Search found 104 matches
- Mon May 04, 2009 6:48 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 142266
Re: Coordinated spading effort
just find someone who transmogged, and get them to spade whilst at level 10 or something
- Mon May 04, 2009 6:36 pm
- Forum: Gameplay & Discussion
- Topic: Tea Time with Ryme - version 6
- Replies: 58
- Views: 180348
Re: Tea Time with Ryme
transcript posted. enjoy.
- Mon May 04, 2009 5:50 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 142266
Re: Coordinated spading effort
spade out how multi-item drops work?
spade out drop rate of a lower dropping item?
spade out drop rate of a lower dropping item?
- Sat May 02, 2009 11:55 pm
- Forum: Gameplay & Discussion
- Topic: Tea Time with Ryme - version 6
- Replies: 58
- Views: 180348
Re: Tea Time with Ryme
yep, just copy paste, then when the things done go on word and replace all the [n]'s with spaces. to mark stuff i usually use /time
- Sat May 02, 2009 6:02 pm
- Forum: Gameplay & Discussion
- Topic: May Item of the Month - highly implausible script
- Replies: 29
- Views: 25844
Re: May Item of the Month - highly implausible script
feel free to use levels 3 through 5 Muh's for your spading, and buy the script for em
- Sat May 02, 2009 11:32 am
- Forum: Gameplay & Discussion
- Topic: Tea Time with Ryme - version 6
- Replies: 58
- Views: 180348
Re: Tea Time with Ryme
Just setting up my format. [[Intro borrowed (stolen, really) from stupac2, who borrowed (stole, really) from Lespectre:]] [[Stuff in plain text is direct quotes or paraphrase. Stuff in parenthesis is condensed summary. Stuff in braces is my humble clarifications or insightful editorial comments.]] [...
- Thu Apr 30, 2009 7:00 pm
- Forum: Gameplay & Discussion
- Topic: May Item of the Month - highly implausible script
- Replies: 29
- Views: 25844
Re: May Item of the Month - highly implausible script
this item is highly awesome. not that i have tried it out (or likely ever will)
edit: first comment! <- this would be a big deal if this game had more people (INVITE ALL YOUR FRIENDS)
edit: first comment! <- this would be a big deal if this game had more people (INVITE ALL YOUR FRIENDS)
- Tue Apr 28, 2009 7:08 pm
- Forum: Gameplay & Discussion
- Topic: High-level content coming soon-ish?
- Replies: 26
- Views: 20330
Re: High-level content coming soon-ish?
I've been hesitant to bring this up too early, but I do want to give intermittent players and transmoggers a bit of warning, in case you're interested. Sometime in May we'll be coming out with content geared to high-level characters. I wouldn't call it expansive, but there will be a handful of zone...
- Tue Apr 28, 2009 7:05 pm
- Forum: Gameplay & Discussion
- Topic: High-level content coming soon-ish?
- Replies: 26
- Views: 20330
Re: High-level content coming soon-ish?
it's gonna be so uuuuuuuuuuuuuuuuuuuuuuuuuuuuber....
/twitch in excitement
/prolongs suicide (<- jk)
/twitch in excitement
/prolongs suicide (<- jk)
- Tue Apr 28, 2009 6:12 pm
- Forum: Gameplay & Discussion
- Topic: High-level content coming soon-ish?
- Replies: 26
- Views: 20330
Re: High-level content coming soon-ish?
irk! must speedlevel!
- Thu Apr 23, 2009 8:09 pm
- Forum: Gameplay & Discussion
- Topic: "Ascension" Strategy
- Replies: 51
- Views: 38257
Re: "Ascension" Strategy
Cris, i mean that if you transmog at level 15 , 15 times, then you'll get a maxed talisman
you don't have to do all the levels in the same talisman.
or, have people pour exp into it, say 1k exp for first level, 5k for second, 20k for 3rd, 60k for fourth, 120k for fifth, etc
you don't have to do all the levels in the same talisman.
or, have people pour exp into it, say 1k exp for first level, 5k for second, 20k for 3rd, 60k for fourth, 120k for fifth, etc
- Tue Apr 21, 2009 10:22 pm
- Forum: Gameplay & Discussion
- Topic: Twilight Heroes needs cheap/free/good marketing ideas!
- Replies: 162
- Views: 99067
Re: Twilight Heroes needs cheap/free/good marketing ideas!
i'm sure that cris or someone (maybe even me) can personally offer incentives for voting IF you put a link just add to the bottom panel "support twilight heroes! vote for us!" or something you could also have a raffle with some random items (new OR old, you could take em from players who'v...
