Olaf wrote:
This is maybe a better Ryme question, but if you were to start TH from scratch, back when it did, but with the knowledge you have now, what would you do differently?
Well, the obvious part would be, knowing what I know now, I could have put the game together in less than half the time. There was a huge learning curve when it came to databases, programming, and game management.
Also, I would have done a LOT more to make components editable by devs and testers; Kinak has done an awesome job at this, but it's a shame he's had to put time an energy into things that don't really get seen. In the long run I think it'll make other more visible development go faster, so it's worth it, but if it had been done in the first place it would have sped up nearly everything else.
I think I should have waited on PvP until I had a better concept. Alternately, I should have followed up on plans which included more things to purchase with the PvP rewards, to make it more worthwhile.
I also wish I'd been less reluctant early on when players offered to contribute. There were some things, like writing, where some consistency in tone or humor may be necessary, but I think I shrugged off a lot of people who might have really enjoyed testing, helping work out various mechanics, or that kind of thing. It might have added to community enthusiasm and vitality, kept more people around longer, and if I successfully found a way to corral all the ideas also sped up development a bit.
Penultimately, I would have spent more time on TVtropes, converting tried-and-true narrative techniques into solid gameplay gold.
Finally, I should have accepted the million dollars in venture capital funding that I turned down in order to maintain full controlling interest.
Okay, maybe that last one never happened.