Twilight Forums

Idle chat for wannabe heroes
It is currently Sun Dec 21, 2014 7:01 pm

All times are UTC - 7 hours




Post new topic Reply to topic  [ 23 posts ] 
Author Message
PostPosted: Thu Sep 26, 2013 9:41 am 
Offline
Site Admin
User avatar

Joined: Sat Jul 18, 2009 2:51 pm
Posts: 1543
Location: Columbus, Ohio
It's been brought to my attention that we haven't had a podcast thread in a while. Which is usually why I start a new podcast thread... hence this thread.

So, if you have any questions about the game, life, recent content, old content, upcoming content, goats, or other livestock, fire away.

If you're not familiar with the format, here's a previous thread. Basically, ask questions, try to keep them short because I'll be reading them on air, and don't answer other people's questions or I'll get lost in the cross-talk.

I should mention that one of my upcoming projects is building a page that, among other things, should hold the podcast archive. That certainly won't be out for this podcast, but should be out for the next one.

Edit: Podcast is now up.

Cheers!
Kinak


Top
 Profile  
 
PostPosted: Thu Sep 26, 2013 2:11 pm 
Offline

Joined: Mon May 02, 2011 10:13 am
Posts: 104
I for one would not mind a hint or 5 about how many unknown badges are still out there and some hints to start looking for them.


Top
 Profile  
 
PostPosted: Fri Sep 27, 2013 3:29 am 
Offline
User avatar

Joined: Mon Nov 16, 2009 11:48 am
Posts: 339
1 - What stuff are you working on at the moment?

2 - How are the game's finances? Will there be advertising soon?

3 - Leagues - Its been a while since we got a new league foe, are there more planned to be released soon or only after the league store?
A few people in chat (me included) once discussed the idea of a walrus mutant as the next league villain, here's a link for inspiration on the beast lol. NSFW

4 - Frusion Foes. From past tea time records, Ryme intended to have them show up again in the future. Is that still up? I liked them, it was a funny mechanic that made them challenging even for high level players. I really want something to do with all the frusion collars, cat-tails and feathers from those tougher foes. Also, my EEK Meter is getting dusty :P

5 - Facial hair themed zone? Even pokemon has them, we can't fall behind! Look!

6 - How was your summer? :mrgreen:


Last edited by Patojonas on Thu Oct 03, 2013 4:31 pm, edited 2 times in total.

Top
 Profile  
 
PostPosted: Sat Sep 28, 2013 5:12 pm 
Offline

Joined: Sun Nov 15, 2009 9:56 am
Posts: 3
Are you working on some high level content (new areas, items, skills)?


Top
 Profile  
 
PostPosted: Thu Oct 03, 2013 4:33 pm 
Offline
Site Admin
User avatar

Joined: Sat Jul 18, 2009 2:51 pm
Posts: 1543
Location: Columbus, Ohio
*strums lute* Answer, answer, answer, answer... answer all the questions.

Back in a few with a podcast.

Cheers!
Kinak


Top
 Profile  
 
PostPosted: Thu Oct 03, 2013 6:06 pm 
Offline
Site Admin
User avatar

Joined: Sat Jul 18, 2009 2:51 pm
Posts: 1543
Location: Columbus, Ohio
And podcast!

Cheers!
Kinak


Top
 Profile  
 
PostPosted: Fri Oct 04, 2013 2:06 pm 
Offline

Joined: Mon May 02, 2011 10:13 am
Posts: 104
Just for the record it is brum (like 'rum' with a b on front) below (opposite of above). I blame my great great great (etc) grandparents. :lol:

And yeah, I found Talismaniac on Khal Thralkhar and Picked up Most interesting on Yawara shortly after Cris did. I thought maybe there was a badge for choosing every possible choice in the non-combat choice adventures, alas there seemed to not be, but it was fun trying it.


Top
 Profile  
 
PostPosted: Wed Oct 09, 2013 6:34 am 
Offline
Site Admin
User avatar

Joined: Sat Jul 18, 2009 2:51 pm
Posts: 1543
Location: Columbus, Ohio
RKBrumbelow wrote:
Just for the record it is brum (like 'rum' with a b on front) below (opposite of above). I blame my great great great (etc) grandparents. :lol:
Thanks! I'll try to remember, but am terrible with names.

RKBrumbelow wrote:
And yeah, I found Talismaniac on Khal Thralkhar and Picked up Most interesting on Yawara shortly after Cris did. I thought maybe there was a badge for choosing every possible choice in the non-combat choice adventures, alas there seemed to not be, but it was fun trying it.
Heh, that would be fun. I try not to make badges that get harder over time, though, it's just sort of awkward.

