Search found 788 matches
- Tue Aug 12, 2008 10:24 pm
- Forum: Gameplay & Discussion
- Topic: Rewards for spading.
- Replies: 6
- Views: 4051
I can tell you what it does not do: Buff up stats, hp/mp, or elemental resistance Increase chip/xp gain (not noticeably, anyways) Increase damage done (I've only checked for a melee weapon and weaponless, but I'd assume the same goes for ranged) I'd conclude that it's either a chance modifying effec...
- Mon Aug 11, 2008 12:21 am
- Forum: Gameplay & Discussion
- Topic: Ranged weapons change
- Replies: 18
- Views: 10859
Well, it's essentially ~8 attacks (or however many your reflexes allow). So, for those of us who can't always get a good hit chance, ranged might be a better choice, since we have 8 chances to get a hit in, as opposed to the all or nothing single melee attacks. I would guess that the chance of each ...
- Wed Aug 06, 2008 12:59 pm
- Forum: Gameplay & Discussion
- Topic: Phpbot 2.0
- Replies: 13
- Views: 14757
Fixed a bug where the bot wasn't allowing adventuring due to a regex error with the quest check. Either no one tested it who had all the quests done, or no one bothered to tell me about it. In any case, it /should/ work now. I'm going to assume that if no one reports anything to me, it does work, be...
- Wed Aug 06, 2008 9:41 am
- Forum: Gameplay & Discussion
- Topic: PvP version 0.01 coming soon
- Replies: 31
- Views: 13932
- Tue Aug 05, 2008 11:42 pm
- Forum: Gameplay & Discussion
- Topic: Ranged weapons change
- Replies: 18
- Views: 10859
- Tue Aug 05, 2008 8:10 pm
- Forum: Gameplay & Discussion
- Topic: Phpbot 2.0
- Replies: 13
- Views: 14757
Phpbot 2.0
http://www.soulraver.net/pfe/thbot.php EDIT: This bot works now. PFE:We Apologize For The Inconvenience PFE has been working on public auto-adventure bots (with the bulk of the work, the general framework, being Olaf's; me, Neo, and Magi just created the twilight heroes specific scripting and fixed ...
- Sat Jun 28, 2008 9:36 pm
- Forum: Gameplay & Discussion
- Topic: Missing rollover
- Replies: 3
- Views: 3930
- Tue Apr 15, 2008 7:47 pm
- Forum: Off the Wall
- Topic: I was bored...
- Replies: 5
- Views: 6386
- Sat Mar 01, 2008 11:23 am
- Forum: Off the Wall
- Topic: 1000 Blank White Cards - Complete for now
- Replies: 61
- Views: 30955
- Sat Mar 01, 2008 5:42 am
- Forum: Off the Wall
- Topic: 1000 Blank White Cards - Complete for now
- Replies: 61
- Views: 30955
Actually, I thought that neo wasn't the winner because he couldn't have had a blank card to make that one in the first place... I drew 66 at the start of my turn, then use the triple rollover card to draw 67 and 68, which were the last two. And he couldn't have had a blank card actually in his hand ...
- Wed Feb 27, 2008 10:34 pm
- Forum: Off the Wall
- Topic: 1000 Blank White Cards - Complete for now
- Replies: 61
- Views: 30955
- Wed Feb 27, 2008 6:18 pm
- Forum: Off the Wall
- Topic: 1000 Blank White Cards - Complete for now
- Replies: 61
- Views: 30955
These are the cards I have in my hand: http://i65.photobucket.com/albums/h205/johnnyclash/cards/fairy.gif http://img.photobucket.com/albums/v73/yubishines/misc/yubicard5.png http://www.imagehosting.com/out.php/i1587289_DorianGreyCard3.JPG http://www.imagehosting.com/out.php/i1587284_DorianGreyCard1....
