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PostPosted: Fri Jun 13, 2008 11:27 am 
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Chathzzar wrote:
OK, i wasn't sure if you meant combining them into a set, or that you wanted a new navbar to use. I was starting to picture in my head a customizable list of links to replace the main navigation in the top pane.

So did you want all 4 in a single script, or just the xp and hp/pp bar scripts together?


Just the XP and HP/PP bars. This has much potential to be a very cool GM script.

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PostPosted: Fri Jun 13, 2008 11:51 am 
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Just got your HP/PP bar update.

SUCCESS!

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PostPosted: Fri Jun 20, 2008 1:08 am 
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Awesome. Remember to uninstall previous scripts, folks. I made that mistake. Anyways, the only bug I see is that if you have more XP than you need for that level (aka, you can level up) the level in the parentheses is 1 more than is correct. I was level 2 going to 3, but it said (4). Otherwise, awesome.

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PostPosted: Fri Jun 20, 2008 3:15 am 
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You've finished 2, have the XP for 3, and that bar is showing how close you are to 4.

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PostPosted: Fri Jun 20, 2008 9:04 pm 
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Oh. Wow.

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PostPosted: Fri Jun 20, 2008 10:09 pm 
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Double double plz.

Code:
You apply the grip to your weapon of choice. Some fashion expert walks by and immediately declares it to be the tackiest weapon they've seen since the diamond-studded sword on display in the art museum. You get an effect, Got Your Tacky On. (Added for 300 minutes.)


Missed that type, livercat. But awesome script.

EDIT: Found another bug! Eat it!
Code:
Barrabas has buffed you with Armadillo Armor. w
Your skin toughens until it's as tough as an armadillo's. (Added for 675 minutes.)


...goes to...http://th.blandsauce.com/wiki/Barrabas_ ... the_Raptor.

Including the period.

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PostPosted: Mon Jun 23, 2008 2:35 am 
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Sorry, another request and a little question for Chathzzar. I love these things.

Anyways, to Chathzzar, there's a little newline right after the HP/PP bars...is it possible to get rid of that? I'm trying to save space so that I can see the effects list decently.

And the request is for a GM script that can remove the chips and clock pictures from said navigation bar. :) Oh, and all associated newlines if possible, please.

Thank you! Much love to you.

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PostPosted: Mon Jun 23, 2008 5:58 pm 
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Chathzzar wrote:
I've made the requested changes to the nav script. There is now another account options section for compression options. This section allows you to hide extra lines (right now, hides/shows one line after each HP/PP bar). It also allows you to show/hide the Chips/Time images.


This is going to sound gay, but I love you.

Chathzzar wrote:
I've also made a change to the continuous attack script. This adds a "Auto Max" button. Clicking this will automatically enter your max turns, and then start the auto attack. This will also automatically adventure again if you're on the battle victory screen.


Woot!

bamse wrote:
I hope my boss doesn't visit these forums.


O.o

Your boss knows? Hehe.

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PostPosted: Fri Jun 27, 2008 3:33 am 
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Oh wow, that's sweet!

Hmm, Continuous Attack doesn't like to keep the position I move it to, including when I Update Settings.

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PostPosted: Fri Jun 27, 2008 6:34 am 
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bamse wrote:
Sort of got my latest job because I play TH and KoL. :wink:


Wait, what? How's this work?


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PostPosted: Fri Jun 27, 2008 7:43 pm 
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Ah, nice. Congrats! Glad I could provide the opportunity for some resume building.


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PostPosted: Mon Jul 07, 2008 11:05 pm 
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Or even an autoabort. I usually try to sneak in an electric net, but it doesn't always work.

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PostPosted: Sun Aug 31, 2008 4:39 pm 
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How about a GM script that creates a button that autosells all but one of all the Cube items? That would be awesome.

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PostPosted: Sun Aug 31, 2008 7:44 pm 
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TheK3vin wrote:
How about a GM script that creates a button that autosells all but one of all the Cube items? That would be awesome.


Even more so, a revamp of the autosell interface.

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PostPosted: Mon Sep 08, 2008 4:10 pm 
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Awesome, thanks :D

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PostPosted: Mon Sep 08, 2008 4:24 pm 
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Chathzzar wrote:
I did up a quick script for selling Cube Theater items. It can be found at:
http://computertrinkets.googlepages.com/th_sellcubeitems.user.js


Best part is that it's written well enough that it can be modified to fit other zones.


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PostPosted: Mon Sep 08, 2008 5:43 pm 
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That... works really well.

Also, being able to click "cancel" lets me unselect items I don't want to sell. Cool.

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PostPosted: Tue Sep 09, 2008 3:40 am 
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Chathzzar I love you and want to have your babies, that little script is great! I could never remember to get round to selling my cube stuff, so this made me happy: "... for a total profit of 72745 chips."


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PostPosted: Tue Sep 09, 2008 7:21 pm 
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The cube auto-sell script is spectacular.

Except I just accidentally sold all of my sleeping draughts...

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 Post subject:
PostPosted: Tue Sep 09, 2008 8:33 pm 
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For the future, the script is pretty easy to edit, even if you don't know anything about scripting. Just going down to where there's a list of all the Cube items and deleting (or adding) at will should work. Just stick with the format.

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