Search found 161 matches
- Wed Jul 23, 2014 3:53 am
- Forum: Gameplay & Discussion
- Topic: Heirloom Derby
- Replies: 80
- Views: 290457
Re: Heirloom Derby
It's not that I dislike it, I just don't think it's a matter of skill in this case, because of how much extra mettle disproportionately affects the ranking. Which is the thing that you don't like. (I would describe myseld as being more ambivalent about it; it's acceptable when not excessive) Is a 4...
- Fri Jul 18, 2014 4:02 am
- Forum: Gameplay & Discussion
- Topic: Heirloom Derby
- Replies: 80
- Views: 290457
Re: Heirloom Derby
... Noticing that and just adding more mettle to the run so that I can get a better place superficially, while barely adding any difficulty, doesn't make me a better player I think we will have to disagree here. Disliking this kind of metagaming is a valid preference (equally valid as the alternati...
- Thu Jul 17, 2014 7:12 am
- Forum: Gameplay & Discussion
- Topic: Heirloom Derby
- Replies: 80
- Views: 290457
Re: Heirloom Derby
That's literally exactly my point. The sidekick can't make enough difference to actually bridge the significant gap, even against a newb char. Which means the mettle added is far more valuable than the sidekick itself when it comes to mettle/time spent. You seem to be stuck on the idea that 1 mettl...
- Tue Jul 15, 2014 2:16 am
- Forum: Gameplay & Discussion
- Topic: Heirloom Derby
- Replies: 80
- Views: 290457
Re: Heirloom Derby
..., but factoring in the mettle kind of skews it so that a slower run can outrank faster runs. So the competition isn't just being the best at a particular difficulty setting, but also about picking the difficulty settings so that you make the best daycount you can, while hitting the spot where yo...
- Sat Jul 12, 2014 10:50 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 388473
Re: TH Greasemonkey thread 2.0
My openings support looks roughly like this: stratList['FarmTAF'] = 'S:1024;S:153!throwawayfoe'; note that opening IDs seem to be strings, or at least were when I last tested this then in processStrategy I have: } else if(selectedAction[0] == 'S') { var found = false; var skillPars = selectedAction[...
- Tue Jul 01, 2014 4:47 am
- Forum: Gameplay & Discussion
- Topic: Heirloom Derby
- Replies: 80
- Views: 290457
Re: Heirloom Derby
...there are also whispers of derby-only items awarded to the winners each month... because I just started whispering them. Right now. (whispers) different every month? (I kind of hope that it's not different *every* month; I would be totally comfortable with a cycle (like, different for every mont...
- Fri Jun 20, 2014 4:25 am
- Forum: Gameplay & Discussion
- Topic: Computer Overhaul
- Replies: 10
- Views: 21694
Re: Computer Overhaul
Hoo rays!
- Tue Apr 01, 2014 2:10 pm
- Forum: Testing & Debugging
- Topic: Spelling and grammatical errors
- Replies: 524
- Views: 2473512
Re: Spelling and grammatical errors
impractical jokester description She's finds just about anything outrageously funny, but she's not particularly good at executing jokes because her plans are always so outrageous. Also, although working okay with every other foe so far, the floyds prism message is clumped together with this foe's d...
- Sat Mar 08, 2014 12:29 pm
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1585492
Re: Minor interface tweak requests
Could the 'Take an Opening' line in combat somehow indicate that the set of available openings changed since last round? This is obvious when the set changed from/to empty, or if the first available opening changed, but that's not always the case. I have specifically noticed this in the ice-9 fight,...
- Mon Dec 02, 2013 5:22 am
- Forum: Gameplay & Discussion
- Topic: December IotM
- Replies: 11
- Views: 12033
Re: December IotM
5. One thing that surprised and delighted me is that yule blocks work on scaling enemies. This almost makes up for only being able to use one effect per battle, since it's a 1 hit KO for S7G (and you even get some chips). - It doesn't seem to count as a s7g kill (at least in my journal), so it's ni...
