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 Post subject: The Twilight Heroes Wiki
PostPosted: Mon Apr 30, 2007 8:06 am 
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Here's hoping this is the last wiki. Honest.
http://th.blandsauce.com/wiki/index.php5?title=Main_Page



PLEASE do not post wiki links in newbie chat



Some time before the "Big Fiasco" it was discussed about the TH Wiki and it was said that the time is premature and continual content changes would render such a project futile.

Nevetherless, I took the initiative the set up a simple wiki, that anyone can see and edit. I also took the initiative to upload images from the game, keeping intact both them and their names.

The zones and their relative links are set up. I'll try to add a bit every day and feel free to add content yourselves.


The (old wiki(s)!) are at:

http://twilightheroes.scribblewiki.com/Main_Page
http://twilightheroes.byethost13.com/index.php/Main_Page
http://twilightheroes.bluwiki.com/go/Main


But they aren't being updated, so quit using 'em.

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PostPosted: Mon Apr 30, 2007 8:14 am 
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Ah, you posted the link right after I asked. So ignore me. Cool!


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PostPosted: Wed May 02, 2007 5:44 am 
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Cheers! I have been working methodicaly every day for the TH Wiki and sincerely, it is not an easy task for a single person to do it alone. In this post, I report about what I have done already (pretty few things relative to the whole, yet pretty much relative to the time being) and I indicate what contributions would be needed.

If you want to contribute, wether a bit or fullheartily, just choose a task from those pointed below and do whatever you can about it, even if it is a fraction of the task. It would be nice, in case you do any contribution to the wiki, to PM me so as to update the list.

Wiki Progress

-All zones have been added
-All somerset square adventures* and quests have been added
-All shops and services except the gambling have been added

-No enemies data
-No items data
-No adventures data*

*They have been added only as references, not the specifics of each adventure.

Writing Contributions

-Deciding a format for describing enemies/items
-Uploading enemies/items images
-Adding enemies
-Adding items
-Adding adventure specifics
-Writing an article about 'the basics' of the game
-Writing an article about the auction house and how it works.
-Writing four articles, one for each class and each abilities.

Spading Contributions

-about the specifics of how the level affects dodge and attack
-about the enemies level and how this relates to the player's level
-the exact (if any) equation that gives the experience needed for a given level.
-Drop rates for items related to enemies.
-Chips ranges for adventures/enemies
-Exact effects of abilities
-about haw damage dealt/received is calculated.

When spading, pay attention on what bonuses your abilities and items give.

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PostPosted: Wed May 02, 2007 4:45 pm 
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Can you post an example zone, so I can follow the format?


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PostPosted: Wed May 02, 2007 6:50 pm 
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Alright, let's get to the specifics of templates:

"Zones" are called the generic places that contain a series of "Areas". So, the Somerset Square is a zone, while the Cannonball Tavern is an Area.

I have already added all the zones, so this is not a problem. I have also added most of the adventures of Somerset Square's Areas (I must have missed something, it cannot be..:P). Also, I have added the links for all the Areas of the game. Currently, most of the non patrolling areas have been done, except the gambling areas.

So, in short, what needs to be done is the encounters in the patrolling areas (except the somerset square) using the following format. In case you have nver before edited a wiki page, copy/paste this to an empty page and see what happens..;) (all wikis have the same format)

Note: the words in green are variables. So, for example, in Cannonball tavern, instead of "enemy #1", it is written "drunken brawler".

Wherever there are no Non-ombats, this entry is entirely ommited.

The most prominent problem are areas that are heavily quest related and display different quests and many one time adventures. Look at the code at the Cannonball Tavern for an example on how these should be handled.

