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PostPosted: Sat Feb 09, 2008 10:31 pm 
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http://www.twilightheroes.com/space-sta ... on-lab.php
http://www.twilightheroes.com/space-station/sickbay.php
http://www.twilightheroes.com/space-sta ... n-lab3.gif
http://www.twilightheroes.com/space-sta ... ckbay3.gif

go figure, eh?


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PostPosted: Tue Feb 12, 2008 9:25 pm 
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Location: the Conservatory with the lead pipe
Huh. Unequip all seems to have done weird things to the other half. When I tell it to put on an outfit, it puts a piece on, unequips it, and then moves to the next. By the time I'm done, I'm only wearing a single item. :?

Edit: No, it's weirder. It only happens when I use 'unequip all'. If I refresh the wear things page, it works fine.

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PostPosted: Wed Feb 13, 2008 5:48 pm 
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What would an old gamer like me do without Greasemonkey and the folks that write the scripts for it.
I guess I wouldn't be an old gamer, anymore.. :shock:

Thank you muchly!


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PostPosted: Thu Feb 14, 2008 11:27 pm 
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mad hamish wrote:
http://www.twilightheroes.com/space-station/radiation-lab.php
http://www.twilightheroes.com/space-station/sickbay.php


Not sure how this should be placed or how this will look in other resolutions
http://xtraterrestrial.googlepages.com/ ... ay.user.js
This is what it looks like at my resolution: http://xtraterrestrial.googlepages.com/linkSS.gif

Cristiona wrote:
Huh. Unequip all seems to have done weird things to the other half.


The new links from the "Boots" "Pants" headers to unequip those items were tricking the script into thinking there were still items equipped. I should have fixed this now :)
http://xtraterrestrial.googlepages.com/ ... ts.user.js


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PostPosted: Fri Feb 15, 2008 10:01 am 
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Seems to be working great so far. Thanks again, Sounos.


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PostPosted: Fri Feb 15, 2008 9:54 pm 
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Location: the Conservatory with the lead pipe
Yup, works like a charm. Thanks for the fix!

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PostPosted: Sun Feb 17, 2008 1:31 pm 
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How soon can we get a new version of the chat channel stuff to match with the newest game updates? I like using them.

Never mind. I figured out I am semi-smart enough to edit the text file to do it myself. For others who want it here is the text:
Code:
// ==UserScript==
// @name   THChat
// @namespace   http://pfe.blandsauce.com  http://www.twilightheroes.com/forums
// @description   Adds chat links to the bottom menu.
// @include   *twilightheroes.com/footer.php
// ==/UserScript==

var x = document.getElementsByTagName('a')
var placeHolder = x[0]
var p = document.createElement('br')

var linkLabel = document.createTextNode('Chat: ')

var chatNoob = document.createElement('a');
chatNoob.href = "/chat/chat.php?channel=1";
chatNoob.style.color = "#CCCCCC";
chatNoob.target = "chat";
chatNoob.innerHTML = "Newbie/Fun/Games";

var chatNorm1 = document.createElement('a');
chatNorm1.href = "/chat/chat.php?channel=2";
chatNorm1.style.color = "#CCCCCC";
chatNorm1.target = "chat";
chatNorm1.innerHTML = "Gameplay and Trade";


var spacer1 = document.createTextNode(' - ');
var spacer2 = document.createTextNode(' - ');
var spacer3 = document.createTextNode(' - ');
var spacer4 = document.createTextNode(' - ');

placeHolder.parentNode.insertBefore(chatNoob, placeHolder);
placeHolder.parentNode.insertBefore(spacer1, placeHolder);
placeHolder.parentNode.insertBefore(chatNorm1, placeHolder);
placeHolder.parentNode.insertBefore(p, placeHolder);


Last edited by Dadaca on Sun Feb 17, 2008 2:08 pm, edited 2 times in total.

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PostPosted: Sun Feb 17, 2008 1:33 pm 
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Location: Also Through The Dimensional Gate
Does anyone have the link to that script?


Edit:
Nevermind.

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PostPosted: Sat Mar 01, 2008 1:12 pm 
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Location: Cloquet, MN, USA
Do you suppose someone could make a script that supplies links to to the corresponding wiki page? Here's the the link to the UserScripts.org page for a KoL version:
http://userscripts.org/scripts/show/4083


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PostPosted: Mon Mar 03, 2008 3:56 am 
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does anybody know if there is some kind of autoclick thing like clicksaver is in kol? http://kobe.cool.ne.jp/yehman/index.html or maybe an auto-adventure thing? if so where can i get it?
if not how hard would something like that be for somebody who knows how to make?


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PostPosted: Mon Mar 17, 2008 6:12 pm 
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Here's a greasemonkey script to make assembling and welding easier:

http://www.nilsbakken.com/pfe/THRecipes.user.js

Don't download this if you don't want recipes spoiled!

