Search found 664 matches
- Sun May 17, 2009 12:03 am
- Forum: Gameplay & Discussion
- Topic: May Item of the Month - highly implausible script
- Replies: 29
- Views: 25975
Re: May Item of the Month - highly implausible script
I think Urs should not be marked. Being a rare items is something one is supposed to find on one's own. The only things I think that should be marked are donation items, and by extension, maybe other items that cannot be obtained anymore. On that line I noticed the Paper pumpkin pin is marked, yet ...
- Sat May 16, 2009 11:55 pm
- Forum: Gameplay & Discussion
- Topic: May's bounty - conversion/upgrade processes
- Replies: 81
- Views: 86841
Re: May's bounty - conversion/upgrade processes
Not really an entry, but the name "Arbitrarium" for a metal rings nice to me. And it can be an upgrade of any arbitrary thing!
- Fri May 15, 2009 3:27 am
- Forum: Testing & Debugging
- Topic: Minor bugs [archive]
- Replies: 174
- Views: 335657
Re: Minor bugs
The documentarian gives fractional XP
shows you some clips from your most recent fight, emphasizing the really good bits. You gain 4.5 XP
shows you some clips from your most recent fight, emphasizing the really good bits. You gain 4.5 XP
- Tue May 12, 2009 10:32 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1095771
Re: Creative player ideas for in-game items, zones, etc.
From some odd reason the one I remember is Black Widow/Lady Killer which made you better against the opposite sex and added some conversation options.
- Sun May 10, 2009 2:47 am
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143254
Re: Coordinated spading effort
Started doing Red Eyes.
36/50 on 0% suggests -10%.
29%: 99/100
30%: 500/500, -5% it is
36/50 on 0% suggests -10%.
29%: 99/100
30%: 500/500, -5% it is
- Sat May 09, 2009 1:30 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143254
Re: Coordinated spading effort
Crow is done, 20%
- Fri May 08, 2009 7:31 am
- Forum: Off the Wall
- Topic: True or False Game
- Replies: 1202
- Views: 375485
Re: True or False Game
True. I grind my own coffee from my own blend.
TNP thinks PC++ threads are bad.
TNP thinks PC++ threads are bad.
- Thu May 07, 2009 4:35 am
- Forum: Gameplay & Discussion
- Topic: Tea Time with Ryme - version 6
- Replies: 58
- Views: 180991
Re: Tea Time with Ryme
Yes, but it's worth it.Strlikecrazy wrote:Im sure the Hermit who lives on Mount Vernon is involved. And he's hard to kill.
- Wed May 06, 2009 10:27 am
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143254
Re: Coordinated spading effort
Well, I guess it's back to the old way.
Anyway, I started crow:
0%: 97/100 (points at ~21%, but no proof of anything)
3%: 49/50
4%: 99/100 (less than 21%)
5%: 500/500 : 20%
Anyway, I started crow:
0%: 97/100 (points at ~21%, but no proof of anything)
3%: 49/50
4%: 99/100 (less than 21%)
5%: 500/500 : 20%
- Wed May 06, 2009 5:28 am
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143254
Re: Coordinated spading effort
I'm daft today, I should have understood that one.
If one isn't willing to donate for a script, one cannot help in this specific thing.
There are however plenty of other things that can be spaded if someone wants to help which require nothing but turns spent and open eyes.
If one isn't willing to donate for a script, one cannot help in this specific thing.
There are however plenty of other things that can be spaded if someone wants to help which require nothing but turns spent and open eyes.
- Wed May 06, 2009 2:36 am
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143254
Re: Coordinated spading effort
Sorry, my mistake.
Personally I use the GM script published elsewhere in the forums, but it does not record the results. I was under the wrong impression that you have a better method.
Personally I use the GM script published elsewhere in the forums, but it does not record the results. I was under the wrong impression that you have a better method.
- Tue May 05, 2009 11:04 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143254
Re: Coordinated spading effort
Either I'm missing something, or I'm reading too much in Ryme's words. He said we are overlooking a very easy spading method . Now, the current method requires something like 1000 turns to spade a single item. I wouldn't call that very easy, in fact it's quite hard. It takes more than a week usually...
- Tue May 05, 2009 10:23 am
- Forum: Gameplay & Discussion
- Topic: Tea Time with Ryme - version 6
- Replies: 58
- Views: 180991
Re: Tea Time with Ryme
Sorry I missed it, but you know, RL.
Hmm, I guess we will have to find that method... Thanks for the tip.Ryme: Sorry, SN, but that's not completely true. A very easy spading method is being overlooked.
