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PostPosted: Tue Aug 17, 2010 7:12 pm 
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Carygon Nijax wrote:
I don't know if anyone posted an idea like this -since I haven't been around- and maybe because it's not "new & shiny" you won't pay much attention to it.. but While I was watching the World Cup (yeah, the one with 32 countries playing soccer) I came up with this:

Vuvudzella

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A monster born from a normal horn, a normal dinosaur and the pasion of a southafrican scientist who wandered how could he annoy the entire world?...
Apparently he found the answer.

The mosnster does sonic damage and it can stun you for one (or two) turns!...

C'mon, be nice :P


We suggest changing the spelling to "Vuvuzilla" - I guess we can change it back for a Spanish version? :P
And, it can drop a "Vuvuzilla horn" - a talisman that causes scaling sonic damage and increased foe level, as well as....the following if the opponent deals sonic damage:

"That last attack by your foe just created a ruckus too many decibels high for anyone to tolerate. Some police officers pass by and issue a fine, which you duly pay.

You lose X chips."

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PostPosted: Mon Aug 23, 2010 9:45 am 
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I think it could be interesting if there was some kind of potion based off the feather fluid that allows for 30-60 minutes of flying. Get to make Icarus references...

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PostPosted: Sat Sep 04, 2010 12:53 pm 
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Smarty Pants + Groucho glasses = Smart Aleck (sidekick)
Gives: +computer interaction

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PostPosted: Sat Sep 04, 2010 7:41 pm 
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zillow wrote:
Smarty Pants + Groucho glasses = Smart Aleck (sidekick)
Gives: +computer interaction

Problem is, we already have Short Round... er... I mean... Smart-Aleck Kid

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PostPosted: Mon Sep 13, 2010 8:51 pm 
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Nice vuvudzella drawing,CN.

Here's an idea for a new outfit:
Fly Fedora
Sadida brand sneakers (without laces, of course)
Phat gold chain
Gold-plated microphone

Effect from wearing one item from the outfit: Risin' (+XP per combat)
Effect from wearing two items from the outfit: Surprisin' (+initiative)
Effect from wearing three items from the outfit: Often Hypnotizin' (occasionally block enemy attacks)
Effect from wearing four items from the outfit: Always tell the truth and never slip no lies in (Um, I don't know, maybe +effects from alignment-based choices?)

Based on:
http://www.youtube.com/watch?v=GND7sPNwWko

EDIT: Corrected the initials in the first line.

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Last edited by Sanjuro on Tue Sep 14, 2010 7:00 pm, edited 1 time in total.

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PostPosted: Tue Sep 14, 2010 12:40 am 
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Hmm ok lemme take a shot at some ideas here

1] An unlockable mid-level zone that parodies Willy Wonkas chocolate factory and has alot of sugar drops.Ive noticed that there isnt alot of reliable access to sugar at lower levels beyond gumballs and this might be a way to fill the gaps until Rooftops/Castle Hundenswein

2] How about a Rocketeer style helmet that gets extra effects while wearing the jetpack in addition to looking absolutely awesome?

3] A patriotic themed shield granting both protection and reflexes based bonus damage from throwing it with alot of physics defying ricochets

4] ANYTHING granting the ability to monologue heroically and give 30+ second long speeches in the time it takes to jump once


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PostPosted: Mon Sep 20, 2010 7:06 pm 
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How about a red-and-black Thriller jacket, that you can change into a (much cooler-looking) black-and-red Thriller jacket? I really wanted one when I was a kid, either the red one or the black one.

If you don't know what I'm talking about, type "Thriller" and "jacket" into Google.

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PostPosted: Tue Sep 21, 2010 5:46 am 
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"Emergency Time"

For those days when you just HAVE to do one more thing.

You reach your bedtime, already had all the coffee and sugar you can, and you are 15 minutes from finishing a run. This should be limited to once per day, maybe even once per run. Availability should be limited as well.


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PostPosted: Tue Sep 21, 2010 6:29 am 
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Muhandes wrote:
"Emergency Time"


This was actually part of the original plan, 4 years ago. You could give up an hour tomorrow to have an extra half hour today. Always seemed too complicated to explain/present as an option to the player.


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PostPosted: Tue Sep 21, 2010 10:59 am 
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Sounds difficult to pull of from a coding stand-point (and keep track of it).

