Level 10 Jumping Fool

Talk about the game. What game? The game with the power? What power? The power of ... aw, skip it.

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Ryme
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Re: Level 10 Jumping Fool

Postby Ryme » Thu Feb 24, 2011 7:29 am

"Oh well"?

Nothing has changed.

Kurg
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Re: Level 10 Jumping Fool

Postby Kurg » Thu Feb 24, 2011 8:26 am

"Your super jump ability lets you map more of the terrain than you could have without it." Still works for me. Maybe you don't actually have super jumping or you're not doing that part of the quest?
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Cristiona
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Re: Level 10 Jumping Fool

Postby Cristiona » Thu Feb 24, 2011 10:08 pm

I believe the message only appears before the first non-combat.
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Muhandes
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Re: Level 10 Jumping Fool

Postby Muhandes » Fri Feb 25, 2011 7:24 am

Cristiona wrote:I believe the message only appears before the first non-combat.


Yes, it only helps until you get the first non-combat. About 8 adventures if you can fly/jump and much more if you can't. From there on it's useless.


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