- Tue May 05, 2009 12:15 am
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143254
Re: Coordinated spading effort
Yep, someone with lower level, maybe someone who transmorgified, will be able to do it.
Any volunteers? I think a level 10 would be ideal.
Any volunteers? I think a level 10 would be ideal.
- Mon May 04, 2009 1:05 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143254
Re: Coordinated spading effort
Bump, 250 turns with -10% drop in the bay suggest smuggler is 35% drop rate or more. As I can't get my drop rate any lower I am out of ideas on how to spade this more accurately.
Any ideas welcome.
Any ideas welcome.
- Sat May 02, 2009 11:52 pm
- Forum: Off the Wall
- Topic: True or False Game
- Replies: 1202
- Views: 375485
Re: True or False Game
False (although I just wikied it)
TNP is just going to make his debut post in this thread
TNP is just going to make his debut post in this thread
- Sat May 02, 2009 5:03 pm
- Forum: Gameplay & Discussion
- Topic: May Item of the Month - highly implausible script
- Replies: 29
- Views: 25975
Re: May Item of the Month - highly implausible script
If X (in the above 20*X) is less than 1.75 I should have the number by the end of the week. Otherwise we'll have to wait for a better spading technique.
- Sat May 02, 2009 5:00 pm
- Forum: Gameplay & Discussion
- Topic: Sidekick Names
- Replies: 18
- Views: 12889
Re: Sidekick Names
Mine's Cut-Me-Own-Throat Dibbler. I always wanted him as a sidekick.
- Fri May 01, 2009 2:54 am
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143254
Re: Coordinated spading effort
And the new iotm is the obvious next target for spading.
So far:
0% 50/50
-5% 50/50
-10% 250/250
So far:
0% 50/50
-5% 50/50
-10% 250/250
- Thu Apr 30, 2009 1:55 am
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143254
Re: Coordinated spading effort
bump, gumshoe spaded. Not sure what next, but I'll post here when I decide.
- Tue Apr 28, 2009 11:31 pm
- Forum: Gameplay & Discussion
- Topic: High-level content coming soon-ish?
- Replies: 26
- Views: 20398
Re: High-level content coming soon-ish?
Great news, really looking forward to it.
- Thu Apr 23, 2009 11:05 pm
- Forum: Testing & Debugging
- Topic: Discontinuity bug in the Go Fish, Again quest?
- Replies: 4
- Views: 6814
Re: Discontinuity bug in the Go Fish, Again quest?
Grrrr, I really wanted to document those mini-bosses.
I guess I get to level ANOTHER multi to level 8
I guess I get to level ANOTHER multi to level 8
- Thu Apr 23, 2009 8:06 am
- Forum: Testing & Debugging
- Topic: Discontinuity bug in the Go Fish, Again quest?
- Replies: 4
- Views: 6814
Discontinuity bug in the Go Fish, Again quest?
I think there is a slight continuity problem with the Go Fish, Again quest. I opened the Underwater Base (through the Waterline Arsenal Roundabout adventure) and did NOT adventure in the Underwater Base at all. Then I went to the Byzantine Interior of the Unborn Base and patrolled there until I got ...
- Sun Apr 19, 2009 2:18 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143254
Re: Coordinated spading effort
Seems like I am spading alone again... oh well. Thanks to bamse for supplying me with some gum, I've started spading gumshoe. So far it doesn't look much: +10% 23/24 +12% 49/50 +13% 19/20 +14% 23.25 (< 11%) +15% 200/200 I got worried that my data was poisoned so I started all over again: 13% 33/34 1...
- Sun Apr 19, 2009 1:32 pm
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1587399
Re: Minor interface tweak requests
Multi-use on Palooka Joe gum please.
- Sun Apr 19, 2009 7:18 am
- Forum: Off the Wall
- Topic: Time magazine's top 100 most influential people results poll
- Replies: 13
- Views: 10521
Re: Time magazine's top 100 most influential people results poll
Anonymous didTheK3vin wrote:moot... meh. Sure he made the website, but he didn't make 4Chan what it is.
- Fri Apr 17, 2009 4:35 am
- Forum: Testing & Debugging
- Topic: Minor bugs [archive]
- Replies: 174
- Views: 335657
Re: Minor bugs
On the same subject, after you choose a focus, the order of the list in the hideout changes. It starts with the order by ID (Basic understudy, Self defense expert, Karate expert etc.) but when you choose something it becomes Basic understudy, Flea market trader, Documentarian ...