Format for Area wrote:
Area
Back to [[zone]]

== Combat adventures ==

[[enemy #1]]<br>
[[enemy #2]]<br>
[[enemy #3]]<br>
...
[[enemy #n]]<br>

== Non-Combat adventures ==

[[non-combat #1]]<br>
[[non-combat #2]]<br>
[[non-combat #3]]<br>
...
[[non-combat #n]]<br>


After some thought, I believe that at this phase, it is useless to spade specific enemies' statistics. So, the format for enemies will be:

Format for Enemy wrote:
Enemy
Back to [[Enemies]]<br>
Back to [[Area where this enemy is encountered]]<br>

Text at the start of combat.

Combat text #1<br>
Combat text #2<br>
Combat text #3<br>
...
Combat text #n

Chips: minimum - maximum

== Items Dropped ==
[[Item #1]]<br>
[[Item #2]]<br>
[[Item #3]]<br>
...
[[Item #n]]


Now, this might be confusing, especialy if you have never written in HTML, so I put some notes below:

Whatever is put within [[ ]] will be a link to a page with the title of the thing within them. So, this -> [[Somerset Square]] will create a link that if clicked, will bring the user to the page named "Somerset Square". In short, if in edit mode, you write this...

[[Somerset Square]]

Then in view mode, will appear this...

Someset Square

Whatever is put in == == will be in large bold letters, and it is usualy used for titles. For example, if in edit mode you write this...

== Combat Adventures ==

Then in view modes will appear this (line included)...

Combat Adventures
-------------------------------------------------------------------------------------

Also, I have ommited the image entries from the formats, because many are missing and I think we can do them at once when more are available.

If you are confused or unsure, please let me know, I'll be happy to explain in more detail. And thanks for your interest!

Edit 1: In case you haven't figured out yet, to edit a page you just have to click the edit button in the top right corner of each page. The most easy way to create a page, is to create a link to that page, and click on it. This will immediately create the page if it does not already exist, and put you in edit mode.

Edit 2: I consider the Cannonball Tavern to be the most representative area because it has combats, non-combats, one time adventures and it is quest related. If you wish to see an effective example, go to edit mode at the page of Canonball Tavern.

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Last edited by Devant on Thu May 03, 2007 4:36 am, edited 1 time in total.

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PostPosted: Thu May 03, 2007 3:06 am 
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Your spelling leaves much to be desired.

On the other hand, I have a near-complete list of items by ID, a partially complete list of drops from enemies, and a complete list of rares along with their item IDs (no descriptions or effects though).

It's a notepad file and I don't have the time to add it in manually. Anybody want to take up the challenge?

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PostPosted: Thu May 03, 2007 4:36 am 
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IcyFreak, remember, for me, English is my third language... I learnt English strictly through programming and playing pc games with the help of a grammar book and a vocabulary...

I would be glad to add the list myself. Please send it to

devant86@hotmail.com

I check this mail daily, so it will be added soon after I get it.

Also, in case somebody got confused by the "Format of Enemy", I just noticed I had a couple of surplous tags... It is fixed now.

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PostPosted: Sun May 06, 2007 12:31 pm 
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Can anyone who knows some recipes for welding/assembling post them on the wiki?


Oh, and Ross, spoiler tags would be useful....


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PostPosted: Mon May 07, 2007 4:47 am 
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I have some of the recipes but I'll write them up on the wiki after finishing catalogizing everything...

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PostPosted: Mon May 14, 2007 7:12 pm 
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Oh. I started doing a few enemies at the neighborhood, before realizing that you had posted a format to follow. :oops:


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PostPosted: Tue May 15, 2007 12:54 am 
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I've seen them neo, fine work! ;) It won't be dificult to change those two pages a bit to fit the template... (you even uploaded the image... lovely! ;))

EDIT: Ops, I noticed that chips dropped are missing... don't worry about putting an incorrect value there, as the spading progresses, those numbers will be updated...;)

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PostPosted: Tue May 15, 2007 2:14 am 
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Bah. I didn't take note of chips or exp for any areas. Should I start?

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PostPosted: Tue May 15, 2007 3:13 am 
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Well, in case you have completed the list of item drops then let me upload it. You could then procceed with the meat/exp drops. The reason for this is that it makes it easier for everyone to make the specific item's page.

