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PostPosted: Wed Jan 30, 2008 11:44 am 
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As mentioned on the front page of the game, the recent chips bug either led certain people to temptation, or caused me to be aware of a number of people who were already giving into the temptation of multi abuse, and I wanted to talk about it for a bit, so I can either understand issues that need to be fixed, or--more likely--explain to people why what they're doing is cheating.

First, a fundamental principle of the game is that certain resources are limited. Time is the obvious one, but that's modified by other limited options, like caffeine consumption, and that then affects the amount of money and items you can get, and the amount of progress you can make in a given day.

The ultimate benefit of this system is that it allows a certain amount of fairness to the game -- anybody who plays is given roughly the same opportunities as anyone else, and as long as you can spare 10 minutes or half an hour or whatever daily, you both ought to be able to compete fairly well, whether we're talking about leveling up, or collecting items, or holding a leaderboard spot, or whatever.

So, then, anything with circumvents these intentional rules of the game is, frankly, cheating. The most obvious way to try to break these limitations is by having more characters who then contribute to each other or funnel all the resources into just one character. I want to be clear here that it's perfectly okay to have two, three, or forty different characters, as long as they're doing their own thing. Each character has the same limitations as every other character, so that's still fair. What isn't fair is when one or more of these characters sends items to other characters.

Here's an example. Say that someone can't afford to donate but really wants the item of the month. In an ideal world, if you do nothing but farm for chips/valuable items, by the end of the month you ought to have enough cash to buy yourself the donation item. Some rough calculations by some of the players suggest that one farmer should be able to make maybe 600k chips per month. If there's a lot of demand for the item (which seems to apply right now--the game is small and there aren't many extras), the farmer might be competing with many other players for the item, but each of them--assuming equal footing--will also be able to pay about the same amount. If the items are limited, it might go to the player who's a slightly better farmer, or who saved up some money from a previous month, or whatever.

Now imagine that there's a player out there with five characters, all of them farming and pooling their resources. This player can earn 3 million chips in a month. This player has a huge advantage when it comes to donation items: they would end up fighting with other buyers if they tried to buy five items for 600k apiece, but they can easily bid 700k for four items and have chips left over. This means they're getting FOUR items of the month at a price where other players can't afford any. Even worse, they've established the price for these items at 700k, beyond the reach of any other farmer, meaning that a player with one character has to farm and month and a half to get an item, or some months just doesn't get any at all. And that's simply unfair.

There's a lot more to is than that, of course. Since the game is still small, even a few multi abusers can really mess with the prices of just about everything. They can also use the cash from one character to pay for another character's leaderboard spot by allowing them to spend all their turns at the VR center, for instance.

Weirdly, when I've talked to a few players about it, I've gotten some strange responses. Most basically came down to "I wanted stuff," but here are some (anonymous) examples, with my rebuttal.

1) I was just doing it to collect X of item Y. I was going to stop after that.

Okay, so you wanted a bunch of stuff, and didn't want to take the time that would normally be required to get it. That's tough: it doesn't justify cheating. If you're going for anything that is a point of pride (and a collection surely is), you can only be validly proud if you did it yourself. If you collect a million baseball bats but it takes five multis to do it, you've got to know that someone with 200,001 baseball bats on a single character has done better than you have, so the million is pretty meaningless.


2) If I spent time farming my own chips, I'd fall off of X leaderboard because I wouldn't have enough time pursuing the leaderboard.

Besides the fact that there are a number of ways to earn chips outside of strict farming, if you can't make the leaderboard on your own, you simply don't deserve to be there. Or, put the other way, if everyone else multi abused, the leaderboard would be meaningless, because everyone could have exactly identical points totals because they'd all be doing the same thing. The meaning of the leaderboard comes from having to strategize.

3) I've got four characters, one of each class, and I like to think of them as a team.

