Search found 220 matches
- Sun Sep 26, 2010 11:12 pm
- Forum: Gameplay & Discussion
- Topic: Retcon: WOOT!
- Replies: 42
- Views: 43838
Re: Retcon: WOOT!
"It can be a tough and op3n-ended question if someone asks you "how's life?" But when you're wearing these sturdy, comfortable, custom-d3signed and supr3mely protective l3ggings, the answer is always the same: Life is good."
- Sun Sep 26, 2010 10:54 pm
- Forum: Gameplay & Discussion
- Topic: Pulls!
- Replies: 17
- Views: 16218
Re: Pulls!
VHF-1 Exosuit / foxy caped suit, for -10 sec. Bicycle shorts + Letter Shirt are a better pick by Level 5, but you're not going to do better than one of the suits before then. Seppia's cephalopod skullcap is all kinds of win... -5 sec, PP regen, breathe underwater (for the Level 6 quest), allows you ...
- Thu Aug 05, 2010 12:02 pm
- Forum: Gameplay & Discussion
- Topic: in-game groups?
- Replies: 10
- Views: 12564
Re: in-game groups?
Mostly?
Are you rounding off the fractions of a penny a la Office Space?
Are you rounding off the fractions of a penny a la Office Space?
- Sun Aug 01, 2010 12:05 am
- Forum: Gameplay & Discussion
- Topic: Spaders, let's hear the wish list
- Replies: 12
- Views: 7871
Re: Spaders, let's hear the wish list
I haven't been doing any spading lately, and I don't use GM. But... Totals for combat and noncombat adventures. And you have to have the item drops be specific to each combat encounter, rather than just having a list of everything that dropped in a session because some enemies drop the same stuff at...
- Sat Jul 10, 2010 11:49 pm
- Forum: Gameplay & Discussion
- Topic: Cha-Ching!
- Replies: 6
- Views: 8819
Re: Cha-Ching!
Total profit from listed items: 1,054,500 chips
- Fri Jun 11, 2010 9:35 pm
- Forum: Gameplay & Discussion
- Topic: OMG RETCON! (discussion)
- Replies: 127
- Views: 107627
Re: OMG RETCON! (discussion)
Now if your rep at the time you... break the prism has an effect on what retcon rewards you might get, then it might be worth noting. Or if there's a 'Who Watches the Watchdog?' badge for finishing up X runs with that rep...
- Tue Jun 08, 2010 11:16 pm
- Forum: Gameplay & Discussion
- Topic: OMG RETCON! (discussion)
- Replies: 127
- Views: 107627
Re: OMG RETCON! (discussion)
I don't see why the first run needs to be called anything. It's your first run, not a retcon run. If we have to call it something, it can be the Original Continuity run. Can't retcon if you don't establish continuity in the first place. Just to throw something else out there, it could also be calle...
- Wed May 19, 2010 9:15 pm
- Forum: Gameplay & Discussion
- Topic: BARK
- Replies: 11
- Views: 9239
Re: BARK
I have to say, the
"The operating system has encountered the following error: operation completed successfully."
message is my favorite.
"The operating system has encountered the following error: operation completed successfully."
message is my favorite.
- Sat Apr 24, 2010 7:12 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 140246
Re: Coordinated spading effort
Maybe. But I'm farming Cybertronium anyway, so it's a two birds situation.Cristiona wrote:I thought Pearls of Wisdom were Optimal(TM) for spading drops.
- Fri Apr 23, 2010 9:17 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 140246
Re: Coordinated spading effort
I'm going to drive myself nuts spading the dreampants in the Delta... with Colonel Mustard. I think the best course is to get up to 100 turns with +90% drop (currently at 73, and getting ~17 per day), and then try 100 turns at 89%. If I get a nondrop within 100 there, go back to +90% until either 50...
- Thu Feb 25, 2010 10:24 pm
- Forum: Off the Wall
- Topic: Flight v. Invisibility: The classic Supreme Court case
- Replies: 11
- Views: 14474
Re: Flight v. Invisibility: The classic Supreme Court case
so, if you have flower dumped on you, you can turn visible, then invisible again and be fine, right? Exactly. In that case you'd be fine, but if the thing being dumped was continuous (like rain), you'd be out of luck. I made the last point because invisibility would kind of suck if you couldn't wea...