- Tue Apr 21, 2009 10:18 pm
- Forum: Gameplay & Discussion
- Topic: "Ascension" Strategy
- Replies: 51
- Views: 38257
Re: "Ascension" Strategy
creative idea that is relevant: when you transmog you get a new talisman depending on class every time you transmog from a class with the new talisman in your possession, for every say 15 levels you've reached, you get +1 charge on the talisman example: Maelstrom in a bottle +1% spell damage +1 spel...
- Thu Apr 16, 2009 10:48 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1088978
Re: Creative player ideas for in-game items, zones, etc.
or let your rorshac mask give a "flip out" or berserk kinda thing where you gain damage as your HP goes lower, maybe +1 damage per -10 hp? cris would love this (insert item name here. not good at coming up with these) a certain vigilante, (also considered a savior by others) used to be abl...
- Thu Apr 16, 2009 10:37 pm
- Forum: Gameplay & Discussion
- Topic: The new sidekick
- Replies: 32
- Views: 18732
Re: The new sidekick
well the new sidekick definitely acts less and does less damage when i'm at a lower level, but i'm too lazy to spade it
also, why not just display a dollar sign for +item understudy, karate belt for karate understudy, etc, since to fit a face or figure in there would either look weird or too blurry
also, why not just display a dollar sign for +item understudy, karate belt for karate understudy, etc, since to fit a face or figure in there would either look weird or too blurry
- Tue Apr 14, 2009 7:28 pm
- Forum: Gameplay & Discussion
- Topic: Level 9/Cube reset
- Replies: 19
- Views: 19208
Re: Level 9/Cube reset
by max ... 10 do you mean to incorporate a new mechanism for sidekicks?
- Sun Apr 12, 2009 8:31 pm
- Forum: Gameplay & Discussion
- Topic: Level 9/Cube reset
- Replies: 19
- Views: 19208
Re: Level 9/Cube reset
loving the quest and everything that comes with it
- Fri Apr 10, 2009 1:59 pm
- Forum: Gameplay & Discussion
- Topic: Corrupt Amulet Collection
- Replies: 8
- Views: 7237
Re: Corrupt Amulet Collection
just buy grimdel's.
- Sun Apr 05, 2009 11:23 pm
- Forum: Gameplay & Discussion
- Topic: The Mick
- Replies: 11
- Views: 8844
Re: The Mick
how many development stages are we going to have? what are we gonna say when players start asking questions from the ū to omega phase?
- Sat Apr 04, 2009 8:37 am
- Forum: Gameplay & Discussion
- Topic: The PFE Buffbots ARE BROKEN
- Replies: 28
- Views: 19805
Re: PFE Buffbots [NEW]
at higher levels, unstable isotopes would be more efficient. just saying.
- Sat Apr 04, 2009 8:26 am
- Forum: Gameplay & Discussion
- Topic: Undiscovered Badge speculation thread
- Replies: 8
- Views: 6838
Re: Undiscovered Badge speculation thread
oh cool, speaking of invisible badges, i found the mick and killed him, and got my invisible-i-killed-the-mick badge.
- Thu Apr 02, 2009 10:57 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 142266
Re: Coordinated spading effort
it has to be a chipsink though, otherwise what's the point of it?
- Thu Apr 02, 2009 10:03 pm
- Forum: Gameplay & Discussion
- Topic: Undiscovered Badge speculation thread
- Replies: 8
- Views: 6838
- Wed Apr 01, 2009 3:59 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 142266
Re: Coordinated spading effort
if it was 1:2 it wouldn't be a chipsink.
- Tue Mar 31, 2009 7:53 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 142266
Re: Coordinated spading effort
just make like 10 thousand bets of 10 and record
and heck no, i WISH i could afford spading casino
and heck no, i WISH i could afford spading casino
- Tue Mar 31, 2009 5:26 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 142266
Re: Coordinated spading effort
also you should spade the casino, which doesn't take turns.
how does the rock paper scissors game work against you?
we know the odds have to be against you since they're meant to be chipsinks
how does the rock paper scissors game work against you?
we know the odds have to be against you since they're meant to be chipsinks
- Sun Mar 29, 2009 10:54 pm
- Forum: Gameplay & Discussion
- Topic: The mole-people are preparing to attack!
- Replies: 37
- Views: 21246
Re: The mole-people are preparing to attack!