- Wed Apr 15, 2009 1:35 pm
- Forum: Gameplay & Discussion
- Topic: Level 9/Cube reset
- Replies: 19
- Views: 19244
Re: Level 9/Cube reset
I wanted to cut off some of these questions by assuring you that there ARE patterns to the answers, and that after some spading and some learning, it won't be as complicated as it looks up front. There are patterns obviously, but are you saying that once we have it all spaded we can always do it in...
- Thu Apr 09, 2009 1:44 pm
- Forum: Gameplay & Discussion
- Topic: how to advanture in Sector Gamma 7?
- Replies: 12
- Views: 12826
Re: how to advanture in Sector Gamma 7?
Right, I just checked it. From some reason I though it goes by visits, and it goes by wins.malk-a-mite wrote:Possible XP gains don't increase unless you win, ... haven't spaded out if the HP for the critters gets higher...Muhandes wrote:Victories? I'm pretty sure XP goes up even if you lose.
- Wed Apr 08, 2009 2:49 am
- Forum: Gameplay & Discussion
- Topic: how to advanture in Sector Gamma 7?
- Replies: 12
- Views: 12826
Re: how to advanture in Sector Gamma 7?
I guess I'll have to check it again tomorrow, out of turns for today.
- Wed Apr 08, 2009 2:06 am
- Forum: Gameplay & Discussion
- Topic: how to advanture in Sector Gamma 7?
- Replies: 12
- Views: 12826
Re: how to advanture in Sector Gamma 7?
MagiNinjA, what I meant is that I think the XP/toughness goes by the number of turns spent, no matter if you lost or won. So if you go there and loose time after time it becomes harder and harder.
- Wed Apr 08, 2009 2:04 am
- Forum: Help & Hints
- Topic: Cube doubt
- Replies: 10
- Views: 36505
Re: Cube doubt
I just checked and indeed the center option does NOT change reputation.
- Wed Apr 08, 2009 1:19 am
- Forum: Gameplay & Discussion
- Topic: how to advanture in Sector Gamma 7?
- Replies: 12
- Views: 12826
Re: how to advanture in Sector Gamma 7?
Victories? I'm pretty sure XP goes up even if you lose.
- Wed Apr 08, 2009 1:09 am
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143254
Re: Coordinated spading effort
it has to be a chipsink though, otherwise what's the point of it? Fighting enemies isn't a chipsink. In fact, it gives you chips! What's the point of having it? He was not referring to fighting but to the casino. And I don't think it HAS to be a chip sink. Anyway, Nicely Aged is now spaded - 30% it...
- Sun Apr 05, 2009 8:20 am
- Forum: Help & Hints
- Topic: Cube doubt
- Replies: 10
- Views: 36505
Re: Cube doubt
No matter what reputation option you take, take it 20 times in a row and you'll stay neutral.
To change reputation you need to take different adventures.
To change reputation you need to take different adventures.
- Sat Apr 04, 2009 4:10 pm
- Forum: Testing & Debugging
- Topic: I have no idea if you can classify this as a bug or not...
- Replies: 3
- Views: 5983
Re: I have no idea if you can classify this as a bug or not...
/me goes and makes a BIG note on the relevant wiki page.
- Thu Apr 02, 2009 10:40 pm
- Forum: Help & Hints
- Topic: Cube doubt
- Replies: 10
- Views: 36505
Re: Cube doubt
Negation is the new elabortion.
- Thu Apr 02, 2009 10:37 pm
- Forum: Off the Wall
- Topic: Huzzah, Spring is Coming.
- Replies: 36
- Views: 25019
Re: Huzzah, Spring is Coming.
Well, yes, I realized this after looking at a map. What I meant was that if I had a blank map (no state outlines), and you told me to point to Colorado, I would have pointed to Wyoming. Possibly. Hate to tell ya, but you would have pointed wrong. :P /em contemplates how to work a "know your ge...
- Thu Apr 02, 2009 10:33 pm
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 143254
Re: Coordinated spading effort
Im trying to spade the drop rate of Brass Knuckles. Mostly because no one has done it yet, and it's pretty pointless, making me more interested to finish :) If you are going to do a brute force spade you are looking at a few thousand turns to get a reasonable estimate. I can do the exact math, but ...
- Thu Apr 02, 2009 10:31 pm
- Forum: Gameplay & Discussion
- Topic: monster in Castle?
- Replies: 6
- Views: 6256
Re: monster in Castle?
Sure it does, whenever my computer plays up I take one penicillin and go lie down a bit.Ryme wrote:Penicillin most definitely isn't good for computers, either. That's the joke.