Thorak wrote:
-15 s turn reduce for pants (3 speed bicycle)
-15 s turn reduce for shirt (Letter t-shirt)
In a retcon environment, the letter shirt is pretty much useless; there's far better choices. At level 11, it's only -6 seconds. I'd take the Murk's Shirt or even a Xentrium plate. The shorts are flat out over-powered.
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-stat gain for gloves (mummer's gloves)
-stat gain for head (virtual helmet)
This was addressed by adding stat-gain accessories. We're not going to just flat out copy everything.
Although that would make my job a
lot easier.
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-2/3 hp damage and 1 round stun (tnt) maker (recyclonizer kit)
TNT is
insanely overpowered. It will never be repeated. There's a reason we split it for the digitzer.
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-3 round stun (recognizer bot) maker (AT/RI Digitizer)
Not on demand, but several *ouches can make them. Endless handkerchief and both holiday wreaths are 3 round stunners. The magic deck of cards stuns for 2-4 rounds. Crush Dreams stuns for 4 rounds.
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If someone is playing with 50% better eq (letter t-shirt and 3 speed bicycle shorts compared to the normal items which gives -10s turn duration) it will make a difference. Especially considering there aren't even any high lvl equipments which does the same.
Anyone can get a race car driver that gives -15 seconds at level 15 instead of level 30. Overclocked gives -15 seconds at level 6 for 2 hours without taking any slots. IotM can certainly give players more options, but that's largely the point.
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I would say that these players would possibly be playing in another division because these 2 items are just too powerful
Recognizers less so than TNT, but as I said, TNT is stupidly overpowerful. Really, truly, insanely stupid. I don't know what I was thinking.
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The stat gain equipment won't make so much of a difference nowadays that there are camp camping camp, but they did before that was added.
Eh. Even before CCC, there was Cannonball. And before that, stats were... pretty pointless. The dirty little secret is that we added it to the VR helm because it
looked awesome but was a throw away bonus. The increased computer firing and XP were the big bonuses; which is why the robo cap followed so close on its heels.
Granted, it's more important now, but that's why we added the alternatives.
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Not surprisingly, the players that do posses these old IOTM:s doesn't want the new players to have them
That's disingenuous.