I, for my part, have just completed the bard quest and will upload the detalis this night, and I'll proceed with making the pages for the enemies in the downtown.

Neocamp, in case you finish with somerset, you can go to the University..;)

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PostPosted: Tue May 15, 2007 12:28 pm 
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How hard would it be to write a script to go through all the items in my inventory and then format them onto the wiki?


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PostPosted: Tue May 15, 2007 2:30 pm 
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Eheh!

If you have any idea about programming, take a look at what I did here... It is a "sad" story..:D

http://www.twilightheroes.com/forums/viewtopic.php?t=10&start=15

Theoriticaly, it can be done. But a web developer is needed. My field of specialization has mostly to do with industrial applications and automations, so I am a bit away from the concept..:P In short, I personaly, don't know how to do it, and sincerely, 200 items that simnply need copy paste, aren't all that much...;) we will do it together after all..;)

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PostPosted: Mon Jul 23, 2007 7:34 am 
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I have started to complete character related things on the wiki. I would appreciate the help from anyone who can help me with writing what skills each class has. I have been a level 12 psion and am currently a lvl 5 gadgeteer.

I also would like to know if merit badges were going to be written on the wiki. Devant did not say anything about it in what she needed and I did not see a place for them.


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PostPosted: Mon Jul 23, 2007 9:27 am 
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Quote:
if merit badges were going to be written on the wiki


For the moment, probably not. There are only 3 generally known badges, and I have discovered a fourth, from the total seven that are implemented.

Quote:
I have started to complete character related things on the wiki.


Excellent! I would appreciate it if you created a nice template for them, but it is ok if you want to send the data to me (devant86@hotmail.com) and I make all the decorative work...

On fairly unrelated news, I have an almost perfect sheet with the game items, courtesy of IcyFreak, that needs to be implemented to the wiki.

Quote:
she


No matter how many years will pass, I'll never get used to this gentle form..>.> (I can see IcyFreak giggling in the corner while pointing at me... :P:P:P)

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PostPosted: Mon Jul 23, 2007 9:38 am 
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I set up a sort of table for the skills of each character. Is that what you mean by template?


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PostPosted: Mon Jul 23, 2007 6:28 pm 
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I set up a sort of table for the skills of each character. Is that what you mean by template?


Yep, perfect! I suppose you will add an entry for the skill description and for the skill effect. Also, what do you mean by cost? The skills are not bought KoL-like, but gained through leveling for free. (instead, you have to buy the level). Of course, the mana cost is needed. Also aso, the skill type should be noted: Combat, Noncombat, Passive, Both, Buff.

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PostPosted: Mon Jul 23, 2007 7:14 pm 
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Yeah by cost I meant how much mana does it cost. I guess I should have made that more clear.

I will update that skill type thing also.

Finally how many levels until you stop getting skills. I have only gone up to level 12 so is that how high they go.


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PostPosted: Mon Jul 23, 2007 9:32 pm 
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15, I think... I don't remember... it was so long ago :p

Also, I have all the Gadgeteer skills, so if you want, I can copy the info over. Also, also, there are two non-class skills that you can currently aquire: Heroic Efficiency (I think that's its name) and Passable Pilot.


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PostPosted: Tue Jul 24, 2007 5:25 am 
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I hope you also noted down the 'non-available' skills. Yeah, it must be 15, but if I remember well, above 12 they are all unavailable. As a side note, who will start an Elementalist and a Naturalist to enlist the skills?

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PostPosted: Tue Jul 24, 2007 9:10 am 
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yeah I have both the non class skills but I was unsure of where to put them. Any ideas on where they would look good?

Also if Cristiona is a high enough gadgeteer to fill in all the rest of the skills than I will become an elementalist and I will get my friend to become a naturalist. We are both low levels so its no loss


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PostPosted: Tue Jul 24, 2007 2:18 pm 
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Quote:
Any ideas on where they would look good?


