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Idle chat for wannabe heroes
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 Post subject: chat channels
PostPosted: Sat Nov 24, 2007 10:33 pm 
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How about a little contest to see who can come up with some nifty names for the new channels norm1 and norm 2 is pretty bland and if there good enogh maybe ryme might adopt them?

what say you heroes of the twilight world?


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PostPosted: Sat Nov 24, 2007 10:34 pm 
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I thought about "normal" and "abnormal" but ruled that out because I believed it invited too much misbehavior.


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PostPosted: Sat Nov 24, 2007 10:38 pm 
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Interesting Ryme :-)

How about:

Norm1 = Twilight Hollows

Norm2 = Twilight Shadows


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PostPosted: Sat Nov 24, 2007 10:46 pm 
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The Lounge and The Other Lounge.


EDIT: And while we're on the subject.... Can we perhaps get a channel with level restrictions? Something like /elite, so experienced players could chat like in /Valhalla.

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PostPosted: Sat Nov 24, 2007 11:11 pm 
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Heroes' Guild Lounge -- Heroes hanging around after/before a hard night's patrolling

The Police Band -- Heroes chatting while patrolling, listening for trouble

*shrug*

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PostPosted: Sun Nov 25, 2007 12:07 am 
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Ugh, an elitist channel already? Man, you're a crazy one K3v. ;)

PvP. When it comes. >.>


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PostPosted: Sun Nov 25, 2007 12:21 am 
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How about a channel for each class? They serve as a built-in division in the game, and I think we can all agree that they'll each have their own concerns over strategies, items, and such. So we could have /portal for Psions, /arbor for Naturalists, et cetera.


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PostPosted: Sun Nov 25, 2007 2:35 am 
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Late night fighting in the chat suggests that the two channels should be named "Heroes sucks" and "Heroes is great". Heroes the TV show. Not Heroes the game in Twilight.


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PostPosted: Sun Nov 25, 2007 3:39 am 
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Heroes is Great is totally Normal 2.

Because less than four people frequent it at once.

^_^


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 Post subject:
PostPosted: Sun Nov 25, 2007 12:42 pm 
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I don't like the idea of two normal chat channels. normal 2 is rarely active. IF there is no real reason such as very different topics than chat shouldn't be divided.


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 Post subject:
PostPosted: Sun Nov 25, 2007 1:02 pm 
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I think we should wait quite a while before adding any new channels. /funandgames is currently inhabited by just me, myself, and I.


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PostPosted: Sun Nov 25, 2007 1:17 pm 
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missingno wrote:
I think we should wait quite a while before adding any new channels. /funandgames is currently inhabited by just me, myself, and I.
I agree, dividing up the conversations is not helping the community. If we could listen to all of them at once if we were so inclined things may be different. But unless I'm here right after rollover, the chat seems quite slow, sometimes downright dead, and I usually choose to hang out in normal 1, since that seems the most active.


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 Post subject:
PostPosted: Sun Nov 25, 2007 1:32 pm 
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Precisely what I've found. Keep trade and games and newbie, because they all of have there place and keep unnecessary things out of normal, but I would hold off on having more than one general conversation channels until the game really gets more popular and chat is getting way to crowded.


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PostPosted: Sun Nov 25, 2007 2:32 pm 
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If we're going to split up channels, we really, really need a way of seeing who's in the channels. A tracking system doesn't seem like it'd be too hard to toss together-- one flag for in/not in chat, and a second flag for what channel(s).

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PostPosted: Sun Nov 25, 2007 10:32 pm 
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The Slumberjack wrote:
If we're going to split up channels, we really, really need a way of seeing who's in the channels. A tracking system doesn't seem like it'd be too hard to toss together-- one flag for in/not in chat, and a second flag for what channel(s).


Not to mention an easier way to switch between them.

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 Post subject:
PostPosted: Mon Nov 26, 2007 7:48 am 
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Going back on the "Elite" sort of channel, it could simply be a channel for levels 15 and up, or something to that effect. Not that we really need an escape from the millions of new players (since there aren't that many yet), but it might be cool to have something to work towards after finishing the quests.


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 Post subject:
PostPosted: Mon Nov 26, 2007 12:42 pm 
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I agree with Clackling, or at least I will once more people start joining and I want to filter out some kinds of discussions. Maybe it's just the powergamer in me, but I like knowing what other people are doing to become more powerful/get the most of of TH, as well as new gameplay strategies and stuff--and I don't particularly like knowing some of the very random (and to me, pointless) stuff that goes on in Normal.


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 Post subject:
PostPosted: Mon Nov 26, 2007 1:49 pm 
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I think that for now, the focus should be on chat functions and not new channels. Some chat commands would be nice at least to switch channels and such. Eventually an elite channel could be nice but it is a bit too early to be an elitest already.


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PostPosted: Mon Nov 26, 2007 9:35 pm 
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Agree. Nobody in the elite channel except for accounts that have hit level 50 :D

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 Post subject:
PostPosted: Wed Nov 28, 2007 8:24 pm 
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Hazard wrote:
I think that for now, the focus should be on chat functions and not new channels. Some chat commands would be nice at least to switch channels and such. Eventually an elite channel could be nice but it is a bit too early to be an elitest already.

Agreed!

Cristiona wrote:
Agree. Nobody in the elite channel except for accounts that have hit level 50 :D

bully elitists! :D


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 Post subject:
PostPosted: Wed Nov 28, 2007 10:31 pm 
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Can you guys wait another 23 levels? Okay, thanks.