So if I'd added something like that, it'd be all choices in one zone or a hundred choices total or the like.

Cheers!
Kinak


Top
 Profile  
 
PostPosted: Wed Oct 09, 2013 9:21 am 
Offline

Joined: Mon May 02, 2011 10:13 am
Posts: 104
Kinak wrote:
RKBrumbelow wrote:
I thought maybe there was a badge for choosing every possible choice in the non-combat choice adventures, alas there seemed to not be, but it was fun trying it.
Heh, that would be fun. I try not to make badges that get harder over time, though, it's just sort of awkward.

So if I'd added something like that, it'd be all choices in one zone or a hundred choices total or the like.

Cheers!
Kinak

Oh, now you have me thinking about badge implementation. Since there are frequently multiple triggers on new badges, and given the issue of people getting close then abandoning the path because they think it leads nowhere, what about 'ribbons' and badge 'staging'

Ribbons: If you qualify for a military award multiple times you only get the ribbon one time, but you get a cluster for each subsequent iteration. So perhaps an overlay on the badge changing the border colour. Delayed gratification for example could start off black (1x awarded) after 5x awarded the border might become bronze/ brass, after 25 times rewarded, it could switch to silver, 125x (I am being silly here with numbers) it becomes gold. On the code side it would be a matter of tracking iterations and overlaying an alpha channel mask over the badge, easy enough to do with GD via imagecopymerge() (I assume you re using GD since server is running PHP)

Badge Staging: This could almost be implemented as a joke type item. Finish stage X of Y towards a merit badge, the next day you get a note from 'Twilight Clearing House' saying you have been entered as a contestant in a prize drawing, your chances of winning are 1 in Y. Notices do not say what the drawing is for (maybe it is smudged), they are no mem etc so they only notify the character they have completed some stage the day before for a previously unearned badge. Just to keep things less revealing perhaps they get sent out 1-3 days after the unlock that way the player has to think about what the trigger might have been.

OK, back to doing some more coding myself.


Top
 Profile  
 
PostPosted: Wed Oct 09, 2013 10:23 am 
Offline
Site Admin
User avatar

Joined: Sat Jul 18, 2009 2:51 pm
Posts: 1543
Location: Columbus, Ohio
RKBrumbelow wrote:
Oh, now you have me thinking about badge implementation. Since there are frequently multiple triggers on new badges, and given the issue of people getting close then abandoning the path because they think it leads nowhere, what about 'ribbons' and badge 'staging'
As a point of design philosophy, this doesn't really bother me. Which is to say, people not completing badges (particularly badges, because they have no in-game mechanics) is a feature, not a bug.

I actually really like having a backlog of cool things people can find. Occasionally I mean for something to be easy and it ends up being hard. That's annoying. But having things that are hard to discover in the game is something I like.

Which isn't to say incremental rewards, for a merit badge or otherwise, are bad. It's just not something I'd include unless I was intentionally making a specific badge easier.

Cheers!
Kinak


Top
 Profile  
 
PostPosted: Thu Oct 10, 2013 2:15 pm 
Offline
Site Admin
User avatar

Joined: Sat Jul 18, 2009 2:51 pm
Posts: 1543
Location: Columbus, Ohio
If you listened to the podcast, you probably heard me talking about rolling out a new homepage this week.

If you've been to the Twilight Heroes homepage before reading this, you've probably seen that's happened.

Cheers!
Kinak


Top
 Profile  
 
PostPosted: Thu Oct 10, 2013 2:35 pm 
Offline

Joined: Mon May 02, 2011 10:13 am
Posts: 104
It shocked me for a moment earlier. It is very Frank Miller's Sin City-esque


Top
 Profile  
 
PostPosted: Thu Oct 10, 2013 3:51 pm 
Offline

Joined: Mon Nov 19, 2007 6:29 pm
Posts: 1832
Location: Florida
I like it.

_________________
Leader of PFE league. If you wish to worship me, ask me about joining my secondary league Cult of Satan (the largest league in the game!).


Top
 Profile  
 
PostPosted: Thu Oct 10, 2013 4:13 pm 
Offline
User avatar

Joined: Mon Nov 16, 2009 11:48 am
Posts: 339
Looks....orangy :mrgreen:

All the other pages out there are still the same though.

Err, what happened to the "X heroes patrolling right now?"


Top
 Profile  
 
PostPosted: Thu Oct 10, 2013 4:39 pm 
Offline
Site Admin
User avatar

Joined: Sat Jul 18, 2009 2:51 pm
Posts: 1543
Location: Columbus, Ohio
Patojonas wrote:
Looks....orangy :mrgreen:

All the other pages out there are still the same though.
Yeah, I don't intend to make huge changes to the rest of stuff... although the "about twilight" page nobody ever looks at could use a revamp... possibly the new account page too.