My divination skills, through my digital crystal ball, tell me that these two will not be the last skills to have no class, so a acategory all by itself, would be apropriate. Of course, the way to get them should be noted.

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PostPosted: Tue Jul 24, 2007 2:46 pm 
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So I added non class skills, but I cant remember how I got them. Does someone remember how they got them and write it in. Thank you


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PostPosted: Wed Jul 25, 2007 1:18 am 
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The first one is gained through a book you gain during the campus quest and the other, through repeatedly playing in the arcade, but I have no data to formalize an answer. It has been a long time ago..

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PostPosted: Wed Jul 25, 2007 3:02 am 
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The first one's a quest reward - you receive it as a message (click "messages" on the top pane) from the formerly gender-confused Susan, after you complete the quest. It's called Heroic Efficiency.

The second non-class skill, Passable Pilot, is received after you play the flying game in the arcade 5 times (you receive the skill in addition to Tier 1 and the reward drink).

Devant wrote:
(I can see IcyFreak giggling in the corner while pointing at me...)

I don't actually giggle. Laughing evilly would be more my style.

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PostPosted: Wed Jul 25, 2007 4:45 am 
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Quote:
I don't actually giggle. Laughing evilly would be more my style.


You really do hate me, don't you? :roll:

EDIT: ok, I made a few tweaks:
-Changed the 'back' link from Main to Character Information in all the entries of the Character Information page.
-Added the Both type to the skill desctiption of the Gadgeterr page to clarify that it refers to combat and noncombat.

I would suggest the following:
-Putting the description of the skill types together, in a single point. (It is generaly a bad idea to have the same information on multiple points).
-Putting the level number at the left of each skill to clarify at what point it is gained (instead of having to count manually each time or get to the specific skill descrption.)
-It would be nice, as an optional design, to put the skill tables to the same page with the character description (Kolwiki like).

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PostPosted: Wed Jul 25, 2007 8:52 am 
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Yeah I originally thought we would link more info off that page but now I see that we wont be adding that much. So I'll get to that.

Thanks for fixing my errors Devant and thank you too Icefreak for that skill info


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PostPosted: Wed Jul 25, 2007 8:56 am 
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Another thing where would you suggest I put them. My idea was that we could put all the skills on one page and have that info at the top. Then we could just sort them by character class and level.

You have to realize that I have infinite time on my hands because college is out and doesn't start again until September something. Feel free to give me any jobs thay you're to busy to do.


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PostPosted: Wed Jul 25, 2007 1:05 pm 
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sportyspaz wrote:
Another thing where would you suggest I put them. My idea was that we could put all the skills on one page and have that info at the top. Then we could just sort them by character class and level.


Hmm... I too thought of putting all skills together, but I fear it would be too much to put in a single page.. So, I think the best model (open to any disputes :P) is putting class info together with skills, one page for each character, and providing a link above each skill table linking to the skill types information.

sportyspaz wrote:
You have to realize that I have infinite time on my hands because college is out and doesn't start again until September something. Feel free to give me any jobs thay you're to busy to do.


Ok, you asked for it :D. In the "items by ID" page, all items up to 27, have been enumerated. The rest, up to 150, are lacking tags. I am sure if you get to the page, you will see what is missing. Considering I hardly manage to find time to answer to the forums, play a few turns and check the wiki, it would be perfect if you could manage this task ;).

Also, in the 'email from IcyFreak', you can find the rest of the list, that goes up to 241. There is a serious problem here: we get to find the OLD item ID either from the 'equip' or from the 'use' link. For items that get introduced now, and are not equipment or usable items, there is not a way to discern their old item id.

So, I need some good thought on this, on how to handle it. We can either do away with the old ids, find a way to see the ids, list the items only with their new id with the possibility Ross resetting them, or forget totaly about ids.

Of course, if anyone thought of a way to still see the ids, I would like to hear it. I found nought for as much as I searched.