- Fri Nov 22, 2013 4:37 am
- Forum: Gameplay & Discussion
- Topic: A new newbie from the land of Erf!
- Replies: 50
- Views: 50982
Re: A new newbie from the land of Erf!
Meditation is pretty small boost even *with* all the points.
- Sun Nov 17, 2013 9:56 am
- Forum: Gameplay & Discussion
- Topic: Timer for current retcon
- Replies: 4
- Views: 4547
Re: Timer for current retcon
You can also variant A: step 1) go to you character page (by clicking on your name in left pane, or clicking "character" in top menu) step 2) click on your name in top left corner of said page variant B (this also works for anybody else's profile): step 1) make chat display your name (by e...
- Sun Nov 17, 2013 9:52 am
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1585492
Re: Minor interface tweak requests
Could we please get account option to set sizes of the UI frames? Left frame (character pane) is too narrow for some location names and effect names (so I get broken lines, and don't see as many effects as I could, until I manually drag the frame). Right frame (chat pane) would be better for me when...
- Thu Nov 07, 2013 5:33 am
- Forum: Gameplay & Discussion
- Topic: Even If - Wordsmithing Contest (Closed)
- Replies: 15
- Views: 18289
Re: Even If - Wordsmithing Contest (Closes November 18th)
... although an average citizen is likely one of those threats.
... even though the average citizen is half a superhero, half a villain, and half asleep.
... especially the face-melting ones.
... even though the average citizen is half a superhero, half a villain, and half asleep.
... especially the face-melting ones.
- Tue Oct 29, 2013 12:27 pm
- Forum: Gameplay & Discussion
- Topic: Openings
- Replies: 7
- Views: 10959
Re: Openings
So ... I don't like this "throw away foe". It's too dickstabby. Incentivizes taking spell damage *penalties* and prolonging combats against undesirable foe (for arbitrarily many skipped turns). And it doesn't seem to be limited (I counted 31, and before that did a few more that I didn't co...
- Tue Oct 29, 2013 12:16 pm
- Forum: Gameplay & Discussion
- Topic: Boston Stranglers Event
- Replies: 15
- Views: 13422
Re: Boston Stranglers Event
What do first-born children accept as bribes, and what can they do for me?Theo wrote:I hear bribes of first-born children work the best.
- Tue Oct 08, 2013 12:15 pm
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1585492
Re: Minor interface tweak requests
"Uses left" counter on Disguise Foe skill description, please? (I wouldn't ask, but I noticed that Call of the Center has a "(Used Today)" now)
- Sun Oct 06, 2013 9:01 am
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1585492
Re: Minor interface tweak requests
Could you reduce the time between purchases in the mall from 24 hours to something like 23:59:50 ? Or just switch it to KoL way - reset on rollover (yes, this means that you can buy something right before rollover and then right after rollover again, but if you want to do that again you have to wai...
- Thu Sep 19, 2013 7:47 am
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1585492
Re: Minor interface tweak requests
I'll play with it next week and see whether I can get it to play nicely with everything else. Played around some with Select2 and Chosen (its parent). Both have some pretty unfortunate quirks, particularly on smaller displays. I'll keep poking around. If I can find a way that works consistently, I'...
- Sun Sep 15, 2013 8:28 am
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1585492
Re: Minor interface tweak requests
Hmm .. looking for ion stones in my assembly item list made me think ... it would be nice if browsers had a filter/search functionality in their input/select/comboboxes (I first saw this on my phone's browser) - you type in a few letters and the selection only shows matching items. So I went looking...
- Wed Sep 04, 2013 2:03 pm
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1585492
Re: Minor interface tweak requests
I feel like I asked this already but ... would it be possible to see a (clickable) list of leagues that have me whitelisted, without leaving my current league (there's a list in LI inc when I don't have a league, but not otherwise)? I ask this because leaving a league unlistens #league but joining a...
- Fri May 24, 2013 2:35 pm
- Forum: Gameplay & Discussion
- Topic: POW!
- Replies: 16
- Views: 18502
Re: POW!