What it does is that it adds another drop-down menu to assemble.php and weld.php which contains all combinations you can make with your current items. (Just remembered that it doesn't check for solders, which it probably should. I'll add that tomorrow.) When you select something from the list, it updates the two original menus, to save you some time and effort when combining items. It currently looks something like this.

I wanted it to be as light-weight as possible, so all combinations are hardcoded, which means it doesn't perform any requests on other servers.

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PostPosted: Thu Mar 20, 2008 8:40 am 
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Another greasemonkey script. This one is to change the background color from black to purple or whichever color you prefer:

http://www.nilsbakken.com/pfe/THColors.user.js

You get a preview of the colors in the footer frame by changing the value in the drop-down menu. When you've found a color you like, just press the apply button and the color will be added to all colored frames, both in the game and the other pages. This requires reloading the frames, so don't do this while you're paying attention to something in chat or something.

It's pretty easy to add colors to the script, so feel free to do so yourself or give give me the six digit hexadecimal value of your color of choice, and I'll add it for you.

If the original content of the footer frame isn't where it's supposed to be, let me know. It looks fine to me, but I don't know for sure how it will look with other resolutions.

EDIT: This is how it looks in my browser: http://www.nilsbakken.com/pfe/thcolors.png

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 Post subject:
PostPosted: Mon Apr 21, 2008 5:15 pm 
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Here we go.

As it has been requested, a TH Casino Bouncer. Enjoy.

http://www.greatersphere.com/zel/thcasi ... er.user.js

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PostPosted: Mon Apr 21, 2008 5:48 pm 
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Just wanted to say thanks for the greasemonkey scripts, ESPECIALLY the recipe one and the outfit one!


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PostPosted: Tue Apr 22, 2008 9:19 am 
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Just curious, but has anyone gotten a good autoadventure script finished? I have one that I made thats pretty incomplete and was hoping that my lazy butt could just glom onto another script instead of finishing this one heh.


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PostPosted: Tue Apr 22, 2008 4:20 pm 
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ClownHammer wrote:
Just curious, but has anyone gotten a good autoadventure script finished? I have one that I made thats pretty incomplete and was hoping that my lazy butt could just glom onto another script instead of finishing this one heh.

Hmm. Hehe.

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PostPosted: Wed Apr 23, 2008 5:06 am 
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hehe?


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 Post subject:
PostPosted: Wed Apr 23, 2008 8:54 am 
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Not sure about the Hehe but I suspect there are a few autoadventure scripts running around. And probably most people won't want to post them to keep an advantage over others.


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PostPosted: Wed Apr 23, 2008 9:32 am 
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Location: Berkeley when at school, San Diego when at home
ClownHammer wrote:
Not sure about the Hehe but I suspect there are a few autoadventure scripts running around. And probably most people won't want to post them to keep an advantage over others.


It's probably more of a safety precaution if anything...

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PostPosted: Wed Apr 23, 2008 11:05 am 
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Zelandoni wrote:
Here we go.

As it has been requested, a TH Casino Bouncer. Enjoy.

http://www.greatersphere.com/zel/thcasi ... er.user.js


Nice script Zel. :D

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 Post subject:
PostPosted: Thu Apr 24, 2008 12:31 pm 
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Dammit, people have auto-adventure/auto-attack/click-saver scripts and kept them all to themselves? I've been waiting a while for someone to release one, since all my combats boil down to attack, attack, attack, adventure again... Automating that would be lovely.


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PostPosted: Thu Apr 24, 2008 3:53 pm 
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Location: Also Through The Dimensional Gate
>.>

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PostPosted: Thu Apr 24, 2008 7:43 pm 
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^_^

Seriously, though. Wait a few months. Or less, with luck.

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PostPosted: Fri Apr 25, 2008 1:23 am 
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A very simple wikifikation script.
It's just a 5-minute modification of Naltrexone's KoL WikiLink script, so my work was pretty small :)

http://livercat.ru/th/Thwiki.user.js

Adds links in the inventory, popup and charpane.
Doesn't add links in the character page and in the combat.

Known bug
- when clicking wiki link in charpane, it opens both wiki page and popup. Currently my lack of js knowledge denies me of fixing this >.>


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 Post subject:
PostPosted: Fri Apr 25, 2008 6:53 am 
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If anyone wants to use modified stationary combat buttons message me in game. I'll send you the text or email you the scripts. I don't have any way to link them up here as I have nowhere to upload them to.

I modified them so that the choice adv. buttons no longer mover to the right of the ASIRP buttons and made it so there are two scripts to use depending where you are adv'ing. One is for 123P and one is for 321P for your choices.

I use them for either farming hte guild or farming HP in your neighborhood where for me the ideal choices adv's are different.


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PostPosted: Fri Apr 25, 2008 8:42 am 
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Well I guess I could put mine up. It does autoattack but only supports a few choice adventures and only had attack scripts for basic psionic combat. Both can be updated but you have to update the script to do it, theres no nice gui.