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PostPosted: Tue Sep 21, 2010 2:16 pm 
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Ryme wrote:
Muhandes wrote:
"Emergency Time"


This was actually part of the original plan, 4 years ago. You could give up an hour tomorrow to have an extra half hour today. Always seemed too complicated to explain/present as an option to the player.


"You call in late for work, and your boss makes you work overtime." Next day starts one hour later than usual.

How's that hard to explain?


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PostPosted: Wed Sep 22, 2010 7:09 am 
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I actually envisioned it as an item. Some kind of pill that will give you an extra 15 mins of wake up time, but at the cost of sleeping over 30 minutes. That would also be a simple way to limit availability.


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PostPosted: Wed Sep 22, 2010 7:43 am 
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From a coding standpoint it seems like it could be rather easy to do, probably just a double flag (when you enable emergency time it triggers 1 flag that causes your next day to start 60 minutes later, and triggers the second flag so it is a one time occurrence, i.e. false false is normal unused, true false is when you use it and it adds 60 minutes, and true true is normal used). From an explanation standpoint I think it would be a good idea to mention the whole job thing, and showing up late generally means leaving late. Id prefer it as an option from the hideout or rest page than an item, because if it was a limited item you would get farmers who sell it in the AH. Even if you make it a one per run item, then you would have to make it untradeable, but then I could just do 3 runs without using it and use 4 in one run. There are ways to combat that too, but if Ryme wants it to be 1 per run the easiest way is to make is a setting in the hideout IMO.

tl;dr Love the idea.

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PostPosted: Fri Sep 24, 2010 10:31 pm 
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When you fight Mister Uh-Uh, he could attack you with radioactive gunk, but you wipe it off with a towel. How about changing the text so that you absorb the radiation with a handful of leaves instead? It worked for Snake-Eyes in the old G.I. Joe cartoon. :D

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PostPosted: Fri Sep 24, 2010 11:47 pm 
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Never underestimate the importance of a towel...


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PostPosted: Sat Sep 25, 2010 7:30 am 
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Sanjuro wrote:
When you fight Mister Uh-Uh, he could attack you with radioactive gunk, but you wipe it off with a towel. How about changing the text so that you absorb the radiation with a handful of leaves instead? It worked for Snake-Eyes in the old G.I. Joe cartoon. :D


Well, the current line is already a joke describing a scene from a more classic cinema moment. I'm not sure how Mr. Bond would feel being replaced by G.I. Joe.


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PostPosted: Fri Oct 01, 2010 11:36 am 
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After reading about a certain war hero from Finland, this idea popped into my head...

Item name: The Hayha Rifle

It'd be a gun, of course. It's based off of a real-life hero named Simo Hayha, a man from Finland. I'd write all about him but there are several articles that beat me to it.

the Wikipedia article
the Cracked passage

Seeing as how he camped out in temperatures of -20 to -40 degrees Celsius, I'm thinking the gun should give ice resistance and extra ice damage. Maybe some accuracy?

Other than that, the gun's benefits would be up to people who know how to balance items (see: not me). I just think this guy's really cool.


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PostPosted: Fri Oct 01, 2010 7:57 pm 
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Dyynamo wrote:
Item name: The Hayha Rifle
Yeah, Hayha was a Grade A Badass. It's certainly worth keeping in mind.

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PostPosted: Sat Oct 02, 2010 3:56 pm 
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Sanjuro wrote:
1. Some Talismans based on that famous heroic team...
-a. Lion Eyes: These glowing cat's eye contact lenses are sure to lionize you and give you Sight Beyond Sight. But for some reason, they make your sidekick really whiney and annoying. Let everybody see them. 'Cause, honey, you can't hide those Lion Eyes.
-b. Cheetah Leotard: This is a one-piece form-fitting leotard that you can wear underneath your regular clothes. And I do suggest you wear some clothes over it. They'll afford you greater freedom of movement, and you'll feel a lot more graceful. However, you'll find less loot. Why? Because cheetahs never prosper!
-c. Panther Ears
-d. Tiger Stripes

No love for the Thundercats?
How about Oculum Felis + Sword of Thundarr = Eye of Thundara
or Fish Whiskas + Fall's Staff = Cheetah Staff

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PostPosted: Sun Oct 03, 2010 8:28 am 
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While playing around with/assembling some new items, I had an idea - what if we could disassemble and unweld stuff without using special items, but at a cost?

