Hardware wrote:
stuff
I would have no problems with more prestige meaning that more league villains (if I didn't think that's against design goals, and unbalanced [1]). What I have problem with is the mechanic of *spending prestige* to "cause" another league villain. In-game, that's either the league doing something to cause the villain, or (the other direction of cause-effect) losing prestige because the villain appeared. (unless you want to introduce more complex stuff, like unrelated common causes).
[ OK, there's another variant solution I just thought of: split prestige (which is still shown as the primary league score, goes up as the league does stuff to earn respect, and down if the league does stuff to make the city hate it) into two parts - one that represents all the stuff the *villains* did because they were attracted by the league/wanted to destroy it, and the "remainder" - then you can have two ways to "spend" prestige, with different flavors and maybe slightly different mechanics, and one of those *could* conceivably lead into more supervillain fights ... but then I also think that something "nasty" should happen if the league doesn't defeat that instance ]
And if you have too many people and want more vault toys, just make a subsidiary league. Doesn't cost prestige, lets you fight more league villains.
[1] I think that the goals/balance in question are (at the very least): 1) at most one league trophy per league per day 2) at most one league villain instance per day for a given character
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Or, think of it this way... No one "kills" the Orwhal, or it wouldn't keep coming back each and every day. We merely defeat it and send it packing back to whatever Jurassic Park establishment it came from. So, it keeps coming back to fight the league again and again. The same could be said of VILLAIN. It's a computer program, and it's reasonable to think that it may have become intelligent enough to hide a few copies of itself that are still hanging around in cyberspace, waiting for the right time to strike. So, if the league runs into one, it's not "unleashing" a copy on an unsuspecting city. It's discovering a villain who was already there and waiting to strike.
VILLAIN had more copies because the eggheads at LI kept sending out more hotfixes (new versions) every day. This is a world where you have to assemble each copy of software from (decrypted) parts (or, like Kinak once replied to my question in a Metroplexity podcast [different universe, same issue] - the DRM guys won). You don't make copies of existing data, that's *impossible*. Everybody knows that.
Orwhal needs time to heal up. Maybe this one was stronger ... but how do you connect that to the league becoming *less* prestigious?
(maybe I am just reading too much into the standard meaning of the word "prestige"?)