Creative player ideas for in-game items, zones, etc.
Moderator: Moderators
As of now, the Naturalist skill of 'Tame Animal' seems to be useless. It gives you less exp, and no item drops. What if, however, instead of a lesser animal to call and a greater animal to call as has already been suggested, you were only able to call on animal types you have managed to tame? Reptile, mammal, fish etc? It might give the tame skill a reason for existing. Unless it actually has a use later on in game content, and I just haven't gotten that far which is quite possible.
When I found it useful was when fighting enemies that were too strong to beat, but still get almost as much xp as actually beating them. I know that's not something that one would use at higher levels, but I was able to finish the quest in the ocean a bit easier and use the desert to level in on all the huge bugs at lower levels.
<==
Well, I've got a hat!
Well, I've got a hat!
- TheK3vin
- Posts: 517
- Joined: Fri Nov 02, 2007 7:54 pm
- Location: Where I could swear I left the universe last...
- Contact:
That's pretty funny. It would have to be a seperate sidequest (side-quest?) chain though, like all of the epic weapon quests in KoL.
Last edited by TheK3vin on Sat Nov 10, 2007 9:43 pm, edited 1 time in total.
- TheK3vin
- Posts: 517
- Joined: Fri Nov 02, 2007 7:54 pm
- Location: Where I could swear I left the universe last...
- Contact:
And every so often she screws up big time, so much so that you'll want to get rid of her, but the longer you wait the stronger she is when you fight her. So some people might want to just get rid of her right away, fight her early, and play through the game without a sidekick. It could be balanced such that either way would present advantages, either having someone helpful who sometimes screws up or having nothing at all.
- MagiNinjA
- Posts: 1466
- Joined: Thu Sep 06, 2007 10:56 pm
- Location: Berkeley when at school, San Diego when at home
- Contact:
Awesome ideas shok.
Perhaps other classes like Naturalists could create "animals in a bottle" or like one of those pill things that expand into huge ass sponge animals when you stick them in water for a while. Or maybe an Elementalist can make "fire in a bottle". Essentially an elemental grenade. The psion. Hm. Shiny aura in a can! >.>
As for guild support...what's your stand on that, Ryme?
Perhaps other classes like Naturalists could create "animals in a bottle" or like one of those pill things that expand into huge ass sponge animals when you stick them in water for a while. Or maybe an Elementalist can make "fire in a bottle". Essentially an elemental grenade. The psion. Hm. Shiny aura in a can! >.>
As for guild support...what's your stand on that, Ryme?
- TheK3vin
- Posts: 517
- Joined: Fri Nov 02, 2007 7:54 pm
- Location: Where I could swear I left the universe last...
- Contact:
One thing that needs to be considered before jumping to any conclusions about how cool it would be for a gadgeteer to make items he could sell is the money making potential of each class. For instance, right now I believe Psions are the worse, as they have one buff and no other class-specific ways to make money. Not to mention the fact that Wind Warrior isn't exactly a neccesary spell for anyone. Those are great ideas content-wise, but balance-wise it might be a good idea to work on the Psion first.
This could just be me being selfish though
This could just be me being selfish though
- TheK3vin
- Posts: 517
- Joined: Fri Nov 02, 2007 7:54 pm
- Location: Where I could swear I left the universe last...
- Contact:
I know that, MN* (why do I keep saying MJ?), but I'm saying something that could perhaps have leaderboards, something that you progress in. For instance, if the monsters in The Fiendish Pit got harder as you killed more, and it recorded how many you killed. Something to show off and compete with.
Though it'd obviously be much more in-depth and complicated than that.
Though it'd obviously be much more in-depth and complicated than that.
Last edited by TheK3vin on Fri Nov 16, 2007 3:59 pm, edited 1 time in total.
- TheK3vin
- Posts: 517
- Joined: Fri Nov 02, 2007 7:54 pm
- Location: Where I could swear I left the universe last...
- Contact:
Well, here's what Jick said once a while back. He likes it when people just say "Hey it'd be funny if ____." This is because if you go into great detail about every drop for every monster in a zone you made up, odds are it won't work with the rest of the game or won't be balanced or whatever. If you provide a specific idea, lets use something already implemented for instance and say "What if there were a zone where everything scales and there were random names for the monsters?" That's different than writing 5 paragraphs about what each one would drop, exactly how much exp. they would give you, and why what items they gave you did what. I'm not saying you should say "Hey there should be some zone with ice cream." I'm saying that you may be wasting your time by writing for half an hour about something you want to see in the game, because odds are if Ryme even reads the whole thing, he may not like the idea or only like a few things in it. The idea has to come first. Specifics can be developed by either the player or Ryme as the idea comes to fruition.
Oh and by the way, which assassins are you talking about? Guild Wars perhap? Or is that just a random example?
Oh and by the way, which assassins are you talking about? Guild Wars perhap? Or is that just a random example?
Who is online
Users browsing this forum: No registered users and 8 guests