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PostPosted: Wed Nov 21, 2007 3:28 pm 
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I think that the solution has nothing to do with chips. I think more xp should be required per level. The beginning levels go pretty quickly anyway. If more xp is required, then by that time people will have more chips to spend. Otherwise people feel rushed to level as soon as they reach the xp mark.


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PostPosted: Wed Nov 21, 2007 4:36 pm 
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I've seen a few people actually suggest making the levels take longer. Is that something people honestly wouldn't mind? I think I shortened them at one point because it was bugging the testers that it took a while to level.


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PostPosted: Wed Nov 21, 2007 4:57 pm 
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Well, I think the later levels (I'm on 17 at the minute) take long enough, but the earlier ones could maybe do with a bit of lengthening. Perhaps the first 8-10 levels could require a tad more experience.


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PostPosted: Wed Nov 21, 2007 6:41 pm 
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I agree, it never occurred to me that making the game harder was never any option. Yeah, levels 1-10 could definately use some lengthening. I mean, Jick is always talking about how horrible grinding is and how it ruins lives, but I've never really had a problem eith it personally. Besides, TH is on on totally different game. Ascension doesn't exist. At the moment, you get through all of the quests within on on week, and then you're done. All you can do is, uh, grind. So making the levels longer and possibly adding in more grinding just gives the games legs until more content can be implemented.


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PostPosted: Wed Nov 21, 2007 7:26 pm 
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I don't even consider it grinding. As is, I'm spending more than a level's time getting money and doing the quest. If you add in side things like getting computers and sidequests such as yesterdays killjoy one it would work out nicely. Idealy the level should come around the same time as the end of the quest and after sufficient money is raised. Then add a bit more time in for extra things. The game should take more than a week or two to complete. I know not all the quests are in and all, but it should at least take more than a week to reach level ten.

Now I don't know if the experience requirements are set by a formula or if you just set them, but the early levels should be modified. I am not into the later levels yet, but from what I've been hearing they could be left alone, or even made shorter.


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PostPosted: Wed Nov 21, 2007 9:49 pm 
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I agree that levelling seemed like a very fast process at the start of the game. I was kind of sad after hitting level 10 so quickly. However, if the levels are elongated, some other tweaks may be required.

A number of the quests do not rely on the RNG and can be completed quite quickly. All that's left is grinding through a zone until you have enough experience to level. More assembly items, such as the computer and titanium gear, would give players something to aim for between levels. If a quest can be completed quickly, have other zones of that level contain items needed for assembly.

Other quests that rely on the RNG (eg. Porcelain Bay) are currently a good length for the level, but would need to be lengthened to match the level's length.

I find the quest length, xp and chip balance is quite good at the moment, but agree that it could be elongated.


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PostPosted: Thu Nov 22, 2007 7:14 am 
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I think the game should be balanced at one-level-per-day basis, if one is being semi-optimal, a little bit slower otherwise. Earlier levels should be a little bit faster because it's frustrating to stay a low-skilled weakling for too long.

Of course there should be enough per-level content so one does not solve the quest in 10 turns and then spends another 60 grinding for stats.

Also, I have found all the quests a little bit too easy. One shouldn't be able to get a quest and fight through it immediately, there should always be a strategical choice, where one can either try do to the quest right now but has an extremely hard time with loads of healing/replenishing expenses, or goes to level up a bit further which wastes time but saves chips and lowers the difficulty a bit.


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PostPosted: Thu Nov 22, 2007 9:14 am 
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Well you can do that. You can always wait to do a quest. No one makes you do it right when you get.

The first few levels should be relatively quick, so it gets players interested but then they should slow done a bit.


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PostPosted: Sat Nov 24, 2007 12:14 am 
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Hazard wrote:
Well you can do that. You can always wait to do a quest. No one makes you do it right when you get.

What SkinnyDIpper is saying is that there's no point waiting to do a quest. Aside, perhaps, for boss battles, the quests are so easy you can often claim the reward within one game-hour of starting the quest with little difficulty.

If quests were more challenging, you might try to do it immediately with a lot of healing, or you might wait until you're more capable. Right now, you are always more than capable of finishing a quest as soon as you get it.


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PostPosted: Sat Nov 24, 2007 1:57 am 
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I do like the bosses - the troutmaster is very difficult to defeat as soon as I open that quest, which gives me a some fun doing it as soon as possible. Plus, superheroes always face a villain who's a real challenge. I think perhaps the lower level bosses could be buffed a bit - in particular, make Rage an actual enemy who gives up once you do enough damage, maybe make John Steele a little tougher in his knocked-about form.

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PostPosted: Sat Nov 24, 2007 10:29 am 
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As far as more exp required per level, I'd like levels to be elongated only when they have a quest to their name. I don't think anyone has explicitly disagreed with this, but if I don't have a quest to do for a given level, more exp required just means more grinding, which I'm not really a fan of. In context with what people seem to be saying about quests being harder longer, I have no problem with those levels requiring more exp (since, if a quest is longer and harder, you'll ideally spend more time training for and completing it anyway).


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PostPosted: Sat Nov 24, 2007 12:12 pm 
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I agree with you Avarith, However, if i am not mistaken I believe that there are going to be more quests coming to fill in some of the empty levels, thus making it seem less grindy.


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