Too bad I didn't record the POWs with the bugged arcane scholars, there was over a million. Maul with torch, trashing a plowman just a little bit more (nuts!): > With all the power of a titanic, prehistoric bear, you maul your opponent ferociously. You attack ... charging in hat first, you confuse y...
- Sat May 18, 2013 8:30 am
- Forum: Gameplay & Discussion
- Topic: Suggestion: A New Shop
- Replies: 5
- Views: 9545
Re: Suggestion: A New Shop
10 GOTO Teeter streetTheo wrote:HOW CAN I BE A KID IN A CANDY STORE?!
20 make sure you have a chance of noncombat encounters
30 patrol until chocolate factory
40 goto 30
- Thu Apr 11, 2013 8:26 am
- Forum: Gameplay & Discussion
- Topic: Looking at a minimal time retcon run: Seeking advice
- Replies: 21
- Views: 18293
Re: Looking at a minimal time retcon run: Seeking advice
Do you mean optimal? I meant non-optimal, because, as you yourself realized, any time can be reduced by 1 minute with enough resources ... EDIT: black hole + red-eye in an area where black hole can't kill and there are no non-coms would however guarantee any run could reach 'optimal' time, but at t...
- Wed Apr 10, 2013 6:02 am
- Forum: Gameplay & Discussion
- Topic: Looking at a minimal time retcon run: Seeking advice
- Replies: 21
- Views: 18293
Re: Looking at a minimal time retcon run: Seeking advice
I might be completely mistaken, but ...., wouldn't farming synesthesia + burning shoes + free runaways + disco demolition on frayday night fever (takes you 60 seconds back in time) make *any* run time non-optimal?
- Thu Mar 28, 2013 9:42 am
- Forum: Gameplay & Discussion
- Topic: Leagues!
- Replies: 73
- Views: 94719
Re: Leagues!
I think it might be slightly better (at least it would better answer whatever question I think I should have been asking) to say - you can be (invited) member of any number of leagues, but you can only be active in one at a time - you cannot reject your invitation, but you can freely choose in which...
- Fri Mar 15, 2013 6:10 am
- Forum: Gameplay & Discussion
- Topic: Prismatic April?
- Replies: 14
- Views: 15972
Re: Prismatic April?
You forgot hideout items. Prism attic!Lxndr wrote: Prismatic items still needed:
Helmet
Off-Hand
Accessory (just one)
Vehicle
Talisman
AFTER all that:
Weapon (ranged)
Sidekick
Skill
- Mon Mar 11, 2013 5:49 am
- Forum: Gameplay & Discussion
- Topic: Mechapinata High Command
- Replies: 26
- Views: 29657
Re: Mechapinata High Command
I think people here are putting too much "ass" into their assumptions. There's a huge difference between the math in the game's conceptual mechanics, the math in the code, our observation in the wiki, and the math we derive from those observations. There's also a huge difference between ma...
- Sun Mar 10, 2013 6:32 am
- Forum: Gameplay & Discussion
- Topic: Mechapinata High Command
- Replies: 26
- Views: 29657
Re: Mechapinata High Command
Or maybe the sidekick just gives more disguise points than the entire outfit.Patojonas wrote: There being a single, deliberate way coded to specifically reach it makes that math excuse a strange argument, it really wasn't needed.
Math. It's what works, not what you feel entitled for.
- Thu Mar 07, 2013 4:29 am
- Forum: Gameplay & Discussion
- Topic: Mechapinata High Command
- Replies: 26
- Views: 29657
Re: Mechapinata High Command
By even having it exist. This. Why do we climb Mount Everest (and consider it an achievement)? Because it's there (and the highest mountain). Why do we fight mechapinata high command (and ...)? Because it's there (and the last-most pinata). On one hand, this is encouragement to do it. On the other ...
- Tue Feb 19, 2013 9:23 am
- Forum: Gameplay & Discussion
- Topic: The TH Wiki
- Replies: 68
- Views: 758418
Re: The TH Wiki
I can't seem to be able to connect at this very time:"The connection to the server was reset while the page was loading." (after more than a minute). Worked yesterday.