In any case, I want to make sure I'm not going to have to change anything with the front page first before I start adjusting them.

Patojonas wrote:
Err, what happened to the "X heroes patrolling right now?"
I must have removed it... and not noticed the entire time I was prototyping it and bouncing different reds off the dev team. Suffice it to say, it's not something I looked at a lot.

If there's a general public outcry, I can cram it back in there somewhere. If not, I'd rather keep as few things on the home page as possible.

Cheers!
Kinak


Top
 Profile  
 
PostPosted: Thu Oct 10, 2013 9:07 pm 
Offline

Joined: Mon Nov 19, 2007 6:29 pm
Posts: 1832
Location: Florida
Personally I like that the counter is gone. It's kind of discouraging for new people who are wanting to play to see oh, there's only 10 or so people on. Maybe when there's a more steady player base it could come back out.

_________________
Leader of PFE league. If you wish to worship me, ask me about joining my secondary league Cult of Satan (the largest league in the game!).


Top
 Profile  
 
PostPosted: Thu Oct 10, 2013 11:19 pm 
Offline
Site Admin
User avatar

Joined: Sat Jul 18, 2009 2:51 pm
Posts: 1543
Location: Columbus, Ohio
Satan wrote:
Personally I like that the counter is gone. It's kind of discouraging for new people who are wanting to play to see oh, there's only 10 or so people on. Maybe when there's a more steady player base it could come back out.
Yeah, there's something to be said for that.

Admittedly, I personally find 10 people cozy. So who knows? :)

Cheers!
Kinak


Top
 Profile  
 
PostPosted: Fri Oct 11, 2013 8:53 am 
Offline
User avatar

Joined: Thu Oct 10, 2013 5:45 pm
Posts: 6
Location: Washington, USA
On the topic of few people online at a time... I agree that it is cozy, but unfortunately there isn't much conversation among the few online, at least not in the starting chat channels. I find Satan's point more than sensible as well; additionally, on the bright side: few players means less bandwidth usage. :wink:

The above sentence is grammatically inferior, for which I apologize.

_________________
Purveyor of justice and chocolate chip cookies. :-)


Top
 Profile  
 
PostPosted: Fri Oct 11, 2013 11:06 am 
Offline
Site Admin
User avatar

Joined: Sat Jul 18, 2009 2:51 pm
Posts: 1543
Location: Columbus, Ohio
Okay, as mentioned in the podcast, there's now a place to listen to all the podcasts.

On the topic of coziness, for anyone who might be reading this without having listened to the podcast: the reason the home page came up is because we're going to be starting advertising and I didn't want to do that with a site that didn't really shout what the game is about. So, my anti-social tendencies aside, it's something the dev team and I are taking quite seriously.

TedDudz wrote:
The above sentence is grammatically inferior, for which I apologize.
You made perfect sense, which is what counts :)

Cheers!
Kinak


Top
 Profile  
 
PostPosted: Fri Oct 11, 2013 11:38 am 
Offline
User avatar

Joined: Mon Nov 16, 2009 11:48 am
Posts: 339
Quote:
...even if one of those threats is a giant snake that insists on being called Anna Conda.


This bit here is a nice touch ;)

Would be great if you could pick up 3 or 4 more to rotate in here, like the text in that box right below ;)

Spoiler: show
pity we don't have an Hiphopopotamus or a Rhymenoceros :P


Top
 Profile  
 
PostPosted: Fri Oct 11, 2013 12:12 pm 
Offline
Site Admin
User avatar

Joined: Sat Jul 18, 2009 2:51 pm
Posts: 1543
Location: Columbus, Ohio
Patojonas wrote:
This bit here is a nice touch ;)
Thanks :)

Patojonas wrote:
Would be great if you could pick up 3 or 4 more to rotate in here, like the text in that box right below ;)
That might actually make for a fun contest.

Although I did pick out my favorite four for fliers a while back, so I might see if I can work them in.

Cheers!
Kinak


Top
 Profile  
 
PostPosted: Fri Oct 11, 2013 7:57 pm 
Offline
User avatar

Joined: Sun Apr 08, 2007 1:01 am
Posts: 4605
Location: the Conservatory with the lead pipe
I quite like the Tina Turner one.

_________________
Image
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


Top
 Profile  
 
PostPosted: Sat Oct 12, 2013 2:36 pm 
Offline
User avatar

Joined: Mon Nov 16, 2009 11:48 am
Posts: 339
Kinak wrote:
That might actually make for a fun contest.


We love contests and contest rewards, bring it! :mrgreen:


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 23 posts ] 

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group