You cleared 31,039 pounds of rock from the collapsed mine
You defeated 636 creatures inside Sunset Strip Mine
was aiminng for 31337 and 666, but it was too complicated to plan out, and as i was killing my 636th one rollover happened
You defeated 636 creatures inside Sunset Strip Mine
was aiminng for 31337 and 666, but it was too complicated to plan out, and as i was killing my 636th one rollover happened
- Sun Mar 29, 2009 10:50 pm
- Forum: Gameplay & Discussion
- Topic: 4 minutes (enough to save the world?)
- Replies: 22
- Views: 14553
Re: 4 minutes (enough to save the world?)
I don't really get the point of using xentrium for a mere 10 seconds. that's shaves like what, 1/27 off your turn time? unless you were doing pure noncombat or were aiming for a 7-gamma leaderboard or something, +10% chips or items or whatever is far superior
- Sun Mar 29, 2009 12:58 pm
- Forum: Gameplay & Discussion
- Topic: More monsters or a baguette deli?
- Replies: 10
- Views: 7423
Re: More monsters or a baguette deli?
yes! more stats on the game!
/jots down 300 slow players.
/jots down 300 slow players.
- Thu Mar 19, 2009 8:48 pm
- Forum: Gameplay & Discussion
- Topic: PETITION: A gameplay topic channel (spoilers? maybe)
- Replies: 36
- Views: 25121
Re: PETITION: A gameplay topic channel (spoilers? maybe)
yea seriously, the idea of no spoilers is to prevent hardcore gamers from finding out too much accidentally, if it's in big red letters THIS CHANNEL INCLUDES SPOILERS i don't really think it'd be an issue at all
- Tue Mar 17, 2009 6:12 pm
- Forum: Gameplay & Discussion
- Topic: PETITION: A gameplay topic channel (spoilers? maybe)
- Replies: 36
- Views: 25121
Re: PETITION: A spoiler allowed gameplay topic channel
i hear this new channel will have pie.
'nuff said.
'nuff said.
- Mon Mar 16, 2009 7:59 pm
- Forum: Gameplay & Discussion
- Topic: The mole-people are preparing to attack!
- Replies: 37
- Views: 21246
Re: The mole-people are preparing to attack!
come on guys, lets stay on topic here!
press B to do a barrel roll!
press B to do a barrel roll!
- Fri Mar 06, 2009 8:54 pm
- Forum: Off the Wall
- Topic: Watchmen
- Replies: 21
- Views: 16845
Re: Watchmen
i wanna watch it online, but no working links yet
- Tue Mar 03, 2009 8:51 pm
- Forum: Off the Wall
- Topic: THE NEXT BRACKET
- Replies: 3
- Views: 4852
THE NEXT BRACKET
just starting a random thing: the goal is to donate enough in a single month to move ryme into the next legal tax bracket. maybe if we can do that, he'll be so overwhelmed with glee that he'll give us all a super special item or something if you don't like super special items, realize that if TH bec...
- Sun Mar 01, 2009 9:44 am
- Forum: Gameplay & Discussion
- Topic: March's spading bounty
- Replies: 60
- Views: 77954
Re: March's spading bounty
it's a spading bounty, so either we have to figure out what each one actually does, or there's a recipe to be spaded. it's not gonna be something we already know. it's a riddle, but still a bounty nontheless
- Sun Feb 22, 2009 11:25 am
- Forum: Gameplay & Discussion
- Topic: an update on updates
- Replies: 8
- Views: 6757
Re: an update on updates
woooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooot
suggestion: make this sticky and update it?
suggestion: make this sticky and update it?
- Sat Feb 21, 2009 10:04 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1088978
Re: Creative player ideas for in-game items, zones, etc.
don't sleeping draughts let you gain back huge amount of hp/pp while resting?
- Fri Feb 20, 2009 6:39 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1088978
Re: Creative player ideas for in-game items, zones, etc.
BaldurDash a strategy guide to get through the game as fast as possible, let no boulder or balder stop you from beating it! when used: 1ce per day you gain an effect: loaded dice (x minutes): them dice are loaded! you'll be sure to get what you want, when you want, especially with loaded dice in a g...
- Wed Feb 18, 2009 9:15 pm
- Forum: Gameplay & Discussion
- Topic: Feb 09 IotM: Foxy Gear
- Replies: 11
- Views: 6457
Re: Feb 09 IotM: Foxy Gear
most likely over or underpowered in some way, the fumbles are pretty special. hopefully we can see another itemt hat can stak w/ it
- Wed Feb 18, 2009 9:13 pm
- Forum: Gameplay & Discussion
- Topic: Hit / Miss
- Replies: 14
- Views: 13013
Re: Hit / Miss
do naturalist spells give +to hit?