In theory having a team is a great idea. I like teamwork. I wish there were more of it in Twilight, and eventually I'll try to address that through clans and such. However, Twilight is essentially a one-player game, and for all the reasons listed above, combining funds from multiple accounts gives you an unfair advantage. Am I going to delete an account for sending an occasional buff toward one of the others? Probably not, but I'll tell you to knock it off if I see it. On the other hand, if you're passing enough money to buy a silver star back and forth, that's clearly taking an advantage that most other players don't have.


4) I only did it because Brays are so valuable. Everyone else will, too. If you don't want multi abusers, you should make it so that everyone can get lots of Brays.

Let's think about that for a minute. First, let's imagine that Brays are plentiful and cheap. They're in the coffee shop for 50 chips apiece. They're also the best caffeine in the game. So, what's going to happen? Everyone will drink a Bray every time, because anything else would be stupid. In other words, I might as well just give everyone an extra 3.5 hours per day and completely trash the caffeine mechanic, because it has ceased to be interesting in any way. The best drink in the game has to be rare to make it interesting, otherwise it destroys an entire mechanic. Maybe you're okay with that, but I'm not.


5) I didn't know.
Uh, it's on the policies page. It's the second rule, so it should be nearly impossible to miss. You agreed to them when you signed up. It says no interaction at all between characters. That's clean, clear, and simple.


Are there any valid reasons for what might look like multi abuse? I think there's possibly one, under the right circumstances:

1) I was doing some spading and tossed some money and items around as part of it.

This, if done right, is potentially okay. However, fairness is still the important part. If your spading absolutely requires resources that one character doesn't have, or requires the interaction of characters, that's okay, as long as in the end neither character benefits unfairly. Thus, to do it right, if you send money or items to a character, you should send the same amount back immediately when you're done. Ideally you'd even include a note to yourself saying "for spading purposes" and "returning" so that I can see what's going on. (Note that the note or lack of note doesn't break the deal -- sending chips and not sending it back is an issue whether or not there's a note.)


Last edited by Ryme on Wed Jan 30, 2008 3:25 pm, edited 2 times in total.

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PostPosted: Wed Jan 30, 2008 12:12 pm 
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I was hoping this would come up soon, in discussion before it got out of hand. As seen in many games where progress matters, multi abuse is the most basic and unfair way of cheating. After seeing its effect on KOL I think multi abusers are up there with filthy exploiters in terms of harm to the game.

A few points.
1) Its Bad because in a game that has limited play resources (turns/time), a multi allows you to bypass that and get a huge advantage over everyone. Granted, in this game theres not many leader boards, or a mall, or PVP yet so its effects are fairly well isolated but when those things do come out a multi abused will allow people to control the market, possibly rule everything in PVP (depending on its structure) and stay on the leaderboards continuously.

2) Is it a big deal, really, if someone has 10000000 chips from multi farming vs 100000 chips for a newbie? I think that even if there was no direct competition in the game just the sheer *ZOMG I can never get that many chips/items/ITOM/ect* is discouraging to new players. I know one reason I get discouraged in some games is that rampant multi abuse makes it seem pointless. Why try to get ahead the 'right' way if someone just cheats and has tons more in-game power than you ever will. Even just seeing simple numbers on a leaderboard could instill a sense of 'why bother' if abusers are the only ones able to get onto the boards. So yes, just from a psychological point of view, multi abuse takes fun away from the game which makes it pointless.

3) Multi abuse is something that can be unintentional, especially for new players, and only concerted abuse should be punished without warning. If someone has ICanFarm1 - 1000 accounts , they should just be shut down and all chips and droping items should be removed. THings like IOTMs or rares though I think should be handled like the recent exploiters were handled in KOL, auctioned off to the community in some fashion.


I also think that a clear set of rules are needed for multi abuse so that everyone is clear on what it is. I understand the need to keep it vague so that you can handle new/weird situations you didn't anticipate but a few examples of what clearly is, and clearly isn't abuse would be helpful.