- Wed Feb 27, 2008 1:42 pm
- Forum: Off the Wall
- Topic: 1000 Blank White Cards - Complete for now
- Replies: 61
- Views: 30955
- Wed Feb 27, 2008 12:50 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1093772
- Sun Feb 24, 2008 9:33 am
- Forum: Off the Wall
- Topic: 1000 Blank White Cards - Complete for now
- Replies: 61
- Views: 30955
Wait a sec... Zel didn't consider Valera's beard points become negative thing. Since all of our point totals are now due to a beard, they basically just switch back to what they were because of that effect. Or do they? I don't know :( Edit: Upon re-reading Val's card description, anyone whose points...
- Sun Feb 24, 2008 7:49 am
- Forum: Off the Wall
- Topic: 1000 Blank White Cards - Complete for now
- Replies: 61
- Views: 30955
- Sat Feb 23, 2008 4:24 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1093772
I disagree with the computer program. If you want an aura, transmogrify into a Psion. Otherwise, what's the point of having classes? The auras, biofeedback, and meditation are basically the only things unique to us, although there are other skills which can do some of the effects of auras. Edit: Mig...
- Fri Feb 22, 2008 1:32 pm
- Forum: Off the Wall
- Topic: 1000 Blank White Cards - Complete for now
- Replies: 61
- Views: 30955
- Tue Feb 19, 2008 12:06 am
- Forum: Off the Wall
- Topic: 1000 Blank White Cards - Complete for now
- Replies: 61
- Views: 30955
- Mon Feb 18, 2008 5:41 pm
- Forum: Off the Wall
- Topic: 1000 Blank White Cards - Complete for now
- Replies: 61
- Views: 30955
- Tue Feb 05, 2008 2:49 pm
- Forum: Gameplay & Discussion
- Topic: February's IotM
- Replies: 26
- Views: 9890
- Tue Feb 05, 2008 2:41 pm
- Forum: Gameplay & Discussion
- Topic: In-Game Goals
- Replies: 21
- Views: 9913
... Jesus. You trying to step my collection of 1 of everything, eh? That's my goal, to continuously keep atleast 1 of every item sans quest items. Right now I lack an abaddon charm (though I own one, it's loaned out right now), the goggles (searching now), the ham banner (prolly won't get that one),...
- Tue Feb 05, 2008 2:35 pm
- Forum: Gameplay & Discussion
- Topic: What stuff do you collect?
- Replies: 49
- Views: 23695
- Mon Jan 21, 2008 4:49 am
- Forum: Testing & Debugging
- Topic: Upcoming features and wish list
- Replies: 331
- Views: 408709
I understand k3v's point. Because he's right, most intricate ideas won't be implemented, because Ryme said himself, he feels obligated to provide his own content. Giving a base idea for him to work with is much more likely to be put in if it's good as opposed to something you've worked out all the d...
- Sat Jan 12, 2008 7:22 pm
- Forum: Gameplay & Discussion
- Topic: Leaderboard designing. Of course it's subjective.
- Replies: 26
- Views: 17430
My idea was amount of effect, with effects that are gained from skills being ranked by the amount of PP needed to get that amount of effect, as some buffs/skills give different amounts of effect, and use different amounts of PP. Basically, the amount of effect divided by the single cast amount would...
- Sun Dec 16, 2007 9:51 pm
- Forum: Gameplay & Discussion
- Topic: Announcing PFEnomenon `07!
- Replies: 18
- Views: 9345
- Thu Dec 13, 2007 9:49 pm
- Forum: Gameplay & Discussion
- Topic: Announcing PFEnomenon `07!
- Replies: 18
- Views: 9345
*Builds up hype* Woo, PFEnomenon '07! ... Srsly. Awesome prizes, and everyone gets a chance at all of them. Be in chat after 11:10 PM EST on Friday (post-rollover) to get free tickets to the giveaway of the large prizes (listed above, but notably the rares and IotMs and such), with the tickets havin...
- Mon Nov 19, 2007 7:52 pm
- Forum: Testing & Debugging
- Topic: Improvements for the future
- Replies: 7
- Views: 6455
Improvements for the future
1. Pickpockets need their stats altered a bit- for every single class, a level 1 can sometimes spend 20-30 tries trying to hit a pickpocket and not do so until a critical hit occurs or just by chance they manage to hit. Not a problem if you use skills on them, but it's still annoying. 2. The invento...