I guess that while I understand the need for scaling monsters when levelling is open-ended, it feels weird that levelling almost becomes counter-productive after a point as your skills become increasingly irrelevant as you "get stronger".
I do kind of understand and there's a thread in the testing and debugging section if you've got specific suggestions.
But the goal with most of those zones ALSO includes "keep them challenging whether you're level 12 or level 120 because nothing else provides any difficulty at all." Which means under some circumstances they will be too tough, and under other circumstances they're too easy, and in between they're just right. I'm trying to find ways so that people can fine-tune the scaling spots (different ways for different zones) so that they can put themselves in the "just right" spot, with a little work.
Edited to add: most of my grumbliness in the previous post was in reaction to the statement "I have a single stat which I expect to put me above scaling creatures" which doesn't make much logical sense to me. Depending on how the scaling works, that one stat may very well be what's getting you in trouble, or it could be completely inconsequential to the matter. In the absence of research, it's a pretty meaningless thing to state. And it's even stranger to then conclude, "thus I'm unable to play." I don't get that at all.