Sorry if there are a lot of KOL references here but really this game is similar in structure and I think that its better to get things like this sorted out sooner rather than later.


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PostPosted: Wed Jan 30, 2008 3:28 pm 
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Updated with actual information.

Quote:
I also think that a clear set of rules are needed for multi abuse so that everyone is clear on what it is. I understand the need to keep it vague so that you can handle new/weird situations you didn't anticipate but a few examples of what clearly is, and clearly isn't abuse would be helpful.


There's a VERY clear rule in Twilight. No interaction between characters that you own. Maybe it's harsh, but it's simply not necessary. And if you argue it *is* necessary, then that clearly means you're getting an advantage from it that you shouldn't, which means it's abusive. KoL keeps it vague because they like it that way. I'm saying flat-out no interaction between yourself and yourself. That can't possibly be confusing.


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PostPosted: Wed Jan 30, 2008 3:36 pm 
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Updated with actual information.

Quote:
I also think that a clear set of rules are needed for multi abuse so that everyone is clear on what it is. I understand the need to keep it vague so that you can handle new/weird situations you didn't anticipate but a few examples of what clearly is, and clearly isn't abuse would be helpful.


There's a VERY clear rule in Twilight. No interaction between characters that you own. Maybe it's harsh, but it's simply not necessary. And if you argue it *is* necessary, then that clearly means you're getting an advantage from it that you shouldn't, which means it's abusive. KoL keeps it vague because they like it that way. I'm saying flat-out no interaction between yourself and yourself. That can't possibly be confusing.

Quote:
Multi abuse is something that can be unintentional, especially for new players, and only concerted abuse should be punished without warning.


I agree. Thus far the only players who have been punished have been around for weeks or months, have at minimum four or five multis, and have been passing around more than 100k chips. We're not talking small-time abusers, here. A few players who were passing around smaller amounts were reminded of the rule and asked to stop.


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PostPosted: Wed Jan 30, 2008 4:18 pm 
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Just think "multi-abusing" is like drugs.

Once you tried you dont want to stop. But it does you bad in the process.

Thats why i only got 1 multi, and almost never use it.


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PostPosted: Wed Jan 30, 2008 4:21 pm 
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Multi abuse is like snowflakes, it's never the same.

Wait, no.

Multi abuse is like a box of chocolates- you never know wh-

No, that's not it either. Eh, forget I ever said anything.

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PostPosted: Thu Jan 31, 2008 9:14 am 
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I multi-abused the hell out of KoL, but I voewd not to do so again.

I made a multi for Psion, but didn't like it that much, so he is now neglected. Aw, poor fella.

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PostPosted: Thu Jan 31, 2008 10:57 am 
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perhaps i am dumb (or i didn't read the policies, cough), but i had no idea about this...

*shame* :oops:

i think i want to delete my multis altogether.

wait, CAN one delete accounts?
or do i just leave them inactive?


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PostPosted: Thu Jan 31, 2008 11:09 am 
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Currently, you can't delete accounts, and probably never will be able to.

But why delete them? There is certainly no problem with playing more than one account as long as you don't let them interact.

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PostPosted: Thu Jan 31, 2008 11:28 am 
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I don't want players to be able to delete accounts, for two reasons:

1) Someone will inevitably delete one they didn't want to, and I don't want to spend the time cleaning it up

2) It would allow password-guessers and other hackers to not only steal all your stuff, but also destroy your account if they get in. That's just bad.

If you don't want to keep the account, just change the password to something random, and you'll never be able to log in.

But it's also perfectly fine to have multis just to mess around on, or try different classes, or explore different hobbies. Just don't exchange items or chips, and it's fine.


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PostPosted: Thu Jan 31, 2008 6:22 pm 
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I only ever made one multi and when I tried to log in the other day, d'oh! it seems it's been so long I've forgotten the password. Oh well, it was a stupid name anyway


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