I myself, have roughly 95% of all the game items, so theoriticaly, I could get most of the new IDs. What keeps me for doing it is the fact that there is no guarantee that these values will not be resetted, and believe me, getting one by one all the IDs takes a lot of time..:P On the other hand, I have made a program that clears html tags from a page, leaving only the text... this could help softenning the task...

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PostPosted: Wed Jul 25, 2007 4:37 pm 
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Ok so I did up to 149 now do you want me to continue with everything else on IcyFreak's e-mail?

Also, im sorry I dont have any ideas on this dilemna with the ideas. I dont see why Ryme would change the item ids. Would it be just to be mean and to make sure we cant see all the items in the database.


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PostPosted: Thu Jul 26, 2007 3:45 am 
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Ok so I did up to 149 now do you want me to continue with everything else on IcyFreak's e-mail?


Ehm.. Is it a problem of settings in my computer, or trully the numbers in the list are hidden to the left, below number 39? Anyway, if it is just me, that's ok. If it is a general problem, then it would be a good idea to find a solution....

If you manage to find a solution, then yes, do go on with the rest of the the list :). And hey, this was remarkable! ;)

Quote:
I dont see why Ryme would change the item ids. Would it be just to be mean and to make sure we cant see all the items in the database.


It is not about being mean. The whole point with having long and random ids is to prevent peeking in the items database. It is fully pointless to complain if one day Ross decides to resets them, since it will be for the better of the game. I myself had suggested in the past that the item IDs get resetted once a month, ensuring that nobody can mess with new items still unpublished. Actually, all that is required to reset the IDs is thirty seconds during rollover (supposing that all players will be logged out).

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PostPosted: Thu Jul 26, 2007 4:01 am 
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Is there anything else we want you to do...heck yes. You can go update items with their descriptions, use text, and equip level (where applicable). Also, hit and miss messages for the monsters. Then after that I want you to go to the bay, find the rare monster, and document its description, hit and miss messages.

I'll put this in a list for easier reading.
1, all the mundane stuff
2, more of the insanely boring stuff
3, FIX YOUR SPELLING AND GRAMMAR

That's all, I think.

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PostPosted: Thu Jul 26, 2007 9:15 am 
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...That's all, I think.


Wow...

EDIT: Excellent work with the skill panes! As time goes, we will be adding their descriptions relative to the access each one of us has. Hmm... about the items... I can only think of extreme solutions, like putting the items in a table instead of having them loose (that would help later to add more entries to the table, like price etc).

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PostPosted: Fri Jul 27, 2007 4:55 am 
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The variety of items that exist already more or less prevent the existence of a comprehensive table. The most you could probably do is expand the "items by ID" page to include a bit more information.

What's wrong with loose items anyway?

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PostPosted: Fri Jul 27, 2007 5:33 am 
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I am going on a trip with my boyfriend for a week. I will have a comp but Im not sure I will use it very much. Ill try and write as much as I can. Thanks for all the feedback also


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PostPosted: Fri Jul 27, 2007 8:21 pm 
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On both my mac and my dell I dont experience your problem devant. I will try to help with all the item descriptions as soon as possible. I have a problem with that kraken mission. I am willing to try and do it by all means but I think I autosold the equipment I needed for it on accident. There's no way to get it again is there?


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PostPosted: Sat Jul 28, 2007 1:52 am 
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It's, uh, rented equipment. Disappears over rollover. Of course you can't find it. On the bright side, you can rent it again. >.>

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PostPosted: Sat Jul 28, 2007 2:45 am 
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On both my mac and my dell I dont experience your problem devant.


Any possibility to verify this with Internet Exploder? I know all too well how it sucks, but it is the most common browser, wether we want it or not. (The only reason I use it personaly is because it is the only available browser component for visual basic). I tried it on firefox, and the items are displayed perfectty (along with the tables, that in IE, are a bit shrunken).

EDIT:

Quote:
I am going on a trip with my boyfriend for a week.


Good. Because I was ready to repeat an embarassing mistake... :oops:

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