- Sun Feb 21, 2010 2:44 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2469554
Re: Minor bugs
I'm pretty sure there's something keeping sidekicks from affecting noncombats. Other chips boosters (equipment, effects, skills) ought to be working just fine, in theory... It's also possible I've just got bad code in one particular adventure. Though I'm pretty sure I got them all when the change w...
- Fri Feb 19, 2010 11:59 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2469554
Re: Minor bugs
I can add to this that I still get the standard 140-160 from the Cube noncombat with the Extortionist and some other +chip stuff.Muhandes wrote:Sorry, I'm back at the +chips for noncombats thing.
Unless it being a choice adventure makes it not a noncombat?
- Fri Feb 19, 2010 9:39 pm
- Forum: Off the Wall
- Topic: Flight v. Invisibility: The classic Supreme Court case
- Replies: 11
- Views: 14474
Flight v. Invisibility: The classic Supreme Court case
F.1) Flight speed is assumed to be 30 MpH or less (vertical / on takeoff), 60 MpH or less (horizontal / in flight), or higher if falling toward the Earth (depending on steepness of descent). You must land at a speed that is consistent with human survivability (if you want to live). F.2) Flight does ...
- Wed Feb 17, 2010 9:18 pm
- Forum: Gameplay & Discussion
- Topic: OMG RETCON! (discussion)
- Replies: 127
- Views: 107627
Re: OMG RETCON! (discussion)
Or Plot-Boy 3000, for a Fallout 3 reference.Cristiona wrote:"For those who find that too restricting, feel free to full customize your next life with our special Plot-O-Matic 3000!"
I can't be the only one who thought that.
- Sun Feb 14, 2010 7:56 pm
- Forum: Gameplay & Discussion
- Topic: Spoillerific skill points discussion -- Seriously Spoilery
- Replies: 35
- Views: 28134
Re: Spoillerific skill points discussion -- Seriously Spoilery
+/- combat could start off only giving a small boost to initiative; if you're looking for a fight, you probably won't be surprised to find one... and on the flip side, if you're skulking around in the shadows and still run into the enemy it'll probably be a surprise to them. So it'd do that at level...
- Wed Feb 10, 2010 12:43 am
- Forum: Gameplay & Discussion
- Topic: OMG RETCON! (discussion)
- Replies: 127
- Views: 107627
Re: OMG RETCON!
It occurred to me that there's something we've been overlooking, and may have a place in some kind of run: We're all working under the assumption that permed skills will be immediately available, right? Well... why? What if you learned whatever off-class skills you'd permed at the level you original...
- Mon Feb 08, 2010 10:33 pm
- Forum: Gameplay & Discussion
- Topic: OMG RETCON! (discussion)
- Replies: 127
- Views: 107627
Re: OMG RETCON!
Easy/casual - You get to perm a skill, but when you're in an off-class you cannot put points into the skill. So if you do a bunch of these, you'll have a lot of options but they won't be as effective. All previous items and chips available immediately. Medium/softcore - You get to perm a skill and c...
- Mon Jan 25, 2010 11:54 pm
- Forum: Gameplay & Discussion
- Topic: The special event - 1/24/10
- Replies: 36
- Views: 38926
Re: The special event - 1/24/10
I had "Hyde Park Foes" at the bottom of the notes page, with nothing under it.
It's recording fine now, though. It'll just be off by about 160-odd turns.
It's recording fine now, though. It'll just be off by about 160-odd turns.
- Sun Dec 06, 2009 1:48 am
- Forum: Gameplay & Discussion
- Topic: Welding Recipe contest - Ends Nov 30, 2009
- Replies: 81
- Views: 109225
Re: Welding Recipe contest - Ends Nov 30, 2009
Of course, if the other locations in the space station are anything like the Delta, then maybe around half of all the critters drop cybertronium, and the ones that do only drop it around 5% of the time. Given the prices of cybertronium-derived metals in the AH, it doesn't seem that many Elementals o...
- Mon Nov 16, 2009 10:10 pm
- Forum: Gameplay & Discussion
- Topic: Welding Recipe contest - Ends Nov 30, 2009
- Replies: 81
- Views: 109225
Re: Welding Recipe contest - Ends Nov 30, 2009
And my last entry: Mis-guidance system Malkamite + guidance system The idea is that it's an accessory that gives you outdated advice. So while wearing it, you get a better insight into things (learning from the mistakes of the past by... er... repeating them) resulting in increased XP gains. But thi...
