The greatest current competitor to the Auction House is the auto-sell, so to make it more equal you might be able to eliminate listing fees in some circumstances.
bidding is 5% of net profit not gross profit if starting price is within 20% of auto-sell and time is greater than 12 hours and "buy it now" is suitably high -- no listing fee
The Auction House makes it's money on the float : "check kiting" , free checking . basically it is getting an interest free loan.
http://www.dslreports.com/forum/r192029 ... sit-Policy "You'd be shocked how much money is made on float. I know of at least one financial institution that counts float on $150B as a major source of revenue."
"buy it now" is 5% of gross profit and still incurs a listing fee unless the auto-sell is the same exact price as what you could get in a shop or otherwise pretty high.
out of last 20 active days : average the top 15 average sold prices. no listing fee if "but it now" price is greater than 118% of that average.
You want to encourage people to set high auto-sell values but not too high.
Have timeout start on first real bid, not when first put into system
allow auto-sell if nobody bid within 36 hours
allow cancel if nobody bid within 72 hours
allow a self-bid to start the timeout
This allows the float idea to be plausable and makes the system clock itself.
1,3,12,*18*,24, *30* . it's a daily game so some options, that are slightly greater or slightly lessor might work out quite well.
Cornuthaum said "If I could put them up for three days at once (instead of one day three times successively) I /know/ at least half a time as many of the items would've sold.
Ryme, I greatly appreciate the shorter options - it really makes 'short time burst sales' possible, but, please, could you bring back the 2/3 days options?"
Ryme said "I've been meaning to add 3 days back into the mix. I could maybe see five days or a week--though before the short term options existed almost everybody was complaining that even three days was too long and stuff just sat there because nobody wants to bid on something that they *might* get in a week. "
The starting the timeout on first bid, might help things self-clock.
Also if you let the starting price be closer to the average selling price then less time would be needed for the auction to arrive to the final price.
10,100,1000 bid above should be a simple percentage, maybe increase the percentage as the auction comes to close to help mitigate against sniping. Also shouldn't be as needed if you allow people to set their starting price to close to the average without penalties.
Another anti-snip thing might be to extend the timeout to at least 12 minutes if someone bid with less than 12 minutes on the clock.
Sniping not really an issue and you are most likely leaking end-time information anyway with your current method.
sanity check -- min,median,max within 20 active days
give suggested "starting" price and "buy-it-now" price.
starting price should be range of 95% of worst low in the 20 days to 105% of average of the top 15 average sold price in the last 20 active days
if someone sets prices outside that range, make them click a check-box confirming that's what they wanted
auto-sell range should list what gives no fee and maybe suggest a number that is between the average and the max sold prices that occurred over last 20 active days
no listing fee if things are not only sane but beneficial to the auction house
auto-sell price should be <= 122% of max sold price of last 20 active days
auto-sell price should be >= 118% of average of 15 highest average sold prices of the last 20 active days, unless that's greater than what someone could pay for in a normal store.
You want to encourage people to set high auto-sell values but not too high.
auto-loting
"quantity will be lumped into one package, not in multiple separate auctions."
some things aren't useful in large lots -- provide an auto-loter
disallow auto-sell on frayday; The greatest current competitor to the Auction House is the auto-sell, make it unavailable over the weekend.
auto-sell prices
ranged 5 to 180
melee 1 to 180
accessories 15 to 150
boots 5 to 120
caffeine 1 to 120
full body 1 to 175
gloves 5 to 200
helmets 5 to 175
offhand 1 to 190
pants 5 to 200
shirts 5 to 200
talismans 1000
transportation 10 to 600
software
assembly parts
welding parts
usables
combat usables
I'm in a hurry at the moment so I appologize for not having this written as well as I'd like.