- Thu Feb 14, 2013 7:59 am
- Forum: Gameplay & Discussion
- Topic: Updated Catalyzing
- Replies: 5
- Views: 7404
Re: Updated Catalyzing
I wonder how much intellect I could farm in the CTC in 30 turns....certainly way way more than 4 :P I get roughly (slightly over) $turns of the chosen stat in brutes' camp (plus items, plus xp, plus other stats since I have the ti800) Also, yuggothium welds make level 25 items, while malkamite weld...
- Tue Jan 08, 2013 11:36 am
- Forum: Gameplay & Discussion
- Topic: Badge spading bounty - until March 31st
- Replies: 27
- Views: 39777
Re: Badge spading bounty - until March 31st
Googling various variants of the phrase leads to some potterible online game, and some fanfics. Nothing that would give me a clue, though.
But at least I learned what an Encantada Siren is.
But at least I learned what an Encantada Siren is.
- Mon Dec 24, 2012 7:12 am
- Forum: Gameplay & Discussion
- Topic: Nocturne's Store - Picture of an Avatar
- Replies: 2
- Views: 6925
Re: Nocturne's Store - Picture of an Avatar
I don't think it switches automatically, you have to go to account settings, scroll down, click "select or change" link in the "manage avatars" section, choose the one you want and press the button. You can always switch between all avatars you earned - the only one that "sw...
- Mon Nov 26, 2012 4:39 pm
- Forum: Gameplay & Discussion
- Topic: Leagues!
- Replies: 73
- Views: 94719
Re: Leagues!
... EDIT: I'd like to see the argument that says league villains should be the main/fastest source of prestige. An important source, sure. But why the main one? This isn't a bad point. In fact, I want it so that to be the most prestigious, a league must have all kinds of players - retconners, repea...
- Sun Nov 25, 2012 8:22 am
- Forum: Gameplay & Discussion
- Topic: Leagues!
- Replies: 73
- Views: 94719
Re: Leagues!
This.Cristiona wrote:... (and a foil) ...
Retconing already *is* necessary for (all (one) currently known source(s) of) non-boss prestige.
- Mon Nov 19, 2012 4:08 pm
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1585492
Re: Minor interface tweak requests
Can we have a time indicator next on the zone Mouths of Darkness - Central Cave? It's one of the few places that don't already have one. I think there's also no turnlength indicator in the NCI live. Actually, wouldn't it make sense to put a turnlength indicator next to the turnsleft indicator on th...
- Sat Nov 10, 2012 7:52 am
- Forum: Off the Wall
- Topic: What Are Your (Random) Powers?
- Replies: 13
- Views: 61126
Re: What Are Your (Random) Powers?
Cosmic Constructs and Enhanced Horsemanship.
At least I can make a horse when I want.
Also, when I look at the background images on the right, I read "eleportation" and "eather manipulation" .. that's mildly unsettling ///
At least I can make a horse when I want.
Also, when I look at the background images on the right, I read "eleportation" and "eather manipulation" .. that's mildly unsettling ///
- Wed Nov 07, 2012 11:30 am
- Forum: Gameplay & Discussion
- Topic: Prestige Store
- Replies: 33
- Views: 38122
Re: Prestige Store
stuff I would have no problems with more prestige meaning that more league villains (if I didn't think that's against design goals, and unbalanced [1]). What I have problem with is the mechanic of *spending prestige* to "cause" another league villain. In-game, that's either the league doi...
- Tue Nov 06, 2012 1:01 pm
- Forum: Gameplay & Discussion
- Topic: Prestige Store
- Replies: 33
- Views: 38122
Re: Prestige Store
I feel like maybe prestige should be used for getting away with something that would normally get you in trouble. That *would* work with the idea of unleasing more league-battlefield-monsters, but I don't like that. That's "You unleashed WHAT on the city?" territory, not superhero-worthy a...