Say 2.5 minutes to unweld and 1.25 to disassemble - people would still prefer to use the special items(and perhaps some things could not be taken apart in this way).

The time(or perhaps PP?)cost could also be tied to one of the Gadgeteer Skills - they are supposed to be masters of taking things apart, after all. Improved Tinkering sounds like a good fit - the more points you have in the skill, the less time/PP spent.

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PostPosted: Sat Oct 09, 2010 1:35 am 
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Quote:
SQUID implant

Some people are far too obsessed with technology and will go to extreme lengths to become one with any high tech doo-dad that comes along. This is a prime example of the obsession, as well as the latest entry in the realm of mysticism melding with technology. The biggest risk of something like this is realizing that your life has turned into some creepy body-horror style movie made by some Canadian.

Talisman
Item cannot be auto-sold

Allows the use of SQUID discs.
Improved computer interaction.
+1 XP per combat
Take 5 psychic damage per round of combat

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PostPosted: Wed Oct 13, 2010 1:50 am 
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Quote:
The LazAvva Espresso Machine

(description)

Requires Coffee Snob badge to install in hideout

Makes Coffee


Like the recyclonizer, during adventures, foes can drop various coffee bean types, milk, cream, sugar, water and other coffee related ingredients. Similar to assembling, you could make different types of coffee. Each could have different benefits, some could have a good turn yield, others could give bonus stats, xp or effects.

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PostPosted: Wed Oct 13, 2010 9:00 am 
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I like both Cristiona's and Strlikecrazy's ideas. Pretty cool.

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PostPosted: Wed Oct 13, 2010 9:48 am 
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Corrupt Shadow wrote:
I like both Cristiona's and Strlikecrazy's ideas. Pretty cool.


Thanks. I like Cristiona's alot too, very different from any other talisman we have.

Happened to catch The Simpsons, could steal an idea for an awesome idea.

Quote:
The Saxamaphone

Something about this Saxamaphone makes you want to play very badly to the tune of Beethoven's 5th Symphony. "Sax-a-ma-phooone! Sax-a-ma-phoooone!"

Ranged weapon (Sonic Weapon)
Power: 100
Level Required: 9

+10 Sonic Damage
+5% of stunning foe
Chance to 'Burst Eardrums'


Burst Eardrum effect could damage either the foe or you as the attacker. Causes -to hit, -offence and -defence.

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PostPosted: Mon Oct 18, 2010 11:59 am 
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Cristiona wrote:
Some people are far too obsessed with technology and will go to extreme lengths to become one with any high tech doo-dad that comes along. This is a prime example of the obsession, as well as the latest entry in the realm of mysticism melding with technology. The biggest risk of something like this is realizing that your life has turned into some creepy body-horror style movie made by some Canadian.

Talisman
Item cannot be auto-sold

Allows the use of SQUID discs.
Improved computer interaction.
+1 XP per combat
Take 5 psychic damage per round of combat

This actually looks pretty interesting, except that 5 psychic damage is just too much.
Maybe if this is to be implemented, reduce it to 2 or 3?
Also, with the SQUID change...I think it should have a >100% effectiveness . :D

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PostPosted: Mon Oct 18, 2010 12:32 pm 
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Almost all talismans have a penalty. It's up to the player to decide if it's worth it to have the positive effects. That -15% offense on my Bulwark isn't desired, but the rest makes up for it.


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PostPosted: Tue Oct 19, 2010 5:02 am 
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Was not saying it should have no penalty, merely that 5 damage/round this one feels a bit extreme to me.
I see it as much more severe than -15% to a stat, or dodging, especially at lower levels, when fights could take several rounds.
I'm assuming this talisman is meant to be decent at lower levels too, and not designed for high level use.

The +XP and being able to use SQUIDS are nice of course(especially if like I suggested, effectiveness is something like 110%), but I'm not sure they fully make up for the penalty.
There's also computer interaction, but we don't really know what it does so...
Anyway, I think it would be better to have something like 2 points of damage per round and say, a vulnerability to psychic attacks(say, -15% resistance) which would still fit with the item theme.

