You cannot reach level 12 on a regular day. Not with the current areas you can fight in. Level 10 is the theoretical maximum, and I still have yet to achieve that on a non-frayday, though I did get there at 6:56 AM last frayday, and was 586 xp away on my last psion run, despite using about 40 minutes of play before I transmogrified that day. But I also used 8 lost phones, a stack of blue pills about shoulder-high, spend thousands on healing so I could use graphite, PDA's and a digital voice recorder to come that close and fail.
I think with all the IotM, a full 13 hours, and a bunch of item buffs, and using xp boosting accessories, consistently getting to level 10 each day would be doable. However, until Ryme gives me back my 646 million chips, I cannot afford it. Not even close.
As a matter of fact, hitting level 12 in two days (as I tried to do for the robots) is no easy task, either, as the second day you don't get as many adventures from adrenaline rushes, plus there's no real way to fight enemies beyond your level once you've gotten that high.
On Frayday, of course, all bets are off in regards to how far you can make it. However, when you're bringing 21 hours of play over rollover, adding another 4 with caffeine and then start using adrenaline rushes, it makes for quite a long day. I imagine one could hit level 12 twice if one were willing to spend the money. Level 11 twice isn't difficult, but we are talking 45 hours worth of turns here (21 rolled over + 4 caffeine + 20 adrenaline rushes) which is the equivalent of 3 and a half of your regular week days. To play that at the level necessary to hit level 12 twice, one would need tons of chips to provide extra buffs, and probably about 12 hours of real life time with which to heal after nearly every single battle over the course of your 600+ turns. Ugh. Not for me. Fraydays already take me far too long playing lazily.
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Its quite symple, you dont do the damage, the buffs do... Equipment includes IotM's and stars to raise HP, then you go to the cube, let the buffs do the killing, and heal every turn at the hospital... Its quite expencive but it works...
The ability to deal damage yourself, instead of relying on buffs reduces the costs dramatically. So does the ability to heal yourself with pp. Hence why I play Psions as much as possible. Generally when I push with the Psion, it's only the first two levels that I
really need the combat buffs. Once you've hit level 3, telekinesis gives you enough power so that you can finish off your opponents even without serious buffage. The Elementals can do even better, but lack a decent healing spell until level 10. Gadgeteers seem to score a good number of hits even at a low level, at least with Rod's set and martial arts. No matter what class I play, though, it's quite important to figure out a way to deal damage to my opponents beyond my buffs, as it's quite easy for my buffalo and wind warrior to decide to play stupid for a battle, and if your opponent's not missing, you can't always count on a victory without some self-generated pain.