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PostPosted: Fri Apr 25, 2008 11:11 am 
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I have one that does auto-attack and handles all choice adventures that have been introduced to date. It seems to work for me, but I am not how well it will work for others.


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PostPosted: Wed May 07, 2008 11:29 am 
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Dadaca wrote:
If you all look on the WIKI and search for user: Dadaca there is an easy to use recipe table for creating the new potions. This is so it's easier than having to reverse engineer a potion that you have to already know the name of. This new area is great and I can't wait to see th enew itmes more fully implemented.


Thanks. I updated THRecipes.user.js with those recipes now. And yeah, the area is great.

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PostPosted: Wed May 07, 2008 6:52 pm 
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bamse wrote:
Dadaca wrote:
If you all look on the WIKI and search for user: Dadaca there is an easy to use recipe table for creating the new potions. This is so it's easier than having to reverse engineer a potion that you have to already know the name of. This new area is great and I can't wait to see th enew itmes more fully implemented.


Thanks. I updated THRecipes.user.js with those recipes now. And yeah, the area is great.

Ah, great to see those incorporated into this script for convenience. One thing though, it's missing the tincture of tooth (even though the script has stuff made from it!).


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PostPosted: Thu May 08, 2008 9:10 am 
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Thanks. I added it now, and updated the name of that one potion.

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PostPosted: Thu May 22, 2008 12:01 pm 
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Well after some things got changed and broke the script I use it took a while to get fixed and to find greasemonkey that works with FF3 RC1. I figure I'd post my script up if anyone wants to use it. Its pretty incomplete and geared towards psion but if you know enough about javascript it should be pretty easy to see how to change it.

http://twilighthero.byethost2.com/twili ... sc.user.js


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PostPosted: Thu May 22, 2008 7:37 pm 
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On that note, I have a couple scripts done up that i've just finished and been using too.

The first is an auto adventure script designed to auto attack for either the entire battle, or for a set number of patrols. This can be found at:
http://computertrinkets.googlepages.com/TH_ContinuousAttack.user.js

The Second is a choice adventure saver that allows you to choose how many times to perform that action. You can go to your account page to view and delete these saved choices. This is found at:
http://computertrinkets.googlepages.com/TH_ChoiceSelectionSaver.user.js

Edit: Info and screenshots can be found here:
http://computertrinkets.googlepages.com

Edit Again: Selection Saver has been updated to fix a bug that will only delete the last selection in the list (on the account page)


Last edited by Chathzzar on Thu May 22, 2008 9:59 pm, edited 1 time in total.

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PostPosted: Thu May 22, 2008 8:14 pm 
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You guys both rock.

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PostPosted: Thu May 22, 2008 9:14 pm 
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Location: the Conservatory with the lead pipe
That autoattacker is a Godsend... especially considering what a pain the Delta is when you have to hit attack 50 times to win...

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PostPosted: Thu May 22, 2008 9:21 pm 
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Glad you like it :D

Let me know if anyone has any issues with them at all.


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PostPosted: Thu May 22, 2008 11:33 pm 
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Would it possible to create a script that makes you transmogrify at the beginning of the day then makes you first adventure in one place untill a certain lvl and then in another place?

Im leaving on holiday for 2 and a half months pretty soon which is why im asking. And I'd like to keep my suit and asx spot while i'm gone. It sounds very complicating to me though I don't know coding ofcourse.


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PostPosted: Fri May 23, 2008 8:00 am 
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Well I know for mine that would be pretty hard, heck with Greasemonkey in general that would be difficult since its really designed to handle things on one page at a time and doesn't do long term persistance well. What we really need is an actual bot like Mafia but I know I just don't have time to make one right now.


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PostPosted: Fri May 23, 2008 8:23 am 
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As far as I can see, it would be possible to make, but it would be very complicated to make, and full of potential holes.

Clownhammer is right, a botting utility would be the best bet for something like that, as the desired script would generally be specific just for you, and would be easier to accomplish with a general utility that you can just tell what you want it to do.

That being said, if you have a long while still before your vacation, I have some free time in the evenings starting up next week sometime, we can discuss your needs further and I can give you a better idea.


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PostPosted: Fri May 23, 2008 10:29 am 
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If you want a script to play for you when you're gone, you'd have to set it up as a cronjob on a server. There are many online resources on how to make such a program with C, java, python or perl. I'd recommend using a scripting language, preferably perl, as it will require a ton of regexping. I mean, you need to be able to find out if a battle is over, if it's won or lost and if you have to restore hp or pp. And you also have to check when you have enough xp to gain a level if you want to get as many turns as possible. Like ClownHammer and Chathzzar wrote, a botting utility would be the best solution for most players, but making a gui with a swing worker isn't done in a couple of days if you aren't familiar with programming or if you have obligations like school or work during the day.

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PostPosted: Fri May 23, 2008 7:59 pm 
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My plane leaves the 7th of june. It might be time enough. But I have absolutely no programming skills at all.


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