>.>


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 Post subject:
PostPosted: Thu Nov 29, 2007 3:14 pm 
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How about:

Normal 1 -- Normal (for regular chat)
Normal 2 -- Casual (for chitchat)


A channel for players at level 50 would be nice. They don't get any recognition for their achievement at this point, do they?


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 Post subject:
PostPosted: Thu Nov 29, 2007 3:17 pm 
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They get a nice "50"displayed as there level in their profile.

Could you clarify the difference between regular chat and chitchat?


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 Post subject:
PostPosted: Thu Nov 29, 2007 5:31 pm 
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Regular chat -- game related.
Chitchat -- the latest news about your canary, league specific things, socializing.


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 Post subject:
PostPosted: Mon Dec 03, 2007 2:35 pm 
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So maybe a normal and an off-topic channel?
that might be kind of nice.


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 Post subject:
PostPosted: Mon Dec 03, 2007 7:42 pm 
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I approve of these ideas. I still wish it was based on IRC though, so I could just use a client and be in multiple rooms.


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PostPosted: Mon Dec 03, 2007 9:31 pm 
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I think the problem with IRC is that it can't be tied into the game. I sort of assume that at some point, Ryme will be putting in chat commands like /whois __ and such, that would then link to that player's profile. As I understand it, this cannot be done in IRC.


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PostPosted: Mon Dec 03, 2007 11:11 pm 
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enterthewumpus wrote:
I think the problem with IRC is that it can't be tied into the game. I sort of assume that at some point, Ryme will be putting in chat commands like /whois __ and such, that would then link to that player's profile. As I understand it, this cannot be done in IRC.


Yeah, I thought of that after I posted it.

We just need /ignore, then.


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PostPosted: Sun Dec 16, 2007 8:08 am 
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am i just in chat at a bad time or is no one in newbie?


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PostPosted: Tue Nov 11, 2008 1:29 pm 
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I almost made a new thread, but I think it'd be better to just use this one. Profess your undying love for chat 2.0 here.

I can't believe how much faster it is. Even on my terrible internet, it's still instantaneous. That, and being able to /L is great, we can finally see some use out of the different channels!

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PostPosted: Tue Nov 11, 2008 1:36 pm 
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First, a million thanks to Olaf for putting this together.

I very much hope this becomes less confusing for newbies who often think nobody's in chat because nobody's in newbie, which is now simply Help (remember, no spoilers there!).

I also hope this will spread out some of the trade/roleplay chatter so only those interested need to hear it.

Also, as an undocumented (until now) feature, when you log in you'll get any /pm's sent to you while you weren't logged in. I'm not officially documenting it yet, because I'm not sure of the constraints--these may get cleaned up at rollover, but I'm not sure.


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PostPosted: Tue Nov 11, 2008 4:22 pm 
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It's awesome!

Now all we need are right-click options (à la KoL), and I'll be happy.

Ryme,
1) Why don't you like "/r" to reply to last sender instead of recipient?
2) We've had enough role playing to merit a RP channel? If so, where was I when all of it was happening? :lol:

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PostPosted: Tue Nov 11, 2008 4:41 pm 
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Corrupt Shadow wrote:
1) Why don't you like "/r" to reply to last sender instead of recipient?
2) We've had enough role playing to merit a RP channel? If so, where was I when all of it was happening? :lol:


Because that can make for embarassing situations. Imagine a big time spade or something trading secrets, and then some silly n00b messages him. Now he just told the secret of life to him. Stuff like that.

2) Yeah. Sort of. It'll grow. I mean, you could really make the same case for trading. Most of it is done during very late nights in the US.

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PostPosted: Tue Nov 11, 2008 4:56 pm 
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Corrupt Shadow wrote:
1) Why don't you like "/r" to reply to last sender instead of recipient?
2) We've had enough role playing to merit a RP channel? If so, where was I when all of it was happening? :lol:


1) Because your last sender can change instantaneously at any moment. Often while you're typing, or about to hit send. It's not even remotely reliable.

2) Doesn't matter how much we've had, really. There's no reason not to have it. Now anyone who wants to play there can, and anyone who doesn't enjoy it can stay away, at no real cost to anyone. And yes, at times, chat has been entirely full of italics. Other times, not so much. Usually while you're sleeping.


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PostPosted: Tue Nov 11, 2008 6:10 pm 
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Ryme wrote:
, at times, chat has been entirely full of italics.


Specially when I'm around :lol:

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 Post subject:
PostPosted: Tue Nov 11, 2008 7:29 pm 
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So. Think we could have it to where, when you're listening to channels, it only puts the tags on the one's you're listening to (not the one you're in)? Usually that's the primary channel because you're more focused on it/you get more messages there, and it's inconvenient to have to read a tag for every single message when you expect most will be from the primary channel. Or atleast can we get the ability to choose if we want the primary channel's messages to be tagged or not?


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PostPosted: Tue Nov 11, 2008 7:44 pm 
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I personally like it with the tags. I might switch around channels alot. I find it more confusing without them, as I've found out in KoL.

Just sayin'.

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PostPosted: Tue Nov 11, 2008 8:59 pm 
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Cross channel /who would be nice. ie: you're in normal, but "/who help" would list players in help.

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PostPosted: Tue Nov 11, 2008 9:04 pm 
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Currently, "#help /who" will do that.

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