- Mon Nov 16, 2009 1:09 am
- Forum: Gameplay & Discussion
- Topic: Welding Recipe contest - Ends Nov 30, 2009
- Replies: 81
- Views: 109225
Re: Welding Recipe contest - Ends Nov 30, 2009
Epic Flail Paladinum + Morning Star Large increase to strength and HP, but also deals some damage to the user. The idea is that it is an awesome but impractical weapon; epic flail referring to both the weapon, and the Star Wars kid style flailing you have to go through to use it. Crystal skull Pent...
- Tue Nov 03, 2009 10:26 pm
- Forum: Gameplay & Discussion
- Topic: Obligatory iotm thread: Atmos Spear
- Replies: 11
- Views: 10121
Re: Obligatory iotm thread: Atmos Spear
For me transportation usually means T-1000. That's 25% familiar, which can mean ~12.5% item drops. While not spaded I think it also blocks more. I'm pretty sure it does. I didn't do a whole lot of spading for that, but when using the T-1000 and Judo kid gloves the block rate was... better. Don't re...
- Sun Oct 04, 2009 9:44 pm
- Forum: Gameplay & Discussion
- Topic: Mask of Odysseus
- Replies: 12
- Views: 10762
Re: Mask of Odysseus
Just saying, that particular oversight seems to happen pretty often... Justifications aside... Of course, this being an accessory did let me run around wearing two full-face masks. I should have removed the Judo gloves and put on a Raccoon Mask, just to be sillier. I think I'll go do that. I'm pictu...
- Sun Oct 04, 2009 9:14 pm
- Forum: Gameplay & Discussion
- Topic: Mask of Odysseus
- Replies: 12
- Views: 10762
Re: Mask of Odysseus
Ah. I was thinking it was just a game balance thing, since the Mask of Odysseus would outclass the Foxy Sombrero Mask (if they filled the same slot, that is). Checking the wiki, there are quite a few mask-helmets (Catcher's, Foxy, Gas, Pallid, and Scuba). The only accessory-mask is the Racoon mask.....
- Sun Oct 04, 2009 8:07 pm
- Forum: Gameplay & Discussion
- Topic: Mask of Odysseus
- Replies: 12
- Views: 10762
Mask of Odysseus
A mask of a dude? Kind of Mike Myers. But hey, his series is called Halloween.
Why is it an accessory though? For one thing, we've got the Pallid Mask, which is a helmet... and then there's the item's description, which clearly shows that it's meant to be worn on the face...
Why is it an accessory though? For one thing, we've got the Pallid Mask, which is a helmet... and then there's the item's description, which clearly shows that it's meant to be worn on the face...
- Wed Sep 30, 2009 10:55 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 140246
Re: Coordinated spading effort
As an aside, I'm also a little curious as to when the Winsday chips are figured in... That is, do +chips stuff consider them, or are they added after everything else? Anyone know offhand? Tested this by adventuring on Winsday with the Extortionist. Took three Winsdays to get the chip ranges decentl...
- Sun Sep 13, 2009 10:19 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 140246
Re: Coordinated spading effort
Okay, Snout done (Thanks Cris!) I even got the floor and ceiling for R&G on it, so I can say that their top unmodified range must be 138. Yay! Feeling Lucky tomorrow (Thanks Arthur Dent). edit: Lucky was totally worth doing; it was twice as good as it was previously listed on the wiki. It also o...
- Sun Sep 13, 2009 8:09 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1075457
Re: Creative player ideas for in-game items, zones, etc.
Mis-guided Missile This Missile isn't really bad per se, although being designed to destroy seems to have given it a certain inevitable destiny. Maybe if it had had some positive role-model during it's formative years it wouldn't be so-- wait, did it just change course? Maybe it's time for some evas...
- Sun Sep 13, 2009 7:46 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 140246
Re: Coordinated spading effort
I like "gut" percentages and accurate ones, but I don't know if having both is overkill. I'd be curious to hear from some of the wiki-as-bible folks since they're the target audience, so to speak. I tally chip drops by hand. All I keep track of are the extremes of the range, so I don't hav...
