seventhcross wrote:
Didn't think about this in time for the podcast, but did while listening. So, to post for either an answer now or for a future podcast...
Podcasts will probably be pretty irregular, so I'll just answer it now. If you want me to ramble on the topic, feel free to also ask then

seventhcross wrote:
The mall is great for selling things, but there are a lot of items (particularly IotM) that most people would only like to trade for stars. Would it be possible to add a section to the mall where things could be sold for stars instead of chips? I wouldn't mind even if it required a purchase like the original store did.
I can definitely see why people would want to do that and I'm not going to say "no" out of hand, but I have a pretty serious reservation.
Right now the solution is to sell your stars, get a ton of chips and use those chips to buy the IotM. And then, if the person with the IotM wants stars, they buy them. As such, I'd think a star mall would cut down a lot on the star/chip exchange in both directions, which isn't something I'd want to do lightly.
What I think might help is that I plan to add buy orders to the Mall. With the ability to turn stars into chips instantly (rather than just the reverse), I think we might see this clear up. So, my thought for now is "put in buy orders, let that side of the market mature, and see if it's still a problem."
Ryme wrote:
Wait, wait, Kinak rhymes with win-ack and not my-nack? That's it, deal's off. I can't live with these conditions!
You say tomato, I say tomatoe. You say Kinock, I say Kinack, let's call the whole thing off.
Harry Dresden wrote:
Transcript, finally. This is a lot of paraphrasing, so if you guys would prefer word-for-word transcripts in the future let me know and I'll change it up.
Thanks for the transcript! I admire your boundless bravery, diving heedless into that vast pit of words.
acidcat wrote:
Thanks for the podcast Kinak. Very interested to see any new content or tweaks, especially if you are going to move away from the linear quests. I've just started playing metroplexity and I like how there's more than one way to complete a quest (or even fail at doing the quest depending on your choices).
You're welcome!
I don't plan to move
too much from the structure established, but even small stuff like rewards from B-quests that might help in the main quest line or adding high-difficulty shortcuts in early quests can really add a lot of strategy and replayability without getting to the level of complexity that Metroplexity's quests have.
Cheers!
Kinak