Alright, let's get to the specifics of templates:
"Zones" are called the generic places that contain a series of "Areas". So, the Somerset Square is a zone, while the Cannonball Tavern is an Area.
I have already added all the zones, so this is not a problem. I have also added most of the adventures of Somerset Square's Areas (I must have missed something, it cannot be..

). Also, I have added the links for all the Areas of the game. Currently, most of the non patrolling areas have been done, except the gambling areas.
So, in short, what needs to be done is the encounters in the patrolling areas (except the somerset square) using the following format. In case you have nver before edited a wiki page, copy/paste this to an empty page and see what happens..

(all wikis have the same format)
Note: the words in green are variables. So, for example, in Cannonball tavern, instead of "enemy #1", it is written "drunken brawler".
Wherever there are no Non-ombats, this entry is entirely ommited.
The most prominent problem are areas that are heavily quest related and display different quests and many one time adventures. Look at the code at the Cannonball Tavern for an example on how these should be handled.
Format for Area wrote:
Area
Back to [[zone]]
== Combat adventures ==
[[enemy #1]]<br>
[[enemy #2]]<br>
[[enemy #3]]<br>
...
[[enemy #n]]<br>
== Non-Combat adventures ==
[[non-combat #1]]<br>
[[non-combat #2]]<br>
[[non-combat #3]]<br>
...
[[non-combat #n]]<br>
After some thought, I believe that at this phase, it is useless to spade specific enemies' statistics. So, the format for enemies will be:
Format for Enemy wrote:
Enemy
Back to [[Enemies]]<br>
Back to [[Area where this enemy is encountered]]<br>
Text at the start of combat.
Combat text #1<br>
Combat text #2<br>
Combat text #3<br>
...
Combat text #n
Chips: minimum - maximum
== Items Dropped ==
[[Item #1]]<br>
[[Item #2]]<br>
[[Item #3]]<br>
...
[[Item #n]]
Now, this might be confusing, especialy if you have never written in HTML, so I put some notes below:
Whatever is put within [[ ]] will be a link to a page with the title of the thing within them. So, this -> [[Somerset Square]] will create a link that if clicked, will bring the user to the page named "Somerset Square". In short, if in edit mode, you write this...
[[Somerset Square]]
Then in view mode, will appear this...
Someset SquareWhatever is put in == == will be in large bold letters, and it is usualy used for titles. For example, if in edit mode you write this...
== Combat Adventures ==
Then in view modes will appear this (line included)...
Combat Adventures-------------------------------------------------------------------------------------
Also, I have ommited the image entries from the formats, because many are missing and I think we can do them at once when more are available.
If you are confused or unsure, please let me know, I'll be happy to explain in more detail. And thanks for your interest!
Edit 1: In case you haven't figured out yet, to edit a page you just have to click the edit button in the top right corner of each page. The most easy way to create a page, is to create a link to that page, and click on it. This will immediately create the page if it does not already exist, and put you in edit mode.
Edit 2: I consider the Cannonball Tavern to be the most representative area because it has combats, non-combats, one time adventures and it is quest related. If you wish to see an effective example, go to edit mode at the page of
Canonball Tavern.