- Fri Sep 11, 2009 10:26 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 140246
Re: Coordinated spading effort
Tomorrow, Jesus will hit level 20.
Back to the Delta, where I'll spend 100 turns with the Smuggler trying to get some idea what ballpark the thing is in.
If someone could hit Solitude up with some Snout, we'll see about finally getting that crossed off the "needs spading" list.
Back to the Delta, where I'll spend 100 turns with the Smuggler trying to get some idea what ballpark the thing is in.
If someone could hit Solitude up with some Snout, we'll see about finally getting that crossed off the "needs spading" list.
- Wed Sep 09, 2009 8:15 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 140246
Re: Coordinated spading effort
I'll assume that you know what you're doing with the math. It's certainly more accurate, but I'd question whether presenting it that way really benefits the average user. That's the reason I rounded to whole numbers when I put the stats on their respective pages; sure it's fuzzy, but in general I fe...
- Fri Sep 04, 2009 9:58 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 140246
Re: Coordinated spading effort
The data is on the Castle's talk page.
370 instances of Door Number 3 and 397 of Crystal Skulls, so I'm thinking they probably are. Why? Did you have something in mind?
370 instances of Door Number 3 and 397 of Crystal Skulls, so I'm thinking they probably are. Why? Did you have something in mind?
- Thu Sep 03, 2009 10:26 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 140246
Re: Coordinated spading effort
Castle done. Cube next.
I'm interested in Rosencrantz and Guildenstern because their chip drop deviates from ±25% XP. I think the range is the same (±25% XP = a range of XP/2)... I'm guessing it just shifts that 50% more toward the positive end instead of splitting it evenly.
I'm interested in Rosencrantz and Guildenstern because their chip drop deviates from ±25% XP. I think the range is the same (±25% XP = a range of XP/2)... I'm guessing it just shifts that 50% more toward the positive end instead of splitting it evenly.
- Thu Aug 13, 2009 11:13 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 140246
Re: Coordinated spading effort
Finished up the Docks.
Next up... The Castle. I noticed the other day that the chip drops haven't been really spaded, and given that a few of the drops overlap I'm curious if they vary between enemies. Also, I've been wondering about xentrium ingots.
Next up... The Castle. I noticed the other day that the chip drops haven't been really spaded, and given that a few of the drops overlap I'm curious if they vary between enemies. Also, I've been wondering about xentrium ingots.
- Tue Aug 11, 2009 11:11 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 140246
Re: Coordinated spading effort
I was thinking about the pier security guard again, and something jumped out at me because his numbers are so round... old man from the sea -- 62-103 chips -- 82 XP; chip range=XP -20/+21 pier security guard -- 60-100 chips -- 80 XP; chip range=XP -20/+20 small-time smuggler -- 56-93 chips -- 74 XP;...
- Mon Aug 10, 2009 10:39 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 140246
Re: Coordinated spading effort
2. Chip drop behavior. Several skills have unknown amounts of item drop bonuses. I'm starting to work on a system that will make it easier to find them, a la the KoL bunnies method. To spade chip drops... wouldn't it be easiest to use the pier security guard? 100 is the max of its chip drop range, ...
- Wed Aug 05, 2009 9:41 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 140246
Re: Coordinated spading effort
Most of the chip drop data on the wiki comes from before we knew about the effects of the various days; the files I kept on that stuff are from October '07. So you're right. Since I have about 1000 turns left at the Docks, I might as well keep track of chip drops there too. Although after 113 turns ...
- Tue Aug 04, 2009 10:34 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 140246
Re: Coordinated spading effort
If for some reason someone wanted to verify the drop percentages for items that have a base rate that makes that possible...
The smuggler's box seems to be around 75% (based on 292 encounters with no drop modifiers).
The smuggler's box seems to be around 75% (based on 292 encounters with no drop modifiers).
- Sun Jul 19, 2009 11:11 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 140246
Re: Coordinated spading effort
Got item drop info for A renegade robot hive up on the wiki.
Next up... I'm kind of curious what The 'Swift and ...' trilogy drops at... either that or a check of corrupt amulets.
Next up... I'm kind of curious what The 'Swift and ...' trilogy drops at... either that or a check of corrupt amulets.