of the average players talk much on these forums. Most of the people I've seen so far are very dedicated to TH.

Tectonics wrote:
Personally... I loved the quests... especially the fact that each was different... plus you had to really pay attention to the quest text (rather than just clicking through it).


Oh yes, quite. And the fun stuff is that there is a world outside of quests as well. But that's just from my perspective (all IotMs, leaderboard competitive, etc), which is probably different than the average player's.

Tectonics wrote:
Also, it was very engaging as a newbie at low levels because levelling ment you could spend more time fighting and less time using turns to rest.... plus each new piece of more powerful gear helped (can't wait to get the frisbee... can't wait to get the frisbee... this turn... dang.. next turn... dang.. come on frisbee...).


Hehe. Yeah.

Tectonics wrote:
However, I found myself less and less interested after finishing the level 12 quest. Grinding doesn't interest me very much.

One Big parallel question is: Has the leveling issue really come to the forefront because the initial influxes have become wise in how TH works?


I think there are two issues at hand here. The alternative to grinding (whether that's levelling, spading or farming), is transmogging, which tends to take up alot of time. The other issue is really just a combination of leaderboard status (XP), and, well, nothing else to do in game (lack of newer content).

Tectonics wrote:
We know how to maximize our time and xp.

I hit chat at all sorts of random times of the day. For the last few months, I feel like I've heard the same voices. Most of the "new" voices I've checked out have donation or maxed gear... so I'm guessing quite a few of them are multis and/or have the benefit of wiki-knowledge.

Do we need a wave of new blood? How could we excite people to join Twilight Heroes?

I arrived because when TH was announced in the KOL wiki, I had to check it out. So how else could we get more eyeballs?
(Which takes us back to topic http://www.twilightheroes.com/forums/vi ... .php?t=259 )


I can say that my response to this will suck compared to my other ones. We absolutely need new waves of players, no matter the timing. For now. My guess is that KoL's recent updates (aka Hobopolis) has drawn away some players temporarily. But yes. Need moar bloooood. Suck suck suck.

Thanks for bringing up what issues TH needs to address for now, Tec.

Strong flamey opinions and deliberately antagonistic assholism,
- MN

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