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PostPosted: Tue Oct 19, 2010 5:44 am 
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Edivad wrote:
There's also computer interaction, but we don't really know what it does so...


It makes the software fire more often.


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PostPosted: Thu Oct 21, 2010 10:21 pm 
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New idea for an ultra-rare:

Captain Freedom's Shield

Ranged Weapon/Melee Weapon
Power: 150 (i thought maybe 200, but that seems a bit high)
Level Required: 7
Item cannot be auto-sold

-10% initiative
+20 Damage Absorption
+20 Offense
+20 Defense

Basically a take on Captain America's Shield. Counts as both Melee and Ranged weapon since it can be thrown, also some characteristics of a shield. I threw the neg to initiative in there since it seems to be a reactive weapon rather than a proactive one.


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PostPosted: Fri Oct 22, 2010 6:34 am 
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This has probably been mentioned at least once, but what about a Saved by the Bell quest for the Bayside Zone? I remember that old show lol. Who knows, maybe we'd get some of Screech's famous spaghetti sauce!


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PostPosted: Sat Oct 23, 2010 1:45 am 
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silver comPutty + Emmett McFlie's hoverboard = Silver Surfer's Surf Board

Come on, you know you want it!

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PostPosted: Sun Oct 24, 2010 6:52 am 
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Cristiona wrote:
silver comPutty + Emmett McFlie's hoverboard = Silver Surfer's Surf Board

Come on, you know you want it!


I mentioned the silver surfboard before flight was released! That's super hero travel at it's most awesome.

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PostPosted: Mon Oct 25, 2010 10:54 am 
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Book of Faces

This is a book of faces. Specifically, the faces of the local repeat offenders. You'd think that after being arrested several times they'd give up, but I guess criminals go by the old saying of "If at first you get caught, try again and again and again"

+% damage to all non quest related combats.
+% item drop

Like my previous suggestions, I leave the actual stats to people who know how to balance the game.


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PostPosted: Mon Oct 25, 2010 11:20 am 
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Quote:
Book of Faces


Allows you to "Friend" villains giving you an higher chance of encountering them. Or better, "Friend" Bosses, so that if you lose to the Troutmaster you have fewer combats before you see him again.

[could also be an olfaction analog]

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PostPosted: Mon Oct 25, 2010 3:11 pm 
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Dyynamo wrote:
Book of Faces

This is a book of faces. Specifically, the faces of the local repeat offenders. You'd think that after being arrested several times they'd give up, but I guess criminals go by the old saying of "If at first you get caught, try again and again and again"


Needs some Rod Stewart references.


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PostPosted: Mon Oct 25, 2010 8:16 pm 
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NardoLoopa wrote:
Quote:
Book of Faces


Allows you to "Friend" villains giving you an higher chance of encountering them. Or better, "Friend" Bosses, so that if you lose to the Troutmaster you have fewer combats before you see him again.

[could also be an olfaction analog]


I was aiming for it to be something similar to Wolley's Index, as I assume that Ryme will eventually make IoTMs that are similar (but not exact) to previous ones sooner or later.


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PostPosted: Tue Oct 26, 2010 4:18 pm 
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Wolley's was already just a Cape with the +8 psychic damage instead of PP regen.


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PostPosted: Wed Oct 27, 2010 12:15 pm 
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I wasn't aware of that. Should have checked...


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PostPosted: Sat Oct 30, 2010 5:18 am 
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Delilah's shears + Leon's Beard = Small Goatee

Effect: Reverses the wearer's reputation.

This small Goatee may not look like much, but it has progressive rock bands named after it, an entire category of TV tropes, and has been the butt of more stupid office jokes than you care to think about. When you wear it, you look a bit like a certain pointy eared devil. A somewhat dubious side effect is now that you are wearing it, everyone around seems to thinks that gooden is baden now.


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PostPosted: Sat Oct 30, 2010 2:37 pm 
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No numbers, no description - I am too new to game to balance them well and writting is not the best thing I am at =P

Broomstick
Range 3
+X(%) spell damage
(+PP/turn)
Would be nice to have some reference to famous witches or Quidditch

Broomstick + Propulsion system = Brocket
Range 5
Fly - with Passable Pilot
+X(%) spell damage
(+PP/turn)

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